コード例 #1
0
        public override List <TypeDescriptor> GetComponentDescriptors()
        {
            if (null != _typeNameList)
            {
                return(_typeNameList);
            }

            _typeNameList = new List <TypeDescriptor>();

            var types = EditorReflector.GetAllStyleableClasses();

            foreach (var type in types)
            {
                var exists = _typeNameList.Exists(delegate(TypeDescriptor descriptor)
                {
                    return(descriptor.Type == type);
                });

                if (!exists)
                {
                    _typeNameList.Add(new TypeDescriptor(type.FullName, type, GetComponentIcon(type)));
                }
            }

            return(_typeNameList);
        }
コード例 #2
0
        public static Type ConstructableTypePopup <T>(Rect position, Type currentType, GUIStyle style = null)
        {
            Type[]   subclasses    = EditorReflector.FindConstructableSubClassesWithNull(typeof(T));
            string[] subclassNames = EditorReflector.FindConstructableSubClassNamesWithNull(typeof(T));
            int      currentIndex  = Array.IndexOf(subclasses, currentType);

            return(subclasses[EditorGUI.Popup(position, currentIndex, subclassNames, style ?? EditorStyles.popup)]);
        }
コード例 #3
0
        /// <summary>
        /// Describes component skins
        /// </summary>
        /// <param name="componentType"></param>
        /// <returns></returns>
        public static string GetSkins(Type componentType)
        {
            if (!typeof(SkinnableComponent).IsAssignableFrom(componentType))
            {
                return(string.Format(@"Skins: Not skinnable." + NewLine + NewLine));
            }

            return(EditorReflector.GetSkins(componentType) + NewLine /* + NewLine*/);
        }
コード例 #4
0
        public bool Run()
        {
            var path = EditorUtility.OpenFilePanel(
                "Choose the existing script",
                "Assets",
                EditorSettings.ScriptExtension);

            if (string.IsNullOrEmpty(path)) // canceled
            {
                return(false);
            }

            //Debug.Log("path: " + path);

            /**
             * 1. Get class name
             * */
            var className = Util.ClassNameFromPath(path);
            //Debug.Log("className: " + className);

            //Debug.Log(string.Format(@"AddHandlerScript [adapter: {0}, className: {1}]", Adapter, className));

            var component = Adapter.gameObject.GetComponent(className);

            /**
             * 1. Check if the component is already attached, but only if not editing (adding new handler) - we'll handle that separately
             * */
            if (null != component)
            {
                /*if (!CreatingNewHandler) {
                 *  string text = string.Format(@"Script ""{0}"" is already attached to the selected game object.", className);
                 *  Debug.LogWarning(text);
                 *  EditorUtility.DisplayDialog("Duplicated script", text, "OK");
                 *  return false;
                 * }*/
                Data.ScriptAlreadyAttached = true;
            }

            Data.ScriptPath         = path;
            Data.ClassName          = className;
            Data.AttachedScriptType = EditorReflector.GetTypeByClassName(className); // Type.GetType(className);
            Data.Action             = CreatingNewHandler ? AddHandlerAction.CreateNewHandlerInExistingScript : AddHandlerAction.AttachExistingScriptAndMapHandler;

            //Data.Snippet = AssetDatabase.LoadAssetAtPath(path, typeof(string)).ToString();
            if (CreatingNewHandler)
            {
                // load the old script
                Data.Snippet = Util.LoadFile(path);
                //Debug.LogWarning("Data.Snippet: " + Data.Snippet);
            }

