public bool CanEditObjectInventory(UUID objectID, UUID editorID) { EditObjectInventoryHandler handler = OnEditObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); return(list.Cast <EditObjectInventoryHandler>().All(h => h(objectID, editorID, m_scene) != false)); } return(true); }
public bool CanEditObjectInventory(UUID objectID, UUID editorID) { EditObjectInventoryHandler handler = OnEditObjectInventory; if (handler != null) { Delegate[] list = handler.GetInvocationList(); foreach (EditObjectInventoryHandler h in list) { if (h(objectID, editorID, m_scene) == false) { return(false); } } } return(true); }