static public void OnInspectorGUI(Editor editor, UnityEngine.Object[] targets) { TooltipUtility.InitToolTip(editor); try { var models = new CSGModel[targets.Length]; for (int i = targets.Length - 1; i >= 0; i--) { models[i] = targets[i] as CSGModel; if (!models[i]) { ArrayUtility.RemoveAt(ref models, i); } } CSG_GUIStyleUtility.InitStyles(); ShowRealtimeCSGDisabledMessage(); if (models.Length > 0 && models.Length == targets.Length) { CSGModelComponentInspectorGUI.OnInspectorGUI(targets); return; } var filteredSelection = EditModeManager.FilteredSelection; var targetNodes = filteredSelection.NodeTargets; var targetModels = filteredSelection.ModelTargets; var targetBrushes = filteredSelection.BrushTargets; var targetOperations = filteredSelection.OperationTargets; if (targetNodes == null) { return; } bool?isPrefab = false; PrefabInstantiateBehaviour?prefabBehaviour = PrefabInstantiateBehaviour.Reference; PrefabSourceAlignment? prefabSourceAlignment = PrefabSourceAlignment.AlignedTop; PrefabDestinationAlignment?prefabDestinationAlignment = PrefabDestinationAlignment.AlignToSurface; if (targetNodes.Length > 0) { var gameObject = targetNodes[0].gameObject; isPrefab = CSGPrefabUtility.IsPrefabAsset(gameObject); prefabBehaviour = targetNodes[0].PrefabBehaviour; prefabSourceAlignment = targetNodes[0].PrefabSourceAlignment; prefabDestinationAlignment = targetNodes[0].PrefabDestinationAlignment; for (int i = 1; i < targetNodes.Length; i++) { gameObject = targetNodes[i].gameObject; var currentIsPrefab = CSGPrefabUtility.IsPrefabAsset(gameObject); var currentPrefabBehaviour = targetNodes[i].PrefabBehaviour; var currentPrefabSourceAlignment = targetNodes[i].PrefabSourceAlignment; var currentPrefabDestinationAlignment = targetNodes[i].PrefabDestinationAlignment; if (isPrefab.HasValue && isPrefab.Value != currentIsPrefab) { isPrefab = null; } if (prefabBehaviour.HasValue && prefabBehaviour.Value != currentPrefabBehaviour) { prefabBehaviour = null; } if (prefabSourceAlignment.HasValue && prefabSourceAlignment.Value != currentPrefabSourceAlignment) { prefabSourceAlignment = null; } if (prefabDestinationAlignment.HasValue && prefabDestinationAlignment.Value != currentPrefabDestinationAlignment) { prefabDestinationAlignment = null; } } } GUILayout.BeginVertical(GUI.skin.box); { if (isPrefab.HasValue && isPrefab.Value) { EditorGUILayout.LabelField(PrefabLabelContent); } else { EditorGUILayout.LabelField(RaySnappingLabelContent); TooltipUtility.SetToolTip(RaySnappingBehaviourTooltip); } EditorGUI.indentLevel++; { if (isPrefab.HasValue && isPrefab.Value) { EditorGUI.showMixedValue = !prefabBehaviour.HasValue; var prefabBehavour = prefabBehaviour.HasValue ? prefabBehaviour.Value : PrefabInstantiateBehaviour.Reference; EditorGUI.BeginChangeCheck(); { prefabBehavour = (PrefabInstantiateBehaviour)EditorGUILayout.EnumPopup(PrefabInstantiateBehaviourContent, prefabBehavour); TooltipUtility.SetToolTip(PrefabInstantiateBehaviourTooltip); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targetNodes, "Changed CSG operation of nodes"); for (int i = 0; i < targetNodes.Length; i++) { targetNodes[i].PrefabBehaviour = prefabBehavour; } } EditorGUI.showMixedValue = false; } EditorGUI.showMixedValue = !prefabDestinationAlignment.HasValue; var destinationAlignment = prefabDestinationAlignment.HasValue ? prefabDestinationAlignment.Value : PrefabDestinationAlignment.AlignToSurface; EditorGUI.BeginChangeCheck(); { destinationAlignment = (PrefabDestinationAlignment)EditorGUILayout.EnumPopup(DestinationAlignmentContent, destinationAlignment); TooltipUtility.SetToolTip(DestinationAlignmentTooltip); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targetNodes, "Changed CSG operation of nodes"); for (int i = 0; i < targetNodes.Length; i++) { targetNodes[i].PrefabDestinationAlignment = destinationAlignment; } } EditorGUI.showMixedValue = false; EditorGUI.showMixedValue = !prefabSourceAlignment.HasValue; var sourceAlignment = prefabSourceAlignment.HasValue ? prefabSourceAlignment.Value : PrefabSourceAlignment.AlignedFront; EditorGUI.BeginChangeCheck(); { sourceAlignment = (PrefabSourceAlignment)EditorGUILayout.EnumPopup(SourceAlignmentContent, sourceAlignment); TooltipUtility.SetToolTip(SourceAlignmentTooltip); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targetNodes, "Changed CSG operation of nodes"); for (int i = 0; i < targetNodes.Length; i++) { targetNodes[i].PrefabSourceAlignment = sourceAlignment; } } EditorGUI.showMixedValue = false; } EditorGUI.indentLevel--; } GUILayout.EndVertical(); GUILayout.Space(10); if (targetModels.Length == 0) { int invalidOperationType = 999; bool? handleAsOne = null; bool selMixedValues = false; CSGOperationType operationType = (CSGOperationType)invalidOperationType; bool opMixedValues = false; if (targetBrushes.Length > 0) { operationType = targetBrushes[0].OperationType; } for (int b = 1; b < targetBrushes.Length; b++) { var brush = targetBrushes[b]; if (operationType != brush.OperationType) { opMixedValues = true; } } foreach (var operation in targetOperations) { if (operationType == (CSGOperationType)invalidOperationType) { operationType = operation.OperationType; } else if (operationType != operation.OperationType) { opMixedValues = true; } if (!handleAsOne.HasValue) { handleAsOne = operation.HandleAsOne; } else if (handleAsOne.Value != operation.HandleAsOne) { selMixedValues = true; } } GUILayout.BeginVertical(GUI.skin.box); { bool passThroughValue = false; if (targetBrushes.Length == 0 && targetOperations.Length > 0) // only operations { bool?passThrough = targetOperations[0].PassThrough; for (int i = 1; i < targetOperations.Length; i++) { if (passThrough.HasValue && passThrough.Value != targetOperations[i].PassThrough) { passThrough = null; break; } } opMixedValues = !passThrough.HasValue || passThrough.Value; var ptMixedValues = !passThrough.HasValue; passThroughValue = passThrough.HasValue ? passThrough.Value : false; if (CSG_EditorGUIUtility.PassThroughButton(passThroughValue, ptMixedValues)) { Undo.RecordObjects(targetNodes, "Changed CSG operation of nodes"); foreach (var operation in targetOperations) { operation.PassThrough = true; } InternalCSGModelManager.CheckForChanges(); EditorApplication.RepaintHierarchyWindow(); } if (passThroughValue) { operationType = (CSGOperationType)255; } } EditorGUI.BeginChangeCheck(); { operationType = CSG_EditorGUIUtility.ChooseOperation(operationType, opMixedValues); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targetNodes, "Changed CSG operation of nodes"); foreach (var brush in targetBrushes) { brush.OperationType = operationType; } foreach (var operation in targetOperations) { operation.PassThrough = false; operation.OperationType = operationType; } InternalCSGModelManager.CheckForChanges(); EditorApplication.RepaintHierarchyWindow(); } } GUILayout.EndVertical(); if (targetOperations.Length == 0 && targetModels.Length == 0) { GUILayout.Space(10); if (targetBrushes.Length == 1) { GUILayout.BeginVertical(GUI.skin.box); { EditorGUI.indentLevel++; OpenSurfaces = EditorGUILayout.Foldout(OpenSurfaces, SurfacesContent); EditorGUI.indentLevel--; if (OpenSurfaces) { var targetShape = targetBrushes[0].Shape; var texGens = targetShape.TexGens; var texGenFlagArray = targetShape.TexGenFlags; for (int t = 0; t < texGens.Length; t++) { GUILayout.Space(2); var texGenFlags = texGenFlagArray[t]; var material = targetShape.TexGens[t].RenderMaterial; var physicsMat = targetShape.TexGens[t].PhysicsMaterial; EditorGUI.BeginChangeCheck(); { GUILayout.BeginHorizontal(); { GUILayout.Space(4); material = CSG_EditorGUIUtility.MaterialImage(material); GUILayout.Space(2); GUILayout.BeginVertical(); { //EditorGUI.BeginDisabledGroup(texGenFlags != TexGenFlags.None); { material = EditorGUILayout.ObjectField(material, typeof(Material), true) as Material; } //EditorGUI.EndDisabledGroup(); physicsMat = EditorGUILayout.ObjectField(physicsMat, typeof(PhysicMaterial), true) as PhysicMaterial; texGenFlags = EditModeCommonGUI.OnSurfaceFlagButtons(texGenFlags); } GUILayout.EndVertical(); GUILayout.Space(4); } GUILayout.EndHorizontal(); } if (EditorGUI.EndChangeCheck()) { var selectedBrushSurfaces = new [] { new SelectedBrushSurface(targetBrushes[0], t) }; using (new UndoGroup(selectedBrushSurfaces, "discarding surface")) { texGenFlagArray[t] = texGenFlags; targetShape.TexGens[t].RenderMaterial = material; targetShape.TexGens[t].PhysicsMaterial = physicsMat; } } GUILayout.Space(4); } } } GUILayout.EndVertical(); } } if (handleAsOne.HasValue) { EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = selMixedValues; handleAsOne = EditorGUILayout.Toggle(HandleAsOneLabel, handleAsOne.Value); } if (EditorGUI.EndChangeCheck()) { Undo.RecordObjects(targetNodes, "Changed CSG operation 'Handle as one object'"); foreach (var operation in targetOperations) { operation.HandleAsOne = handleAsOne.Value; } EditorApplication.RepaintHierarchyWindow(); } } } #if false if (targetNodes.Length == 1) { var node = targetNodes[0]; var brush = node as CSGBrush; if (brush != null) { var brush_cache = CSGSceneManager.GetBrushCache(brush); if (brush_cache == null || brush_cache.childData == null || brush_cache.childData.modelTransform == null) { EditorGUILayout.LabelField("brush-cache: null"); } else { EditorGUILayout.LabelField("node-id: " + brush.brushNodeID); } } var operation = node as CSGOperation; if (operation != null) { var operation_cache = CSGSceneManager.GetOperationCache(operation); if (operation_cache == null || operation_cache.childData == null || operation_cache.childData.modelTransform == null) { EditorGUILayout.LabelField("operation-cache: null"); } else { EditorGUILayout.LabelField("operation-id: " + operation.operationNodeID); } } var model = node as CSGModel; if (model != null) { var model_cache = CSGSceneManager.GetModelCache(model); if (model_cache == null || model_cache.meshContainer == null) { EditorGUILayout.LabelField("model-cache: null"); } else { EditorGUILayout.LabelField("model-id: " + model.modelNodeID); } } } #endif } finally { TooltipUtility.DrawToolTip(getLastRect: true, goUp: true); } }
/* * static void OnGUIContentsMaterialInspector(Material material, bool mixedValues) * { * //if (materialEditor == null || prevMaterial != material) * { * var editor = materialEditor as Editor; * Editor.CreateCachedEditor(material, typeof(MaterialEditor), ref editor); * materialEditor = editor as MaterialEditor; * } * * if (materialEditor != null) * { * EditorGUI.showMixedValue = mixedValues; * try * { * materialEditor.DrawHeader(); * if (materialEditor.PropertiesGUI()) * { * materialEditor.PropertiesChanged(); * } * } * catch * {} * EditorGUI.showMixedValue = false; * } * } */ private static void OnGUIContents(bool isSceneGUI, EditModeSurface tool) { EditModeCommonGUI.StartToolGUI(); var selectedBrushSurfaces = (tool == null) ? new SelectedBrushSurface[0] : tool.GetSelectedSurfaces(); var enabled = selectedBrushSurfaces.Length > 0; EditorGUI.BeginDisabledGroup(!enabled); { Material material = null; var currentTexGen = new TexGen(); var haveTexgen = false; var multipleColors = !enabled; var multipleTranslationX = !enabled; var multipleTranslationY = !enabled; var multipleScaleX = !enabled; var multipleScaleY = !enabled; var multipleRotationAngle = !enabled; var multipleMaterials = !enabled; bool?textureLocked = null; bool foundHelperMaterial = false; RenderSurfaceType?firstRenderSurfaceType = null; Material firstMaterial = null; if (selectedBrushSurfaces.Length > 0) { for (var i = 0; i < selectedBrushSurfaces.Length; i++) { var brush = selectedBrushSurfaces[i].brush; if (!brush) { continue; } var surfaceIndex = selectedBrushSurfaces[i].surfaceIndex; if (surfaceIndex >= brush.Shape.Surfaces.Length) { Debug.LogWarning("surface_index >= brush.Shape.Surfaces.Length"); continue; } var texGenIndex = brush.Shape.Surfaces[surfaceIndex].TexGenIndex; if (texGenIndex >= brush.Shape.TexGens.Length) { Debug.LogWarning("texGen_index >= brush.Shape.TexGens.Length"); continue; } var brushCache = InternalCSGModelManager.GetBrushCache(brush); var model = (brushCache != null) ? brushCache.childData.Model : null; Material foundMaterial; var texGenFlags = brush.Shape.TexGenFlags[texGenIndex]; if (model && (!model.IsRenderable || model.ShadowsOnly)) { foundHelperMaterial = true; if (!firstRenderSurfaceType.HasValue) { firstRenderSurfaceType = ModelTraits.GetModelSurfaceType(model); } foundMaterial = null; } else if ((texGenFlags & TexGenFlags.NoRender) == TexGenFlags.NoRender) { foundHelperMaterial = true; if (!firstRenderSurfaceType.HasValue) { if ((texGenFlags & TexGenFlags.NoCastShadows) != TexGenFlags.NoCastShadows) { firstRenderSurfaceType = RenderSurfaceType.ShadowOnly; } else if ((texGenFlags & TexGenFlags.NoCollision) != TexGenFlags.NoCollision) { firstRenderSurfaceType = RenderSurfaceType.Collider; } else { firstRenderSurfaceType = RenderSurfaceType.Hidden; } } foundMaterial = null; } else { var surfaceMaterial = brush.Shape.TexGens[texGenIndex].RenderMaterial; if (!foundHelperMaterial) { var surfaceType = MaterialUtility.GetMaterialSurfaceType(surfaceMaterial); if (!firstRenderSurfaceType.HasValue) { firstRenderSurfaceType = surfaceType; } foundHelperMaterial = surfaceType != RenderSurfaceType.Normal; } foundMaterial = surfaceMaterial; } if ((texGenFlags & TexGenFlags.WorldSpaceTexture) == TexGenFlags.WorldSpaceTexture) { if (i == 0) { textureLocked = false; } else if (textureLocked.HasValue && textureLocked.Value) { textureLocked = null; } } else { if (i == 0) { textureLocked = true; } else if (textureLocked.HasValue && !textureLocked.Value) { textureLocked = null; } } if (foundMaterial != material) { if (!material) { firstMaterial = foundMaterial; material = foundMaterial; } else { multipleMaterials = true; } } if (!haveTexgen) { currentTexGen = brush.Shape.TexGens[texGenIndex]; haveTexgen = true; } else { if (!multipleColors) { var color = brush.Shape.TexGens[texGenIndex].Color; multipleColors = currentTexGen.Color.a != color.a || currentTexGen.Color.b != color.b || currentTexGen.Color.g != color.g || currentTexGen.Color.r != color.r; } if (!multipleScaleX || !multipleScaleY) { var scale = brush.Shape.TexGens[texGenIndex].Scale; multipleScaleX = multipleScaleX || currentTexGen.Scale.x != scale.x; multipleScaleY = multipleScaleY || currentTexGen.Scale.y != scale.y; } if (!multipleTranslationX || !multipleTranslationY) { var translation = brush.Shape.TexGens[texGenIndex].Translation; multipleTranslationX = multipleTranslationX || currentTexGen.Translation.x != translation.x; multipleTranslationY = multipleTranslationY || currentTexGen.Translation.y != translation.y; } if (!multipleRotationAngle) { var rotationAngle = brush.Shape.TexGens[texGenIndex].RotationAngle; multipleRotationAngle = currentTexGen.RotationAngle != rotationAngle; } } } if (foundHelperMaterial && !firstMaterial) { if (firstRenderSurfaceType.HasValue) { firstMaterial = MaterialUtility.GetSurfaceMaterial(firstRenderSurfaceType.Value); } else { firstMaterial = MaterialUtility.HiddenMaterial; } } } GUILayout.BeginVertical(isSceneGUI ? materialDoubleWidth : CSG_GUIStyleUtility.ContentEmpty); { GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none); { /* * Color new_color; * EditorGUI.BeginChangeCheck(); * { * EditorGUI.showMixedValue = multipleColors; * // why doesn't the colorfield return a modified color? * try * { * new_color = EditorGUILayout.ColorField(GUIContent.none, currentTexGen.Color); * } * catch * { * new_color = currentTexGen.Color; * } * } * if (EditorGUI.EndChangeCheck() || currentTexGen.Color != new_color) * { * SurfaceUtility.SetColors(selectedBrushSurfaces, new_color); * } */ if (isSceneGUI) { GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { EditorGUI.BeginDisabledGroup(material == null); { GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty); { GUILayout.Space(1); /* * Color new_color; * EditorGUI.BeginChangeCheck(); * { * EditorGUI.showMixedValue = multipleColors; * // why doesn't the colorfield return a modified color? * try * { * new_color = EditorGUILayout.ColorField(GUIContent.none, currentTexGen.Color); * } * catch * { * new_color = currentTexGen.Color; * } * } * if (EditorGUI.EndChangeCheck() || currentTexGen.Color != new_color) * { * SurfaceUtility.SetColors(selectedBrushSurfaces, new_color); * } * * GUILayout.Space(1); */ Material newMaterial; EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleMaterials; newMaterial = EditorGUILayout.ObjectField(material, typeof(Material), true) as Material; EditorGUI.showMixedValue = false; } if (EditorGUI.EndChangeCheck()) { if (newMaterial) { SurfaceUtility.SetMaterials(selectedBrushSurfaces, newMaterial); CSGSettings.DefaultMaterial = newMaterial; CSGSettings.Save(); } } } GUILayout.EndVertical(); GUILayout.Space(1); } EditorGUI.EndDisabledGroup(); } GUILayout.EndHorizontal(); GUILayout.Space(4); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { GUILayout.Space(2); OnGUIContentsMaterialImage(isSceneGUI, firstMaterial, multipleMaterials, selectedBrushSurfaces); GUILayout.BeginHorizontal(materialWidth); { GUILayout.FlexibleSpace(); GUILayout.BeginVertical(materialHeight); { OnGUIContentsJustify(isSceneGUI, selectedBrushSurfaces); GUILayout.FlexibleSpace(); } GUILayout.EndVertical(); } GUILayout.EndHorizontal(); GUILayout.FlexibleSpace(); } GUILayout.EndHorizontal(); } } GUILayout.EndVertical(); if (!isSceneGUI) { EditorGUILayout.Space(); } if (currentTexGen.Scale.x == 0.0f) { currentTexGen.Scale.x = 1.0f; } if (currentTexGen.Scale.y == 0.0f) { currentTexGen.Scale.y = 1.0f; } const float scale_round = 10000.0f; currentTexGen.Scale.x = Mathf.RoundToInt(currentTexGen.Scale.x * scale_round) / scale_round; currentTexGen.Scale.y = Mathf.RoundToInt(currentTexGen.Scale.y * scale_round) / scale_round; currentTexGen.Translation.x = Mathf.RoundToInt(currentTexGen.Translation.x * scale_round) / scale_round; currentTexGen.Translation.y = Mathf.RoundToInt(currentTexGen.Translation.y * scale_round) / scale_round; currentTexGen.RotationAngle = Mathf.RoundToInt(currentTexGen.RotationAngle * scale_round) / scale_round; var leftStyle = isSceneGUI ? EditorStyles.miniButtonLeft : GUI.skin.button; var middleStyle = isSceneGUI ? EditorStyles.miniButtonMid : GUI.skin.button; var rightStyle = isSceneGUI ? EditorStyles.miniButtonRight : GUI.skin.button; GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none); { EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = !textureLocked.HasValue; textureLocked = EditorGUILayout.ToggleLeft(ContentLockTexture, textureLocked.HasValue ? textureLocked.Value : false); TooltipUtility.SetToolTip(ToolTipLockTexture); } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetTextureLock(selectedBrushSurfaces, textureLocked.Value); } } GUILayout.EndVertical(); GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none); { GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (isSceneGUI) { EditorGUILayout.LabelField(ContentUVScale, EditorStyles.miniLabel, labelWidth); } else { EditorGUILayout.LabelField(ContentUVScale, largeLabelWidth); } TooltipUtility.SetToolTip(ToolTipScaleUV); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { EditorGUILayout.LabelField(ContentUSymbol, unitWidth); } EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleScaleX; currentTexGen.Scale.x = EditorGUILayout.FloatField(currentTexGen.Scale.x, minFloatFieldWidth); } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetScaleX(selectedBrushSurfaces, currentTexGen.Scale.x); } if (!isSceneGUI) { EditorGUILayout.LabelField(ContentVSymbol, unitWidth); } EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleScaleY; currentTexGen.Scale.y = EditorGUILayout.FloatField(currentTexGen.Scale.y, minFloatFieldWidth); } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetScaleY(selectedBrushSurfaces, currentTexGen.Scale.y); } } GUILayout.EndHorizontal(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (isSceneGUI) { EditorGUILayout.LabelField(ContentOffset, EditorStyles.miniLabel, labelWidth); } else { EditorGUILayout.LabelField(ContentOffset, largeLabelWidth); } TooltipUtility.SetToolTip(ToolTipOffsetUV); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { EditorGUILayout.LabelField(ContentUSymbol, unitWidth); } EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleTranslationX; currentTexGen.Translation.x = EditorGUILayout.FloatField(currentTexGen.Translation.x, minFloatFieldWidth); } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetTranslationX(selectedBrushSurfaces, currentTexGen.Translation.x); } if (!isSceneGUI) { EditorGUILayout.LabelField(ContentVSymbol, unitWidth); } EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleTranslationY; currentTexGen.Translation.y = EditorGUILayout.FloatField(currentTexGen.Translation.y, minFloatFieldWidth); } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetTranslationY(selectedBrushSurfaces, currentTexGen.Translation.y); } } GUILayout.EndHorizontal(); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (isSceneGUI) { EditorGUILayout.LabelField(ContentRotate, EditorStyles.miniLabel, labelWidth); } else { EditorGUILayout.LabelField(ContentRotate, largeLabelWidth); } TooltipUtility.SetToolTip(ToolTipRotation); if (!isSceneGUI) { GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty); } GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleRotationAngle; currentTexGen.RotationAngle = EditorGUILayout.FloatField(currentTexGen.RotationAngle, minFloatFieldWidth); if (!isSceneGUI) { EditorGUILayout.LabelField(ContentAngleSymbol, unitWidth); } } if (EditorGUI.EndChangeCheck()) { SurfaceUtility.SetRotationAngle(selectedBrushSurfaces, currentTexGen.RotationAngle); } } GUILayout.EndHorizontal(); var buttonWidth = isSceneGUI ? new GUILayoutOption[] { angleButtonWidth } : new GUILayoutOption[0]; GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (GUILayout.Button(ContentRotate90Negative, leftStyle, buttonWidth)) { SurfaceUtility.AddRotationAngle(selectedBrushSurfaces, -90.0f); } TooltipUtility.SetToolTip(ToolTipRotate90Negative); if (GUILayout.Button(ContentRotate90Positive, rightStyle, buttonWidth)) { SurfaceUtility.AddRotationAngle(selectedBrushSurfaces, +90.0f); } TooltipUtility.SetToolTip(ToolTipRotate90Positive); } GUILayout.EndHorizontal(); if (!isSceneGUI) { GUILayout.EndVertical(); } } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (!isSceneGUI) { EditorGUILayout.Space(); } GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none); { GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { GUILayout.Label(ContentFit, largeLabelWidth); } else { GUILayout.Label(ContentFit, EditorStyles.miniLabel, smallLabelWidth); } if (GUILayout.Button(ContentFitX, leftStyle)) { SurfaceUtility.FitSurfaceX(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFitX); if (GUILayout.Button(ContentFitXY, middleStyle)) { SurfaceUtility.FitSurface(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFitXY); if (GUILayout.Button(ContentFitY, rightStyle)) { SurfaceUtility.FitSurfaceY(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFitY); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { GUILayout.Label(ContentReset, largeLabelWidth); } else { GUILayout.Label(ContentReset, EditorStyles.miniLabel, smallLabelWidth); } if (GUILayout.Button(ContentResetX, leftStyle)) { SurfaceUtility.ResetSurfaceX(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipResetX); if (GUILayout.Button(ContentResetXY, middleStyle)) { SurfaceUtility.ResetSurface(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipResetXY); if (GUILayout.Button(ContentResetY, rightStyle)) { SurfaceUtility.ResetSurfaceY(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipResetY); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { GUILayout.Label(ContentFlip, largeLabelWidth); } else { GUILayout.Label(ContentFlip, EditorStyles.miniLabel, smallLabelWidth); } if (GUILayout.Button(ContentFlipX, leftStyle)) { SurfaceUtility.FlipX(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFlipX); if (GUILayout.Button(ContentFlipXY, middleStyle)) { SurfaceUtility.FlipXY(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFlipXY); if (GUILayout.Button(ContentFlipY, rightStyle)) { SurfaceUtility.FlipY(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipFlipY); } GUILayout.EndHorizontal(); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { if (!isSceneGUI) { GUILayout.Label(ContentScale, largeLabelWidth); } else { GUILayout.Label(ContentScale, EditorStyles.miniLabel, smallLabelWidth); } if (GUILayout.Button(ContentDoubleScale, leftStyle)) { SurfaceUtility.MultiplyScale(selectedBrushSurfaces, 2.0f); } TooltipUtility.SetToolTip(ToolTipDoubleScale); if (GUILayout.Button(ContentHalfScale, rightStyle)) { SurfaceUtility.MultiplyScale(selectedBrushSurfaces, 0.5f); } TooltipUtility.SetToolTip(ToolTipHalfScale); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (!isSceneGUI) { EditorGUILayout.Space(); } if (!isSceneGUI) { OnGUIContentsJustify(isSceneGUI, selectedBrushSurfaces); } if (!isSceneGUI) { EditorGUILayout.Space(); } GUILayout.BeginVertical(isSceneGUI ? GUI.skin.box : GUIStyle.none); { EditModeCommonGUI.OnSurfaceFlagButtons(selectedBrushSurfaces, isSceneGUI); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { EditorGUI.BeginDisabledGroup(!SurfaceUtility.CanSmooth(selectedBrushSurfaces)); { if (GUILayout.Button(ContentSmoothSurfaces, leftStyle)) { SurfaceUtility.Smooth(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipSmoothSurfaces); } EditorGUI.EndDisabledGroup(); EditorGUI.BeginDisabledGroup(!SurfaceUtility.CanUnSmooth(selectedBrushSurfaces)); { if (GUILayout.Button(ContentUnSmoothSurfaces, rightStyle)) { SurfaceUtility.UnSmooth(selectedBrushSurfaces); } TooltipUtility.SetToolTip(ToolTipUnSmoothSurfaces); } EditorGUI.EndDisabledGroup(); } GUILayout.EndHorizontal(); } GUILayout.EndVertical(); if (!isSceneGUI) { EditorGUILayout.Space(); Material new_material; GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { EditorGUILayout.LabelField(ContentMaterial, largeLabelWidth); GUILayout.BeginVertical(CSG_GUIStyleUtility.ContentEmpty); { EditorGUI.BeginChangeCheck(); { EditorGUI.showMixedValue = multipleMaterials; new_material = EditorGUILayout.ObjectField(material, typeof(Material), true) as Material; EditorGUI.showMixedValue = false; } if (EditorGUI.EndChangeCheck()) { if (!new_material) { new_material = MaterialUtility.MissingMaterial; } SurfaceUtility.SetMaterials(selectedBrushSurfaces, new_material); } } GUILayout.Space(2); GUILayout.BeginHorizontal(CSG_GUIStyleUtility.ContentEmpty); { GUILayout.Space(5); OnGUIContentsMaterialImage(isSceneGUI, firstMaterial, multipleMaterials, selectedBrushSurfaces); } GUILayout.EndHorizontal(); GUILayout.EndVertical(); } GUILayout.EndHorizontal(); // Unity won't let us do this //GUILayout.BeginVertical(GUIStyleUtility.ContentEmpty); //OnGUIContentsMaterialInspector(first_material, multiple_materials); //GUILayout.EndVertical(); } } GUILayout.EndVertical(); } EditorGUI.EndDisabledGroup(); EditorGUI.showMixedValue = false; }