            //Debug.LogWarning("Data.AttachedScriptType: " + Data.AttachedScriptType);

            return(true);
        }
コード例 #5
0
 public void Initialize(ReflectedProperty source)
 {
     if (!initialized)
     {
         subclasses = EditorReflector.FindConstructableSubClasses(source.DeclaredType);
         List <string> names = subclasses.ToList().Map((s) => s.Name);
         names.Insert(0, "-- Null --");
         subclassNames = names.ToArray();
         initialized   = true;
     }
 }
コード例 #6
0
        public static Type ConstructableTypePopup <T>(Rect position, Type currentType, Func <string, string> formatLabels, GUIStyle style = null)
        {
            Type[]   subclasses    = EditorReflector.FindConstructableSubClassesWithNull(typeof(T));
            string[] subclassNames = EditorReflector.FindConstructableSubClassNamesWithNull(typeof(T));
            for (int i = 0; i < subclassNames.Length; i++)
            {
                subclassNames[i] = formatLabels(subclassNames[i]);
            }
            int currentIndex = Array.IndexOf(subclasses, currentType);

            return(subclasses[EditorGUI.Popup(position, currentIndex, subclassNames, style ?? EditorStyles.popup)]);
        }
コード例 #7
0
        public override void OnGUI(Rect position, ReflectedProperty property, GUIContent label = null)
        {
            guiRect.SetRect(position);
            Initialize(property);

            int index = -1;
            int newIndex;

            if (property.Value != null)
            {
                index = Array.IndexOf(subclasses, property.Type);
            }

            if (index != -1)
            {
                Rect  rect  = guiRect.GetFieldRect();
                float width = EditorGUIUtility.labelWidth;
                Rect  r1    = new Rect(rect)
                {
                    width = width
                };
                Rect r2 = new Rect(rect)
                {
                    x = rect.x + width, width = rect.width - width
                };
                property.IsExpanded = EditorGUI.Foldout(r1, property.IsExpanded, property.Label);
                newIndex            = EditorGUI.Popup(r2, index + 1, subclassNames) - 1;
            }
            else
            {
                newIndex = EditorGUI.Popup(guiRect.GetFieldRect(), property.Label, index + 1, subclassNames) - 1;
            }

            if (index != newIndex)
            {
                property.SetValueAndCopyCompatibleProperties(
                    newIndex == -1 ? null : EditorReflector.MakeInstance(subclasses[newIndex])
                    );
                property.IsExpanded = newIndex != -1;
            }

            if (property.IsExpanded && newIndex != -1)
            {
                EditorGUI.indentLevel += 2;
                EditorGUIX.DrawProperties(guiRect.GetRect(), property);
                EditorGUI.indentLevel -= 2;
            }
        }
コード例 #8
0
        /// <summary>
        /// Describes component styles
        /// </summary>
        /// <param name="componentType"></param>
        /// <returns></returns>
        public static string GetStyles(Type componentType)
        {
            var styles = EditorReflector.GetStyleAttributes(componentType);

            styles.Sort(StyleSort);

            StringBuilder sb = new StringBuilder();

            foreach (var styleAttribute in styles)
            {
                sb.AppendLine(styleAttribute.ToString());
            }

            return(string.Format(@"Styles ({0}):
{1}
{2}", styles.Count, Line, sb) + NewLine /* + NewLine*/);
        }
コード例 #9
0
        /// <summary>
        /// Initializes the Singleton instance
        /// </summary>
        public void Initialize()
        {
            _hasAttachedHandlers =
                EditorReflector.ContainsEventHandlers(AddEventHandlerDialog.Instance.Adapter.gameObject);

            if (EditorSettings.ScriptExtension == ScriptExtensions.JAVASCRIPT)
            {
                _selectedIndex = 0;
            }
            else if (EditorSettings.ScriptExtension == ScriptExtensions.CSHARP)
            {
                _selectedIndex = 1;
            }
            else if (EditorSettings.ScriptExtension == ScriptExtensions.BOO)
            {
                _selectedIndex = 2;
            }
        }
コード例 #10
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        protected override void CreateMenu(object sender, AddMenuClickedEventArgs args)
        {
            Type[]      subClasses = EditorReflector.FindSubClasses <Goal>();
            GenericMenu menu       = new GenericMenu();

            for (int i = 0; i < subClasses.Length; i++)
            {
                Type type = subClasses[i];
                if (!EditorReflector.IsDefaultConstructable(type))
                {
                    continue;
                }

