Show() public static method

public static Show ( SerializedProperty list, EEditorListOption options = EEditorListOption.Default ) : void
list SerializedProperty
options EEditorListOption
return void
コード例 #1
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorGUILayout.PropertyField(serializedObject.FindProperty("gameSceneName"), true);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("menuSceneName"), true);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("uiManager"), true);

        EditorList.Show(serializedObject.FindProperty("breakableBrickPics"), EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("unbreakableBrickPic"), true);

        EditorGUILayout.PropertyField(serializedObject.FindProperty("capsuleDropProbability"), true);
        EditorList.Show(serializedObject.FindProperty("capsulePrizes"), EditorListOption.ListLabel | EditorListOption.Buttons);


        EditorGUILayout.PropertyField(serializedObject.FindProperty("maximumLifes"), true);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("brickPrefab"), true);
        string arkanoidLevelsHelpBox = "" +
                                       "This is a text-based level definition. Each line represents an Arkanoid line. For each line only 10 first chars will be taken into account." +
                                       "Type \"U\" for unbreakable bricks, \"1\" for one-hit bricks, \"2\" for two-hit bricks and \"3\" for three-hit bricks. Any other char will be interpreted as no brick.";

        EditorList.Show(serializedObject.FindProperty("arkanoidLevels"), EditorListOption.ListLabel | EditorListOption.Buttons, arkanoidLevelsHelpBox);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("vBrickOffset"), true);
        EditorGUILayout.PropertyField(serializedObject.FindProperty("hBrickOffset"), true);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #2
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        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            var feathersProperty = serializedObject.FindProperty("Feathers");

            EditorList.Show(feathersProperty);
            if (feathersProperty.isExpanded)
            {
                GUILayout.Space(20);
                if (GUILayout.Button("+"))
                {
                    ProcessAddButton();
                }
            }

            serializedObject.ApplyModifiedProperties();

            ShowStats();

            GUILayout.Space(20);
            var style = new GUIStyle(GUI.skin.button);

            style.normal.textColor = Color.red;
            if (GUILayout.Button("Clear All", style))
            {
                ProcessClearButton();
            }

            if (GUI.changed)
            {
                EditorUtility.SetDirty(target);
                UpdateIds();
            }
        }
コード例 #3
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorList.Show(serializedObject.FindProperty("Waves"), "Wave");
        serializedObject.ApplyModifiedProperties();
    }
コード例 #4
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    /*
     * Responsible for drawing elements in the inspector panel
     */

    public override void OnInspectorGUI()
    {
        /*
         * Show all variables that we need in the inspector panel by calling the function show. The variables below are bascally all the public variables
         * from the Place_Objects class. To make sure that a nice title and tooltip is showing up I am passing it to function show.
         */
        serializedObject.Update();
        EditorList.Show(serializedObject.FindProperty("i_min_same_parts"), "Min. amount", "Minimum amount of elements placed straight");
        EditorList.Show(serializedObject.FindProperty("i_max_same_parts"), "Max. amount", "Maximum amount of elements placed straight");
        EditorList.Show(serializedObject.FindProperty("player"), "Player", "GameObject where the PlayerScript is attached to");
        EditorList.Show(serializedObject.FindProperty("i_amount_of_objects_prebuilt"), "Amount of subsections", "Amount of subsections that is prebuilt");
        EditorList.Show(serializedObject.FindProperty("collision_distance"), "Distance Collision", "The distance to check for collisions");
        EditorList.Show(serializedObject.FindProperty("bool_place_dependency"), "Instantiate Dependency", "Don't place the dependency of the fork");
        //The arrays for the different building assets
        EditorList.Show(serializedObject.FindProperty("parts_straight_begin"), "Begin elements", "Add all your begin elements", EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorList.Show(serializedObject.FindProperty("parts_straight_forward"), "Elements facing forwards", "Add all your elements facing forwards", EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorList.Show(serializedObject.FindProperty("parts_corner_right"), "Corner Elements Right", "Add all your corners facing to the right side", EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorList.Show(serializedObject.FindProperty("parts_corner_left"), "Corner Elements Left", "Add all your corners facing to the left side", EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorList.Show(serializedObject.FindProperty("parts_corner_fork"), "Fork elements", "Add all your fork elements", EditorListOption.ListLabel | EditorListOption.Buttons);
        EditorList.Show(serializedObject.FindProperty("parts_stairway"), "Stairway elements", "Add all your stairway assets", EditorListOption.ListLabel | EditorListOption.Buttons);
        //EditorUtility.DisplayDialog("Min-Max Error","Please change the max or the min value! ");


        serializedObject.ApplyModifiedProperties();
    }
コード例 #5
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    public override void OnInspectorGUI()
    {
        //base.OnInspectorGUI();

        serializedObject.Update();

