コード例 #1
0
ファイル: EditCommand.cs プロジェクト: noughts/TsumikiEditor
    public void PaintBlock(Block block, BlockDirection direction, bool isObject, int textureChip)
    {
        EditLayer layer          = this.CurrentLayer;
        int       oldTextureChip = block.GetTextureChip(direction, isObject);

        this.AddCommand(new Command(
                            () => {
            block.SetTextureChip(direction, isObject, textureChip);
            layer.SetDirty();
        }, () => {
            block.SetTextureChip(direction, isObject, oldTextureChip);
            layer.SetDirty();
        }));
    }
コード例 #2
0
    public void SetEnterable(Block block, bool enterable)
    {
        EditLayer layer        = this.CurrentLayer;
        bool      oldEnterable = block.enterable;

        this.AddCommand(new Command(
                            () => {
            block.enterable = enterable;
            layer.SetDirty();
            this.RoutePath.dirtyMesh = true;
        }, () => {
            block.enterable = oldEnterable;
            layer.SetDirty();
            this.RoutePath.dirtyMesh = true;
        }));
    }