                GUIContent content = new GUIContent($"Create {type.Name}");
                menu.AddItem(content, false, CreateGoal, type);
            }
            menu.ShowAsContext();
        }
コード例 #11
0
        /// <summary>
        /// Returns the collection of available styles for a given type
        /// </summary>
        /// <param name="type"></param>
        /// <returns></returns>
        public override Dictionary <string, MemberDescriptor> GetStyleDescriptors(Type type)
        {
            //return EditorReflector.GetStyleProperties(type, true); // restrict
            var attributes = EditorReflector.GetStyleAttributes(type);
            Dictionary <string, MemberDescriptor> dict = new Dictionary <string, MemberDescriptor>();

            foreach (var attribute in attributes)
            {
                if (StyleProperty.NonSerializableStyleTypes.Contains(attribute.Type))
                {
                    continue; // skip
                }
                if (null == attribute.Type)
                {
                    attribute.Type = typeof(Type);
                }
                dict[attribute.Name] = new MemberDescriptor(attribute.Name, attribute.Type, GetStyleIcon(attribute.Type)); // no value needed
            }
            return(dict);
        }
コード例 #12
0
        protected override void CreateMenu(object sender, AddMenuClickedEventArgs args)
        {
            Type[]      subClasses = EditorReflector.FindSubClasses <AIAction>();
            GenericMenu menu       = new GenericMenu();

            for (int i = 0; i < subClasses.Length; i++)
            {
                Type type = subClasses[i];
                if (!EditorReflector.IsDefaultConstructable(type))
                {
                    continue;
                }

                GUIContent content = new GUIContent($"Create {StringUtil.NicifyName(type.Name, "Action")}");

                menu.AddItem(content, false, () => {
                    propertyAsList.AddElement(EditorReflector.MakeInstance(type));
                });
            }
            menu.ShowAsContext();
        }
コード例 #13
0
        private void DrawTypeSelect(Rect selectRect, ReflectedProperty property)
        {
            Type newConsiderationType;

            if (property.Value != null)
            {
                considerationType    = property.Value.GetType();
                newConsiderationType = EditorGUIX.ConstructableTypePopup <Consideration>(selectRect, considerationType, FormatTypeName, style);
            }
            else
            {
                considerationType    = null;
                newConsiderationType = EditorGUIX.ConstructableTypePopup <Consideration>(selectRect, considerationType, FormatTypeName, style);
            }

            if (newConsiderationType != considerationType)
            {
                considerationType = newConsiderationType;
                Consideration instance = EditorReflector.MakeInstance <Consideration>(considerationType);
                property.SetValueAndCopyCompatibleProperties(instance);
            }
        }
コード例 #14
0
        private void LoadAvailableSkins(ComponentAdapter adapter)
        {
            var skins = EditorReflector.GetSkins(adapter.ComponentType).ToList();

#if DEBUG
            if (true)
            {
                StringBuilder sb = new StringBuilder();
                if (skins.Count == 0)
                {
                    sb.AppendLine("No available skins.");
                }
                else
                {
                    /*foreach (KeyValuePair<string, Type> pair in skins)
                     * {
                     *  sb.AppendLine(string.Format("    {0} -> {1}", pair.Key, pair.Value));
                     * }*/
                    foreach (var skin in skins)
                    {
                        sb.AppendLine(string.Format("    -> {0}", skin));
                    }
                }

                /*Debug.Log(string.Format(@"====== Skins ======
                 * {0}", sb));*/
            }
#endif
            _availableSkinClasses = new List <string>();
            //if (_couldNotLocateMapper)
            //    list.Add("=== Not found ===");
            //list.Add("= Default =");
            foreach (Type skinClass in skins)
            {
                _availableSkinClasses.Add(skinClass.FullName);
            }
        }
コード例 #15
0
ファイル: DecisionDrawer.cs プロジェクト: weichx/SpaceGame
        public override void OnGUI(Rect position, ReflectedProperty property, GUIContent label = null)
        {
            if (property[EvaluatorField].Value == null)
            {
                // todo -- context should match the decisions context
                property[EvaluatorField].Value = new Evaluator <EntityContext>();
            }

