//Draw a preview Gizmo, if showPreview is enabled //For int and float, a disc for the min and max values is drawn //For vector3, a box for each min and max value is drawn #if UNITY_EDITOR public override void DrawEditorGizmos() { if (component != null && showPreview) { if (IsSelectedOfType(typeof(int))) { EditorGUIExtension.RadiusDisc(transform.position, minIntVal, Color.red); EditorGUIExtension.RadiusDisc(transform.position, maxIntVal, Color.green); } else if (IsSelectedOfType(typeof(Single))) { EditorGUIExtension.RadiusDisc(transform.position, minFloatVal, Color.red); EditorGUIExtension.RadiusDisc(transform.position, maxFloatVal, Color.green); } else if (IsSelectedOfType(typeof(Vector3))) { EditorGUIExtension.DrawPreviewCube(transform.position, minVec3Val, Color.red); EditorGUIExtension.DrawPreviewCube(transform.position, maxVec3Val, Color.green); } else if (IsSelectedOfType(typeof(Vector2))) { EditorGUIExtension.AreaRect(minVec2Val, transform.position, Color.red); EditorGUIExtension.AreaRect(maxVec2Val, transform.position, Color.green); } } }