コード例 #1
0
ファイル: PublicAPI.cs プロジェクト: Prophasi/PSReadLine
        /// <summary>
        /// Replace some text at the given position.  Supports undo.
        /// </summary>
        /// <param name="start">The start position to replace</param>
        /// <param name="length">The length to replace</param>
        /// <param name="replacement">The replacement text</param>
        public static void Replace(int start, int length, string replacement)
        {
            if (start < 0 || start > _singleton._buffer.Length)
            {
                throw new ArgumentException(PSReadLineResources.StartOutOfRange, "start");
            }
            if (length > (_singleton._buffer.Length - start))
            {
                throw new ArgumentException(PSReadLineResources.ReplacementLengthTooBig, "length");
            }

            _singleton.StartEditGroup();
            var str = _singleton._buffer.ToString(start, length);

            _singleton.SaveEditItem(EditItemDelete.Create(str, start));
            _singleton._buffer.Remove(start, length);
            if (replacement != null)
            {
                _singleton.SaveEditItem(EditItemInsertString.Create(replacement, start));
                _singleton._buffer.Insert(start, replacement);
                _singleton._current = start + replacement.Length;
            }
            else
            {
                _singleton._current = start;
            }
            _singleton.EndEditGroup();
            _singleton.Render();
        }
コード例 #2
0
ファイル: History.cs プロジェクト: xylographe/PSReadLine
        void UpdateHistoryFromFile(IEnumerable <string> historyLines, bool fromDifferentSession)
        {
            var sb = new StringBuilder();

            foreach (var line in historyLines)
            {
                if (line.EndsWith("`"))
                {
                    sb.Append(line, 0, line.Length - 1);
                    sb.Append('\n');
                }
                else if (sb.Length > 0)
                {
                    sb.Append(line);
                    var l         = sb.ToString();
                    var editItems = new List <EditItem> {
                        EditItemInsertString.Create(l, 0)
                    };
                    MaybeAddToHistory(l, editItems, 1, /*readingHistoryFile*/ true, fromDifferentSession);
                    sb.Clear();
                }
                else
                {
                    var editItems = new List <EditItem> {
                        EditItemInsertString.Create(line, 0)
                    };
                    MaybeAddToHistory(line, editItems, 1, /*readingHistoryFile*/ true, fromDifferentSession);
                }
            }
        }
コード例 #3
0
ファイル: Replace.vi.cs プロジェクト: sdwheeler/PSReadLine
        /// <summary>
        /// Replaces the current character with the next character typed.
        /// </summary>
        private static void ReplaceCharInPlace(ConsoleKeyInfo?key, object arg)
        {
            var nextKey = ReadKey();

            if (_singleton._buffer.Length > 0 && nextKey.KeyStr.Length == 1)
            {
                _singleton.StartEditGroup();
                _singleton.SaveEditItem(EditItemDelete.Create(
                                            _singleton._buffer[_singleton._current].ToString(),
                                            _singleton._current,
                                            ReplaceCharInPlace,
                                            arg,
                                            moveCursorToEndWhenUndo: false));

                _singleton.SaveEditItem(EditItemInsertString.Create(nextKey.KeyStr, _singleton._current));
                _singleton.EndEditGroup();

                _singleton._buffer[_singleton._current] = nextKey.KeyChar;
                _singleton.Render();
            }
            else
            {
                Ding();
            }
        }
コード例 #4
0
ファイル: History.cs プロジェクト: xylographe/PSReadLine
        /// <summary>
        /// Add a command to the history - typically used to restore
        /// history from a previous session.
        /// </summary>
        public static void AddToHistory(string command)
        {
            command = command.Replace("\r\n", "\n");
            var editItems = new List <EditItem> {
                EditItemInsertString.Create(command, 0)
            };

            _singleton.MaybeAddToHistory(command, editItems, 1, readingHistoryFile: false, fromDifferentSession: false);
        }
コード例 #5
0
        /// <summary>
        /// Add a command to the history - typically used to restore
        /// history from a previous session.
        /// </summary>
        public static void AddToHistory(string command)
        {
            command = command.Replace("\r\n", "\n");
            var editItems = new List <EditItem> {
                EditItemInsertString.Create(command, 0)
            };

            _singleton.MaybeAddToHistory(command, editItems, 1);
        }
コード例 #6
0
ファイル: PublicAPI.cs プロジェクト: Prophasi/PSReadLine
        /// <summary>
        /// Insert a string at the current position.  Supports undo.
        /// </summary>
        /// <param name="s">String to insert</param>
        public static void Insert(string s)
        {
            _singleton.SaveEditItem(EditItemInsertString.Create(s, _singleton._current));

            // Use Append if possible because Insert at end makes StringBuilder quite slow.
            if (_singleton._current == _singleton._buffer.Length)
            {
                _singleton._buffer.Append(s);
            }
            else
            {
                _singleton._buffer.Insert(_singleton._current, s);
            }
            _singleton._current += s.Length;
            _singleton.Render();
        }
コード例 #7
0
        /// <summary>
        /// Replaces the current character with the next character typed.
        /// </summary>
        private static void ReplaceCharInPlace(ConsoleKeyInfo?key, object arg)
        {
            ConsoleKeyInfo nextKey = ReadKey();

            if (_singleton._buffer.Length > 0 && nextKey.KeyChar > 0 && nextKey.Key != ConsoleKey.Escape && nextKey.Key != ConsoleKey.Enter)
            {
                _singleton.StartEditGroup();
                _singleton.SaveEditItem(EditItemDelete.Create(_singleton._buffer[_singleton._current].ToString(), _singleton._current));
                _singleton.SaveEditItem(EditItemInsertString.Create(nextKey.KeyChar.ToString(), _singleton._current));
                _singleton.EndEditGroup();