            GUIRect guiRect = new GUIRect(position);

            EditorGUIX.PropertyField(guiRect, property[NameField]);
            EditorGUIX.TypePopup <DecisionContext>(guiRect, EditorGUIX.TempLabel("Context Type"), property[ContextTypeField]);
            EditorGUIX.PropertyField(guiRect, property[ActionField]);
            EditorGUIX.PropertyField(guiRect, property[ContextCreatorField]);
            EditorGUIX.PropertyField(guiRect, property[EvaluatorField]);

            if (property[ContextTypeField].DidChange)
            {
                property.ApplyChanges();
                Type newContextType = (Type)property[ContextTypeField].Value;
                if (!AssertCompatible(property[ActionField], newContextType))
                {
                    property[ActionField].Value = null;
                }
                if (!AssertCompatible(property[ContextCreatorField], newContextType))
                {
                    property[ContextCreatorField].Value = null;
                }
                if (!AssertCompatible(property[EvaluatorField], newContextType))
                {
                    property[EvaluatorField].SetValueAndCopyCompatibleProperties(
                        EditorReflector.CreateGenericInstance(typeof(Evaluator <>), newContextType)
                        );
                    // todo -- for each consideration, make sure its compatible with new context type
                }
            }
        }
コード例 #16
0
        private void ProcessEventHandlers(int instanceid)
        {
            /**
             * 1. If there is no component adapter available, this is not what we're looking for
             * */
            if (!_componentAdapterIds.Contains(instanceid))
            {
                return;
            }

            GameObject obj      = (GameObject)EditorUtility.InstanceIDToObject(instanceid);
            bool       contains = EditorReflector.ContainsEventHandlers(obj);

            /**
             * 2. Check for event handler scripts via reflection
             * */
            if (contains && !_eventHandlerScriptIds.Contains(instanceid))
            {
#if DEBUG
                if (DebugMode)
                {
                    Debug.Log(string.Format("Adding eDriven event handler: {0} [{1}]", obj, instanceid));
                }
#endif
                _eventHandlerScriptIds.Add(instanceid);
            }
            else if (!contains && _eventHandlerScriptIds.Contains(instanceid))
            {
#if DEBUG
                if (DebugMode)
                {
                    Debug.Log(string.Format("Removing eDriven event handler: {0} [{1}]", obj, instanceid));
                }
#endif
                _eventHandlerScriptIds.Remove(instanceid);
            }
        }
コード例 #17
0
        public bool Run()
        {
            if (string.IsNullOrEmpty(DefaultClassName))
            {
                throw new Exception("DefaultClassName not defined");
            }

            /**
             * 1. Get fixed class name
             * */
            var className = EditorReflector.CreateUniqueScriptName(DefaultClassName);

            /**
             * 2. Get path
             * */
            var path = GetFilePath(className);

            if (string.IsNullOrEmpty(path)) // canceled
            {
                return(false);
            }

            /**
             * 3. Get chosen class name
             * */
            className = Util.ClassNameFromPath(path);

            bool isUnique = EditorReflector.IsUniqueScriptName(className);

            if (!isUnique)
            {
                string text = string.Format(@"Script of type ""{0}"" already exists in a project.

Please choose a different script name.", className);
                //Debug.LogWarning(text);
                EditorUtility.DisplayDialog("Duplicated script name", text, "OK");
                Run();
                return(false);
            }

            /**
             * 4. Check if the component is already attached
             * */
            var component = Adapter.gameObject.GetComponent(className);

            if (null != component)
            {
                string text = string.Format(@"Script ""{0}"" is already attached to the selected game object.", className);
                //Debug.LogWarning(text);
                EditorUtility.DisplayDialog("Duplicated script", text, "OK");
                Run();
                return(false);
            }

