public void ClearAll() { Scores = StartScores; _additionalLevelDamage = StartLevel; _additionalLevelHitpoints = StartLevel; _additionalLevelHeal = StartLevel; EditGoldEvent?.Invoke(Scores); EditMainDamageEvent?.Invoke(LevelDamage, DamagePrice); EditMainHitpointsEvent?.Invoke(LevelHitpoints, HitpointsPrice, Hitpoints); EditMainHealEvent?.Invoke(LevelHeal, HealPrice); }
public void IncreaseLevelDamage() { _additionalLevelDamage++; EditMainDamageEvent?.Invoke(LevelDamage, DamagePrice); }