        Questions q = (Questions)target;

        GUILayout.BeginHorizontal();
        GUILayout.Label("Question:", GUILayout.Width(70));
        q.Question = EditorGUILayout.TextField(q.Question, GUILayout.Width(140));
        q.name     = q.Question;
        //GUILayout.EndHorizontal();

        //GUILayout.BeginHorizontal();
        GUILayout.Label("Answer:", GUILayout.Width(60));
        q.Answer = EditorGUILayout.TextField(q.Answer, GUILayout.Width(140));
        GUILayout.EndHorizontal();

        GUILayout.Space(5);


        //EditorGUILayout.PropertyField(serializedObject.FindProperty("WrongAnswers"), true);

        EditorList.Show(serializedObject.FindProperty("WrongAnswers"), EditorListOption.NoElementLabels);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #6
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    public void ShowSoundGroup(SoundGroup soundGroup, SerializedProperty property)
    {
        /*
         * EditorGUILayout.PropertyField(property.FindPropertyRelative("sounds"));
         * if (property.FindPropertyRelative("sounds").isExpanded)
         * {
         *  EditorGUI.indentLevel += 1;
         *  if (property.FindPropertyRelative("sounds").arraySize == 0)
         *  {
         *      EditorGUILayout.BeginHorizontal();
         *      ShowButtons(property.FindPropertyRelative("sounds"), 0);
         *      EditorGUILayout.EndHorizontal();
         *  }
         *  for (int j = 0; j < property.FindPropertyRelative("sounds").arraySize; j++)
         *  {
         *      EditorGUILayout.BeginHorizontal();
         *      EditorGUILayout.PropertyField(property.FindPropertyRelative("sounds").GetArrayElementAtIndex(j), GUIContent.none);
         *      ShowButtons(property.FindPropertyRelative("sounds"), j);
         *      EditorGUILayout.EndHorizontal();
         *  }
         *  EditorGUI.indentLevel -= 1;
         * }
         */
        EditorList.Show(property.FindPropertyRelative("sounds"), EditorListOption.NoSize);

        EditorGUILayout.Slider(property.FindPropertyRelative("volume"), 0, 1);
        EditorGUILayout.PropertyField(property.FindPropertyRelative("deadTime"));
        EditorGUILayout.PropertyField(property.FindPropertyRelative("randomize"));

        if (soundGroup.randomize)
        {
            EditorGUI.indentLevel += 1;
            EditorGUILayout.Slider(property.FindPropertyRelative("pitchRndValue"), 0, 1);
            EditorGUILayout.Slider(property.FindPropertyRelative("volumeRndValue"), 0, 1);
            EditorGUI.indentLevel -= 1;
        }

        EditorGUILayout.PropertyField(property.FindPropertyRelative("interruptible"));
        if (soundGroup.interruptible)
        {
            EditorGUI.indentLevel += 1;
            EditorGUILayout.PropertyField(property.FindPropertyRelative("maxSoursesCount"));
            EditorGUILayout.PropertyField(property.FindPropertyRelative("fadeOutTime"));
            EditorGUI.indentLevel -= 1;
            EditorGUILayout.PropertyField(property.FindPropertyRelative("loop"));
            if (soundGroup.loop)
            {
                EditorGUI.indentLevel += 1;
                EditorGUILayout.PropertyField(property.FindPropertyRelative("loopMode"));
                EditorGUILayout.PropertyField(property.FindPropertyRelative("maxLoopCount"));
                if (soundGroup.loopMode == SoundLoopMode.Crossfade)
                {
                    EditorGUILayout.PropertyField(property.FindPropertyRelative("fadeStartTime"));
                    EditorGUILayout.PropertyField(property.FindPropertyRelative("fadeDuration"));
                }
                EditorGUI.indentLevel -= 1;
            }
        }
    }
コード例 #7
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorList.Show(serializedObject.FindProperty("pools"), EditorListOption.NoListLabel);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #8
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        public override void OnInspectorGUI()
        {
            myTarget = (TileAssetObjects)target;