            Data.ScriptPath = path;
            Data.ClassName  = className;
            //Data.AttachedScriptType = ReflectionUtil.GetTypeByClassName(className); // Type.GetType(className);
            //Debug.LogWarning("Data.AttachedScriptType: " + Data.AttachedScriptType);
            Data.Action = AddHandlerAction.CreateNewScriptAndHandler;

            return(true);
        }
コード例 #18
0
 private void CreateGoal(object goalType)
 {
     propertyAsList.AddElement(EditorReflector.MakeInstance((Type)goalType));
 }
コード例 #19
0
ファイル: EventListStep.cs プロジェクト: onamoni/edriven-gui
        internal void Process()
        {
            //Debug.Log("Process!");

            _selectedIndex = -1;

            var adapter = AddEventHandlerDialog.Instance.Adapter;

            // allow th ebubbling button only for container
            _allowBubbling = adapter is GroupAdapter;
            //_allowBubbling = adapter.ComponentType.IsSubclassOf(typeof(Container)); // this way we enable all the containers (even the programmable ones) to be listened to

            //Debug.Log("_allowBubbling: " + _allowBubbling);

            if (!_allowBubbling)
            {
                _targetMode   = true;
                _bubblingMode = false;
            }

            _actualEventDict.Clear();

            if (_targetMode)
            {
                var dict = EditorReflector.GetEvents(adapter);
                foreach (KeyValuePair <string, EventAttribute> pair in dict)
                {
                    if (!_actualEventDict.ContainsKey(pair.Key))
                    {
                        _actualEventDict.Add(pair.Key, pair.Value);
                    }
                }
            }

            if (_allowBubbling && _bubblingMode)
            {
                var dict = EditorReflector.GetEventsBubblingFromChildren(adapter);
                foreach (KeyValuePair <string, EventAttribute> pair in dict)
                {
                    if (!_actualEventDict.ContainsKey(pair.Key))
                    {
                        _actualEventDict.Add(pair.Key, pair.Value);
                    }
                }
            }

            _defaultEvent = EditorReflector.GetDefaultEventName(adapter);

            _actualEventList = new List <string>();
            foreach (string key in _actualEventDict.Keys)
            {
                _actualEventList.Add(key);
            }

            //Debug.Log("events: " + events.Count);

            List <string> events2 = new List <string>();

            foreach (string s in _actualEventList)
            {
                if (!string.IsNullOrEmpty(_searchText) && !s.ToUpper().Contains(_searchText.ToUpper()))
                {
                    continue;
                }
                events2.Add(string.Format("{0}", s));
            }

            _actualEventList = events2;
            _actualEventList.Sort();

            _strEvents = _actualEventList.ToArray();

            List <int> ints = new List <int>();

            for (int i = 0; i < _strEvents.Length; i++)
            {
                ints.Add(i);
            }
            _intEvents = ints.ToArray();

            List <GUIContent> contentList = new List <GUIContent>();

            foreach (string s in _strEvents)
            {
                contentList.Add(new GUIContent(" " + s, TextureCache.Instance.Event));
            }

            _contents = contentList.ToArray();

            // select a default event
            if (!string.IsNullOrEmpty(_defaultEvent))
            {
                _selectedIndex = _actualEventList.IndexOf(_defaultEvent);

                if (-1 == _selectedIndex)
                {
                    return;
                }

                _inputText = _defaultEvent;
                //Debug.Log("Setting out defaultEvent: " + _defaultEvent);
                //Debug.Log("_actualEventDict[_defaultEvent]: " + _actualEventDict[_defaultEvent]);
                //AddEventHandlerDialog.Instance.Data.EventAttribute = _actualEventDict[_defaultEvent];
                //AddEventHandlerDialog.Instance.Data.EventName = _defaultEvent;
                EventAttribute attr = _actualEventDict[_actualEventList[_selectedIndex]];
                if (null != attr)
                {
                    AddEventHandlerDialog.Instance.Data.EventAttribute = _actualEventDict[attr.Name];
                    //AddEventHandlerDialog.Instance.Data.EventName = null;
                }
                //Debug.Log("EventAttribute: " + AddEventHandlerDialog.Instance.Data.EventAttribute);
            }
        }