private void DrawExcludeListHeader(Rect rect) { rect.y += 1; rect = EditorGUIUtil.DrawReorderableListHeaderIndex(rect); float width = Mathf.Min(200, rect.width); float residue = rect.width - width; EditorGUI.LabelField(new Rect(rect.x, rect.y, width + residue - space, lineHeight), "资源路径(非目录)"); }
private void DrawSceneListHeader(Rect rect) { rect.y += 1; rect = EditorGUIUtil.DrawReorderableListHeaderIndex(rect); float[] widths = GetOtherListColumnWidth(rect); EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[0] - space, lineHeight), "路径"); rect.x += widths[0]; EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[1] - space, lineHeight), "忽略"); }
private void DrawDirListHeader(Rect rect) { rect.y += 1; rect = EditorGUIUtil.DrawReorderableListHeaderIndex(rect); float[] widths = GetDirListColumnWidth(rect); EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[0] - space, lineHeight), "路径"); rect.x += widths[0]; EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[1] - space, lineHeight), "文件后缀"); rect.x += widths[1]; EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[2] - space, lineHeight), "打包方案"); rect.x += widths[2]; EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[3] - space, lineHeight), "引用要求"); rect.x += widths[3]; EditorGUI.LabelField(new Rect(rect.x, rect.y, widths[4] - space, lineHeight), "忽略"); }