            serializedObject.Update();
            EditorList.Show(serializedObject.FindProperty("tiles"), EditorListOption.Buttons | EditorListOption.ListLabel, EditorListButtonOption.All);
            serializedObject.ApplyModifiedProperties();
        }
コード例 #9
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorGUILayout.PropertyField(serializedObject.FindProperty("showWayPoints"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("showWayPointHandles"));
        EditorList.Show(serializedObject.FindProperty("wayPoints"));
        serializedObject.ApplyModifiedProperties();
    }
コード例 #10
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorList.Show(serializedObject.FindProperty("integers"), EditorListOption.ListSize);
     //EditorList.Show(serializedObject.FindProperty("vectors"));
     EditorList.Show(serializedObject.FindProperty("colorPoints"), EditorListOption.Buttons);
     EditorList.Show(serializedObject.FindProperty("objects"), EditorListOption.ListLabel | EditorListOption.Buttons);
     serializedObject.ApplyModifiedProperties();
 }
コード例 #11
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorList.Show(serializedObject.FindProperty("integers"));
     EditorList.Show(serializedObject.FindProperty("vectors"));
     EditorList.Show(serializedObject.FindProperty("colorPoints"));
     EditorList.Show(serializedObject.FindProperty("objects"));
     serializedObject.ApplyModifiedProperties();
 }
コード例 #12
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorGUI.BeginDisabledGroup(true);
     EditorGUILayout.PropertyField(scriptName, true, new GUILayoutOption[0]);
     EditorGUI.EndDisabledGroup();
     EditorList.Show(itemsCollectionUI, true);
     serializedObject.ApplyModifiedProperties();
 }
コード例 #13
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 void DrawLocalisation()
 {
     EditorGUILayout.LabelField("Localisation", EditorStyles.boldLabel);
     EditorGUILayout.BeginVertical("Box");
     EditorGUI.indentLevel += 1;
     EditorList.Show(_supportedLanguagesProperty, EditorListOption.ListLabel | EditorListOption.Buttons | EditorListOption.AlwaysShowAddButton, addButtonText: "Add Language", addButtonToolTip: "Add Language");
     EditorGUI.indentLevel -= 1;
     EditorGUILayout.EndVertical();
 }
コード例 #14
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    public override void OnInspectorGUI()
    {
        m_Object.Update();
        GUILayout.Label("Bullet Pattern Creator", EditorStyles.boldLabel);

        EditorGUILayout.PropertyField(positiveProperties["timeToLive"]);
        EditorGUILayout.PropertyField(direction);
        EditorList.Show(bulletArrays);

        EditorGUILayout.PropertyField(positiveProperties["bulletsPerArray"]);

        EditorGUILayout.PropertyField(offset);
        GUILayout.Label("Origin");
        positiveProperties["origin"].floatValue = EditorGUILayout.Slider(positiveProperties["origin"].floatValue, 0, 360);
        GUILayout.Label("Spawn Radius");
        positiveProperties["spawnRadius"].floatValue = EditorGUILayout.Slider(positiveProperties["spawnRadius"].floatValue, 0, 100);

        GUILayout.Label("Array Bullet Spread");
        positiveProperties["arrayBulletSpread"].floatValue = EditorGUILayout.Slider(positiveProperties["arrayBulletSpread"].floatValue, 0, 360);

        GUILayout.Label("Array Spread");
        positiveProperties["arraySpread"].floatValue = EditorGUILayout.Slider(positiveProperties["arraySpread"].floatValue, 0, 360);


        EditorGUILayout.PropertyField(straightShot);
        EditorGUILayout.PropertyField(positiveProperties["spinSpeed"]);


