コード例 #1
0
        public override void OnInspectorGUI()
        {
            using (new SerializedObjectUpdateScope(serializedObject))
            {
                EditorIMGUIUtility.DrawScriptProperty(serializedObject);

                m_list.DrawGUILayout();
            }
        }
コード例 #2
0
        public override void OnInspectorGUI()
        {
            using (new SerializedObjectUpdateScope(serializedObject))
            {
                EditorIMGUIUtility.DrawScriptProperty(serializedObject);

                EditorGUILayout.PropertyField(m_propertyUnloadTrackedAssetsOnUninitialize);

                m_listLoaders.DrawGUILayout();
                m_listGroups.DrawGUILayout();
                m_listPreloadAssets.DrawGUILayout();
                m_listPreloadAssetsAsync.DrawGUILayout();
            }
        }
コード例 #3
0
        public override void OnInspectorGUI()
        {
            using (new SerializedObjectUpdateScope(serializedObject))
            {
                EditorIMGUIUtility.DrawScriptProperty(serializedObject);

                EditorGUILayout.PropertyField(m_propertyUnloadTrackedScenesOnUninitialize);
                EditorGUILayout.PropertyField(m_propertyRegisterApplicationForScenes);

                m_listLoaders.DrawGUILayout();
                m_listGroups.DrawGUILayout();

                m_listLoadersSelection.DrawGUILayout();
                m_listGroupsSelection.DrawGUILayout();
            }
        }
コード例 #4
0
        public override void OnInspectorGUI()
        {
            m_styles ??= new Styles();

            using (new SerializedObjectUpdateScope(serializedObject))
            {
                EditorIMGUIUtility.DrawScriptProperty(serializedObject);

                EditorGUILayout.PropertyField(m_propertyLoader);

                m_list.DrawGUILayout();
            }

            EditorGUILayout.Space();

            using (new EditorGUILayout.HorizontalScope())
            {
                GUILayout.FlexibleSpace();

                if (GUILayout.Button(m_styles.RefreshAllContent))
                {
                    ResourcesAssetEditorProgress.StartUpdateAssetGroupAll();
                }

                if (GUILayout.Button(m_styles.RefreshContent))
                {
                    ResourcesAssetEditorUtility.UpdateAssetGroupEntries((ResourcesAssetGroupAsset)target);
                    EditorUtility.SetDirty(target);
                }
            }

            EditorGUILayout.Space();

            if (ResourcesAssetEditorUtility.IsAssetGroupHasMissingEntries((ResourcesAssetGroupAsset)target))
            {
                EditorGUILayout.HelpBox(m_styles.MissingEntryMessage, MessageType.Warning);
            }
        }