public SceneView(StorageFolderViewModel rootFolder) { InitializeComponent(); SharedShadow.Receivers.Add(SwapChainPanel); EntityTreeView.Translation += new Vector3(0.0f, 0.0f, 32.0f); ((StandardUICommand)Resources["OpenCommand"]).KeyboardAccelerators.Clear(); EditorGame game = new EditorGame(new XamlGameContext(SwapChainPanel), rootFolder.Model); //EditorGame game = new EditorGame(new GameContextWithGraphics(), rootFolder.Model); game.Run(); ViewModel = new SceneViewModel(game); }
public static void Main(string[] args) { using (var game = new EditorGame()) game.Run(); }