        EditorGUILayout.PropertyField(speedChange);
        if (positiveProperties["spinSpeed"].floatValue == 0 && speedChange.boolValue == false)
        {
            EditorGUILayout.PropertyField(aimAtPlayer);
        }
        else
        {
            aimAtPlayer.boolValue = false;
        }
        if (speedChange.boolValue == true)
        {
            EditorGUILayout.PropertyField(positiveProperties["timeToLerp"]);
            EditorGUILayout.PropertyField(easeMode);
            EditorGUILayout.PropertyField(positiveProperties["maxSpinSpeed"]);
            EditorGUILayout.PropertyField(spinReversal);
            if (spinReversal.boolValue == true)
            {
                EditorGUILayout.PropertyField(positiveProperties["cycles"]);
            }
        }

        EditorGUILayout.PropertyField(positiveProperties["fireRate"]);

        EditorGUILayout.PropertyField(positiveProperties["bulletSpeed"]);

        CheckPositiveProperties();
        m_Object.ApplyModifiedProperties();
    }
コード例 #15
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        MagiaList          mTest = (MagiaList)target;
        SerializedProperty list  = serializedObject.FindProperty("magias");

        EditorList.Show(list, EditorListOption.ListLabel | EditorListOption.Buttons);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #16
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorList.Show(list = serializedObject.FindProperty("qualityLevels"), EditorListOption.Buttons | EditorListOption.ElementLabels);
     if (GUILayout.Button(new GUIContent("New Graphic Quality", "Add"), EditorStyles.miniButton, GUILayout.Height(25)))
     {
         list.arraySize += 1;
     }
     serializedObject.ApplyModifiedProperties();
 }
コード例 #17
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        public override void OnInspectorGUI()
        {
            serializedObject.Update();

            EditorList.Show(headsProperty, EditorListOption.Buttons | EditorListOption.ListLabel);
            EditorList.Show(bodiesProperty, EditorListOption.Buttons | EditorListOption.ListLabel);
            EditorList.Show(legsProperty, EditorListOption.Buttons | EditorListOption.ListLabel);

            serializedObject.ApplyModifiedProperties();
        }
コード例 #18
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorGUILayout.PropertyField(serializedObject.FindProperty("attribute"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("majorChallenge"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("length"));
     EditorGUILayout.PropertyField(serializedObject.FindProperty("difficulty"));
     EditorList.Show(serializedObject.FindProperty("path"), EditorListOption.NoListSize | EditorListOption.Buttons);
     EditorList.Show(serializedObject.FindProperty("elements"), EditorListOption.NoListSize | EditorListOption.Buttons);
     serializedObject.ApplyModifiedProperties();
 }
コード例 #19
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorGUILayout.PropertyField(serializedObject.FindProperty("GroupObject"));

        EditorGUILayout.LabelField("Cells");
        EditorList.Show(serializedObject.FindProperty("Cells"), EditorListOption.Buttons);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #20
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    public override void OnInspectorGUI()
    {
        SeinAtlas atlas = (SeinAtlas)target;

        serializedObject.Update();

        EditorGUILayout.PropertyField(serializedObject.FindProperty("maxWidth"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("maxHeight"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("padding"));
        EditorGUILayout.PropertyField(serializedObject.FindProperty("isImageCanRelease"));

        var option = EEditorListOption.ListLabel | EEditorListOption.Buttons;

        EditorList.Show(serializedObject.FindProperty("images"), option);

        EditorGUILayout.PropertyField(serializedObject.FindProperty("saveAfterPack"));
        GUILayout.BeginHorizontal();
        if (GUILayout.Button("Pack", GUILayout.Width(80), GUILayout.Height(40)))
        {
            atlas.Pack();
        }
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Save", GUILayout.Width(80), GUILayout.Height(40)))
        {
            atlas.Save();
        }
        GUILayout.FlexibleSpace();
        if (GUILayout.Button("Import", GUILayout.Width(80), GUILayout.Height(40)))
        {
            if (atlas != null && atlas.images != null && atlas.images.Length != 0)
            {
                if (EditorUtility.DisplayDialog(
                        "This atlas is not empty",
                        "New atlas will overwrite it !",
                        "Continue",
                        "Cancel"
                        ))
                {
                    DoImport(atlas);
                }
            }
            else
            {
                DoImport(atlas);
            }
        }
        GUILayout.EndHorizontal();

