void removeAllObstacles() { currentEditmode = Editmode.PlaceObstacles; GameObject[] gos = GameObject.FindGameObjectsWithTag("obstacle"); Debug.Log("destroying " + gos.Length + " obstacles..."); foreach (GameObject go in gos) { DestroyImmediate(go); } }
void updateEditmode(Event guiEvent) { if (guiEvent.shift) { currentEditmode = Editmode.DeleteObstacles; } else { currentEditmode = Editmode.PlaceObstacles; } }