// Token: 0x06000010 RID: 16 RVA: 0x0000287C File Offset: 0x00000A7C private static void CreateTesselatedEdge(List <Vector3> vertices, List <int[]> wires, IList <Vector3> sweepContour, Angle curveTesselation, ref AffineTransform3 transform, IEdge3 edge) { EdgeLineSegment3 edgeLineSegment = edge as EdgeLineSegment3; if (edgeLineSegment != null) { SweptDiskSolidExtensions.CreateTesselatedEdgeLine(vertices, wires, sweepContour, ref transform, edgeLineSegment); return; } EdgeArc3 edgeArc = edge as EdgeArc3; if (edgeArc != null) { SweptDiskSolidExtensions.CreateTesselatedEdgeArc(vertices, wires, sweepContour, curveTesselation, ref transform, edgeArc); return; } EdgePolyLineSegment3 edgePolyLineSegment = edge as EdgePolyLineSegment3; if (edgePolyLineSegment != null) { SweptDiskSolidExtensions.CreateTesselatedEdgePolyLine(vertices, wires, sweepContour, ref transform, edgePolyLineSegment); return; } }
// Token: 0x06000015 RID: 21 RVA: 0x00002CB4 File Offset: 0x00000EB4 private static void CreateTesselatedEdgePolyLine(List <Vector3> vertices, List <int[]> wires, IList <Vector3> sweepContour, ref AffineTransform3 transform, EdgePolyLineSegment3 edgePolyLine) { UnitVector3 unitVector = transform.AxisZ; Vector3 vector = (Vector3)transform.AxisX; IList <Vector3> vertices2 = edgePolyLine.Vertices; for (int i = 0; i < vertices2.Count - 2; i++) { Vector3 right = vertices2[i + 0]; Vector3 vector2 = vertices2[i + 1]; Vector3 left = vertices2[i + 2]; Vector3 vector3 = vector2 - right; Vector3 vector4 = left - vector2; UnitVector3 unitVector2; UnitVector3 unitVector3; if (vector3.TryGetNormalized(out unitVector2) && vector4.TryGetNormalized(out unitVector3)) { unitVector = unitVector3; UnitVector3 planeNormal; if (((Vector3)unitVector2 + (Vector3)unitVector3).TryGetNormalized(out planeNormal)) { Plane3 plane = new Plane3(planeNormal, vector2); SweptDiskSolidExtensions.ProjectToPlane(vertices, sweepContour.Count, unitVector2, plane); SweptDiskSolidExtensions.BuildWires(vertices, wires, sweepContour.Count); double scalar = plane.Normal.Dot(vector); vector -= plane.Normal * scalar; } } } UnitVector3 unitVector4 = unitVector; UnitVector3 axisY; UnitVector3 axisX; if (unitVector4.TryGetUnitCross(vector, out axisY) && axisY.TryGetUnitCross(unitVector4, out axisX)) { IList <Vector3> list = vertices2; Vector3 origin = list[list.Count - 1]; transform = new AffineTransform3(axisX, axisY, unitVector4, origin); SweptDiskSolidExtensions.CreateTransformedSweep(vertices, sweepContour, transform); SweptDiskSolidExtensions.BuildWires(vertices, wires, sweepContour.Count); } }