        GUILayout.Label("Final Atlas");
        GUILayout.Label(atlas.atlasTexture);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #21
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 public override void OnInspectorGUI()
 {
     if (GUILayout.Button(refreshButtonContent))
     {
         var palette = target as ColorPaletteSO;
         palette.UpdateDefaults();
     }
     serializedObject.Update();
     EditorList.Show(serializedObject.FindProperty("defaults"), false);
     EditorList.Show(serializedObject.FindProperty("customs"), true);
     serializedObject.ApplyModifiedProperties();
 }
コード例 #22
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    public override void OnInspectorGUI()
    {
        serializedObject.Update();

        EditorGUILayout.PropertyField(m_currencyCount);
        EditorGUILayout.Space(10);

        levelLength = m_level.arraySize;
        EditorList.Show(m_level, m_difficultyBalance);

        serializedObject.ApplyModifiedProperties();
    }
コード例 #23
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    /*
     * property drawer 和 editor的区别:
     * 前者操作的是:SerializedProperty。它需要通过函数获取property。
     * 后者操作的是:SerializedObject。只要该物体被选中,此editor就会存在,并保留对数据的引用。 使用EditorGUILayout来管理position。
     */
    public override void OnInspectorGUI()
    {
        serializedObject.Update();        //与组件上的值同步

        EditorList.Show(serializedObject.FindProperty("integers"));
        EditorList.Show(serializedObject.FindProperty("vectors"));
        EditorList.Show(serializedObject.FindProperty("colorPoints"), EditorListOption.All);
        EditorList.Show(serializedObject.FindProperty("objects"));
        EditorList.Show(serializedObject.FindProperty("notAList"));

        serializedObject.ApplyModifiedProperties();        //与组件上的值同步
    }
コード例 #24
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 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorList.Show(
         serializedObject.FindProperty("ToolTypeDataMaps"),
         EditorListOption.ButtonsBelow | EditorListOption.ListLabel | EditorListOption.Buttons | EditorListOption.ElementLabels,
         (element, _) => {
         int?enumId = element.FindPropertyRelative("ToolType")?.intValue;
         return(Enum.GetName(typeof(SpiritWorld.Inventories.Items.Tool.Type), enumId));
     }
         );
     serializedObject.ApplyModifiedProperties();
 }
コード例 #25
0
    public override void OnInspectorGUI()
    {
        serializedObject.Update();
        EditorList.Show(ints, EditorListOption.AddRemButtons | EditorListOption.MoveButton);
        EditorList.Show(vecs, EditorListOption.AddRemButtons);
        EditorList.Show(parts, EditorListOption.AddRemButtons);
        EditorList.Show(modules, EditorListOption.ElementLabels | EditorListOption.ListLabel | EditorListOption.AddRemButtons);

        //EditorGUILayout.PropertyField(ints, true);
        //EditorGUILayout.PropertyField(vecs, true);
        //EditorGUILayout.PropertyField(parts, true);
        serializedObject.ApplyModifiedProperties();
    }
コード例 #26
0
        public override void OnInspectorGUI()
        {
            GUI.enabled = Application.isPlaying;

            GameEvent e = target as GameEvent;

            if (GUILayout.Button("Raise"))
            {
                e.Raise();
            }

            EditorList.Show(serializedObject.FindProperty("eventListeners"), EditorListOption.ListLabel | EditorListOption.NamedElementLabels | EditorListOption.ElementLabels);
        }
コード例 #27
0
 public override void OnInspectorGUI()
 {
     serializedObject.Update();
     EditorList.Show(
         serializedObject.FindProperty("TileFeatureDataMaps"),
         EditorListOption.ButtonsBelow | EditorListOption.ListLabel | EditorListOption.Buttons | EditorListOption.ElementLabels,
         (element, _) => {
         int?featureId = element.FindPropertyRelative("TileFeatureType").FindPropertyRelative("tileFeatureId")?.intValue;
         return(featureId != 0 && featureId != null
       ? TileFeature.Types.Get((byte)featureId).Name
       : "No Feature Set");
     }
         );
     serializedObject.ApplyModifiedProperties();
 }
コード例 #28
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        //public string listName = string.Empty;