                _singleton._buffer[_singleton._current] = nextKey.KeyChar;
                _singleton.Render();
            }
            else
            {
                Ding();
            }
        }
コード例 #8
0
        /// <summary>
        /// Replace current buffer with the selected list item text.
        /// The replacement is done in a way that allows further selection updates for the same list view
        /// to override the previous update in the undo/redo stack, so that 'undo' always get back to the
        /// original user input that triggers the current list view.
        /// </summary>
        private static void ReplaceSelection(string selectedItemText)
        {
            var insertStringItem = EditItemInsertString.Create(selectedItemText, position: 0);

            insertStringItem.Replaceable = true;

            if (_singleton.IsLastEditItemReplaceable)
            {
                _singleton.SaveEditItem(insertStringItem);
                _singleton._buffer.Clear();
                _singleton._buffer.Append(selectedItemText);
                _singleton._current = selectedItemText.Length;

                _singleton.Render();
                return;
            }

            bool useEditGroup = _singleton._editGroupStart == -1;

            if (useEditGroup)
            {
                _singleton.StartEditGroup();
            }

            var str = _singleton._buffer.ToString();

            _singleton.SaveEditItem(EditItemDelete.Create(str, position: 0));
            _singleton._buffer.Clear();

            _singleton.SaveEditItem(insertStringItem);
            _singleton._buffer.Append(selectedItemText);
            _singleton._current = selectedItemText.Length;

            if (useEditGroup)
            {
                _singleton.EndEditGroup(); // Instigator is needed for VI undo
                _singleton.Render();
            }
        }
コード例 #9
0
ファイル: PublicAPI.cs プロジェクト: kevinCefalu/PSReadLine
        /// <summary>
        /// Replace some text at the given position.  Supports undo.
        /// </summary>
        /// <param name="start">The start position to replace</param>
        /// <param name="length">The length to replace</param>
        /// <param name="replacement">The replacement text</param>
        /// <param name="instigator">The action that initiated the replace (used for undo)</param>
        /// <param name="instigatorArg">The argument to the action that initiated the replace (used for undo)</param>
        public static void Replace(int start, int length, string replacement, Action <ConsoleKeyInfo?, object> instigator = null, object instigatorArg = null)
        {
            if (start < 0 || start > _singleton._buffer.Length)
            {
                throw new ArgumentException(PSReadLineResources.StartOutOfRange, nameof(start));
            }
            if (length > (_singleton._buffer.Length - start) || length < 0)
            {
                throw new ArgumentException(PSReadLineResources.ReplacementLengthInvalid, nameof(length));
            }

            bool useEditGroup = (_singleton._editGroupStart == -1);

            if (useEditGroup)
            {
                _singleton.StartEditGroup();
            }

            var str = _singleton._buffer.ToString(start, length);

            _singleton.SaveEditItem(EditItemDelete.Create(str, start));
            _singleton._buffer.Remove(start, length);
            if (replacement != null)
            {
                _singleton.SaveEditItem(EditItemInsertString.Create(replacement, start));
                _singleton._buffer.Insert(start, replacement);
                _singleton._current = start + replacement.Length;
            }
            else
            {
                _singleton._current = start;
            }

            if (useEditGroup)
            {
                _singleton.EndEditGroup(instigator, instigatorArg); // Instigator is needed for VI undo
                _singleton.Render();
            }
        }
コード例 #10
0
        private static void ViReplaceUntilEsc(ConsoleKeyInfo?key, object arg)
        {
            if (_singleton._current >= _singleton._buffer.Length)
            {
                Ding();
                return;
            }

            int           startingCursor = _singleton._current;
            StringBuilder deletedStr     = new StringBuilder();

            ConsoleKeyInfo nextKey = ReadKey();

            while (!nextKey.EqualsNormalized(Keys.Escape) && !nextKey.EqualsNormalized(Keys.Enter))
            {
                if (nextKey.EqualsNormalized(Keys.Backspace))
                {
                    if (_singleton._current == startingCursor)
                    {
                        Ding();
                    }
                    else
                    {
                        if (deletedStr.Length == _singleton._current - startingCursor)
                        {
                            _singleton._buffer[_singleton._current - 1] = deletedStr[deletedStr.Length - 1];
                            deletedStr.Remove(deletedStr.Length - 1, 1);
                        }
                        else
                        {
                            _singleton._buffer.Remove(_singleton._current - 1, 1);
                        }
                        _singleton._current--;
                        _singleton.Render();
                    }
                }
                else
                {
                    if (_singleton._current >= _singleton._buffer.Length)
                    {
                        _singleton._buffer.Append(nextKey.KeyChar);
                    }
                    else
                    {
                        deletedStr.Append(_singleton._buffer[_singleton._current]);
                        _singleton._buffer[_singleton._current] = nextKey.KeyChar;
                    }
                    _singleton._current++;
                    _singleton.Render();
                }
                nextKey = ReadKey();
            }

            if (_singleton._current > startingCursor)
            {
                _singleton.StartEditGroup();
                string insStr = _singleton._buffer.ToString(startingCursor, _singleton._current - startingCursor);
                _singleton.SaveEditItem(EditItemDelete.Create(deletedStr.ToString(), startingCursor));
                _singleton.SaveEditItem(EditItemInsertString.Create(insStr, startingCursor));
                _singleton.EndEditGroup();
            }

            if (nextKey.EqualsNormalized(Keys.Enter))
            {
                ViAcceptLine(nextKey);
            }
        }