public void ExecuteTest() { float max_err = 0; foreach (int batch in new int[] { 1, 2 }) { foreach (int channels in new int[] { 1, 2, 3, 4, 5, 6, 7, 8 }) { foreach (int toppad in new int[] { 0, 1, 2 }) { foreach (int bottompad in new int[] { 0, 1, 2 }) { foreach (int leftpad in new int[] { 0, 1, 2 }) { foreach (int rightpad in new int[] { 0, 1, 2 }) { foreach (int inwidth in new int[] { 5, 7, 11 }) { foreach (int inheight in new int[] { 5, 7, 11 }) { int outwidth = inwidth + leftpad + rightpad, outheight = inheight + toppad + bottompad; float[] xval = (new float[inwidth * inheight * channels * batch]).Select((_, idx) => idx * 1e-3f).ToArray(); Map2D x = new Map2D(channels, inwidth, inheight, batch, xval); Map2D y = Reference(x, leftpad, rightpad, toppad, bottompad); OverflowCheckedTensor x_tensor = new OverflowCheckedTensor(Shape.Map2D(channels, inwidth, inheight, batch), xval); OverflowCheckedTensor y_tensor = new OverflowCheckedTensor(Shape.Map2D(channels, outwidth, outheight, batch)); EdgePadding ope = new EdgePadding(inwidth, inheight, channels, leftpad, rightpad, toppad, bottompad, batch); ope.Execute(x_tensor, y_tensor); float[] y_expect = y.ToArray(); float[] y_actual = y_tensor.State; CollectionAssert.AreEqual(xval, x_tensor.State); AssertError.Tolerance(y_expect, y_actual, 1e-7f, 1e-5f, ref max_err, $"mismatch value {channels},{leftpad},{rightpad},{toppad},{bottompad},{inwidth},{inheight},{batch}"); Console.WriteLine($"pass: {channels},{leftpad},{rightpad},{toppad},{bottompad},{inwidth},{inheight},{batch}"); } } } } } } } } Console.WriteLine($"maxerr:{max_err}"); }
public void SpeedTest() { int inwidth = 512, inheight = 512, channels = 32, leftpad = 1, rightpad = 1, toppad = 1, bottompad = 1; int outwidth = inwidth + leftpad + rightpad, outheight = inheight + toppad + bottompad; OverflowCheckedTensor x_tensor = new OverflowCheckedTensor(Shape.Map2D(channels, inwidth, inheight)); OverflowCheckedTensor y_tensor = new OverflowCheckedTensor(Shape.Map2D(channels, outwidth, outheight)); EdgePadding ope = new EdgePadding(inwidth, inheight, channels, leftpad, rightpad, toppad, bottompad); Stopwatch sw = new Stopwatch(); sw.Start(); ope.Execute(x_tensor, y_tensor); ope.Execute(x_tensor, y_tensor); ope.Execute(x_tensor, y_tensor); ope.Execute(x_tensor, y_tensor); sw.Stop(); Console.WriteLine($"{sw.ElapsedMilliseconds / 4} msec"); }