void OnEnable() { m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllConfigName(); }
void OnEnable() { EditorGUIStyleData.Init(); #if USE_LUA LoadLuaConfig(); #endif }
private void OnGUI() { titleContent.text = "反射查看器"; EditorGUIStyleData.Init(); MainGUI(); }
void OnEnable() { m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadLanguageConfig(); }
void OnEnable() { //ConvertUtf8(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); }
void OnEnable() { ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); CreateReadMe(); }
void OnEnable() { //if (!Application.isPlaying) //{ m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); //} }
void OnEnable() { //Debug.Log("初始化"); EditorGUIStyleData.Init(); LoadAndAnalysisJson(); AnalysisVersionFile(); UpdateRelyPackageNames(); ArrangeBundlesByLayer(); }
void OnEnable() { ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); }
void OnEnable() { //ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); SchemeDataService.ReloadEditorSchemeData(); m_currentSchemeData = SDKManager.LoadGameSchemeConfig(); m_currentSelectIndex = GetCurrentSelectIndex(); LoadSchemeData(m_currentSchemeData); CreateReadMe(); }
void OnEnable() { m_filePath = Application.dataPath + "/SDKPath"; ResourcesConfigManager.Initialize(); EditorGUIStyleData.Init(); LoadSchemeConfig(); CreateSDKFile(); }
void OnEnable() { EditorGUIStyleData.Init(); GameObject uiManager = GameObject.Find("UIManager"); if (uiManager) { m_UILayerManager = uiManager.GetComponent <UILayerManager>(); } FindAllUI(); }
void OnEnable() { EditorGUIStyleData.Init(); m_NoPackagekFile.Clear(); #if UNITY_WEBGL m_NoPackagekFile.Add(HotUpdateManager.c_versionFileName); m_NoPackagekFile.Add(ResourcesConfigManager.c_ManifestFileName); #endif LoadAndAnalysisJson(); UpdateRelyPackageNames(); ArrangeBundlesByLayer(); }
void OnEnable() { EditorGUIStyleData.Init(); GlobalEvent.AddTypeEvent <SyncEntityMsg>(ReceviceSyncEntity); GlobalEvent.AddTypeEvent <PursueMsg>(RecevicePursueMsg); GlobalEvent.AddTypeEvent <ChangeSingletonComponentMsg>(ReceviceChangeSingletonCompMsg); GlobalEvent.AddTypeEvent <StartSyncMsg>(ReceviceStartSyncMsg); GlobalEvent.AddTypeEvent <AffirmMsg>(ReceviceAffirmMsg); GlobalEvent.AddTypeEvent <CommandComponent>(ReceviceCommandMsg); GlobalEvent.AddEvent(SyncDebugSystem.c_isAllMessage, ReceviceAllMsg); GlobalEvent.AddEvent(SyncDebugSystem.c_isConflict, ReceviceConflict); GlobalEvent.AddEvent(SyncDebugSystem.c_Recalc, ReceviceRecalc); }
void OnEnable() { ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); configFileNames.Clear(); string m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName; configFileNames.AddRange(PathUtils.GetDirectoryFileNames(m_directoryPath, new string[] { ".txt" }, false, false)); }
void OnEnable() { EditorGUIStyleData.Init(); FindAllDataName(); langKeys = LanguageDataEditorUtils.GetLanguageLayersKeyList(); if (!string.IsNullOrEmpty(chooseFileName)) { LoadData(chooseFileName); } configFileNames.Clear(); string m_directoryPath = Application.dataPath + "/Resources/" + DataManager.c_directoryName; configFileNames.AddRange(PathUtils.GetDirectoryFileNames(m_directoryPath, new string[] { ".txt" }, false, false)); }
void OnEnable() { GameOptionService.Init(); EditorGUIStyleData.Init(); data = DataManager.GetData(c_dataName); m_poemTypes.Clear(); m_difficultyLevels.Clear(); DataTable DifficultyData = DataManager.GetData("DifficultyData"); DataTable poemTypesData = DataManager.GetData("PoemTypeData"); for (int i = 0; i < poemTypesData.TableIDs.Count; i++) { m_poemTypes.Add(poemTypesData.TableIDs[i]); } for (int i = 0; i < DifficultyData.TableIDs.Count; i++) { m_difficultyLevels.Add(DifficultyData.TableIDs[i]); } }
private void Init() { win = this; ResourcesConfigManager.Initialize(); m_currentSelectIndex = 0; EditorGUIStyleData.Init(); FindAllDataName(); LoadEditorConfig(); LoadConfig(); if (treeViewState == null) { treeViewState = new TreeViewState(); } treeView = new FolderTreeView(treeViewState); treeView.SetData(s_languageFullKeyList); treeView.dblclickItemCallBack = ModuleFileDblclickItemCallBack; treeView.selectCallBack = ModuleFileFolderSelectCallBack; }
private void OnEnable() { EditorGUIStyleData.Init(); GUI.FocusControl("Search"); }
void OnEnable() { EditorGUIStyleData.Init(); }
public void OnEnable() { EditorGUIStyleData.Init(); FindAllUITemplate(); }
void OnEnable() { EditorGUIStyleData.Init(); LoadLuaConfig(); }