public void EdgeLength_from_Vector3_has_equal_component_values() { var vector = new Vector3(10f, 20f, 30f); var edgeLength = EdgeLength.FromUnityVector(vector); Assert.AreApproximatelyEqual((float)edgeLength.X, vector.x); Assert.AreApproximatelyEqual((float)edgeLength.Y, vector.y); Assert.AreApproximatelyEqual((float)edgeLength.Z, vector.z); }
/// <summary> /// Extension method for converting a Unity Vector to an EdgeLength. /// </summary> public static EdgeLength ToEdgeLength(this Vector3 unityVector) { return(EdgeLength.FromUnityVector(unityVector)); }