        //public StringDataValue NameValuePrefab;
        //public IntDataValue IndexValuePrefab;
        //public ColumnHeading ColumnHeadingPrefab;

        //public string UPC_ColumnName = "UPC";
        //public string ALU_ColumnName = "Alternate Lookup";
        //public ColumnHeading UPC_Column;
        //public ColumnHeading ALU_Column;

        //public List<ColumnMap> maps;

        //public List<ColumnHeading> headings;

        //public List<InventoryItem> items;

        public override void OnInspectorGUI()
        {
            serializedObject.Update();
            ItemList list = (ItemList)target;

            GetColumnHeadings(list);

            ExportItems(list);

            EditorGUILayout.PropertyField(serializedObject.FindProperty("listName"), true);
            if (list.Headings.Count == 0)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("NameValuePrefab"), true);
            }
            if (list.Headings.Count == 0)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("IndexValuePrefab"), true);
            }
            if (list.Headings.Count == 0)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("ColumnHeadingPrefab"), true);
            }
            if (list.Headings.Count == 0)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("InventoryItemPrefab"), true);
            }
            if (list.UPC_Column == null)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("UPC_ColumnName"), true);
            }
            if (list.ALU_Column == null)
            {
                EditorGUILayout.PropertyField(serializedObject.FindProperty("ALU_ColumnName"), true);
            }
            EditorGUILayout.PropertyField(serializedObject.FindProperty("UPC_Column"), true);
            EditorGUILayout.PropertyField(serializedObject.FindProperty("ALU_Column"), true);
            //EditorGUILayout.PropertyField(serializedObject.FindProperty("maps"), true);
            //EditorGUILayout.PropertyField(serializedObject.FindProperty("headings"), true);
            //EditorGUILayout.PropertyField(serializedObject.FindProperty("items"), true);

            EditorList.Show(serializedObject.FindProperty("AltVendorMaps"), EditorListOption.ListLabel | EditorListOption.Buttons);
            EditorList.Show(serializedObject.FindProperty("AltVendorALUColumns"), EditorListOption.ListLabel | EditorListOption.Buttons);
            EditorMapList.Show(serializedObject.FindProperty("Maps"), EditorMapListOption.ListLabel | EditorMapListOption.Buttons | EditorMapListOption.Import);
            EditorList.Show(serializedObject.FindProperty("Headings"));
            ShowItemsList();

            serializedObject.ApplyModifiedProperties();
        }
コード例 #29
0
 public override void OnInspectorGUI()
 {
     //base.OnInspectorGUI();
     serializedObject.Update();
     EditorGUIUtility.labelWidth = 60f;
     EditorGUILayout.PropertyField(frame, true);
     EditorGUILayout.PropertyField(mass, true);
     EditorGUILayout.PropertyField(health, true);
     EditorGUILayout.PropertyField(damage, true);
     EditorList.Show(applicators, EditorListOption.ListLabel | EditorListOption.AddRemButtons);
     EditorGUILayout.PropertyField(spinner, true);
     if (serializedObject.ApplyModifiedProperties())
     {
         DisplayModel();
     }
 }
コード例 #30
0
        public override void OnInspectorGUI()
        {
            //DrawDefaultInspector();
            //Update our list
            GetTarget.Update();
            EditorGUILayout.HelpBox("UI Layout Drawing", MessageType.None);
            EditorGUILayout.PropertyField(GetTarget.FindProperty("DrawLayout"));
            EditorGUILayout.PropertyField(GetTarget.FindProperty("Width"));
            EditorGUILayout.PropertyField(GetTarget.FindProperty("Height"));
            EditorGUILayout.PropertyField(GetTarget.FindProperty("Depth"));
            EditorGUILayout.PropertyField(GetTarget.FindProperty("LinesColor"));

            EditorGUILayout.HelpBox("Atom Rules", MessageType.None);
            EditorList.Show(GetTarget.FindProperty("RuleSet"));

            //Apply the changes to our list
            GetTarget.ApplyModifiedProperties();
        }