コード例 #1
0
        /**
         * Checks if task performer has reached task target. Does not check target availability (map area).
         * Returns fail if checked from out of map.
         */
        public ActionTargetStatusEnum check(EcsEntity performer)
        {
            Vector3Int performerPosition = performer.pos();
            Vector3Int?target            = getPosition();

            if (!target.HasValue)
            {
                return(READY);                  // target without position
            }
            int distance = getDistance(performerPosition, target.Value);

            if (distance > 1)
            {
                return(WAIT);              // target not yet reached
            }
            switch (type)
            {
            case ActionTargetTypeEnum.EXACT:
                return(distance == 0 ? READY : WAIT);

            case ActionTargetTypeEnum.NEAR:
                return(distance == 1 ? READY : STEP_OFF);

            case ActionTargetTypeEnum.ANY:
                return(READY);    // distance is 0 or 1 here
            }
            return(FAIL);
        }
コード例 #2
0
        private EcsEntity createIdleTask(EcsEntity unit)
        {
            // Debug.Log("creating idle task for unit " + unit);
            Vector3Int current  = unit.pos();
            Vector3Int position = GameModel.localMap.util.getRandomPosition(current, 10, 4);

            return(GameModel.get().taskContainer.createTask(new MoveAction(position)));
        }
コード例 #3
0
        private void createSpriteForItem(EcsEntity entity)
        {
            ItemComponent       item           = entity.Get <ItemComponent>();
            ItemVisualComponent visual         = new ItemVisualComponent();
            Vector3             spritePosition = ViewUtil.fromModelToScene(entity.pos());

            visual.go = Object.Instantiate(itemPrefab, spritePosition + new Vector3(0, 0, -0.1f), Quaternion.identity);
            visual.go.transform.SetParent(GameView.get().mapHolder);
            visual.spriteRenderer        = visual.go.GetComponent <SpriteRenderer>();
            visual.spriteRenderer.sprite = createSprite(ItemTypeMap.getItemType(item.type));
            entity.Replace(visual);
        }
コード例 #4
0
        public void registerItem(EcsEntity item)
        {
            validateForPlacing(item);
            Vector3Int position = item.pos();

            if (!itemsOnMap.ContainsKey(position))
            {
                itemsOnMap.Add(position, new List <EcsEntity>());
            }
            itemsOnMap[position].Add(item);
            all.Add(item);
        }
コード例 #5
0
        public void takeItemFromMap(EcsEntity item)
        {
            validateForTaking(item);
            Vector3Int position = item.pos();

            itemsOnMap[position].Remove(item);
            all.Remove(item);
            item.Del <PositionComponent>();
            if (itemsOnMap[position].Count == 0)
            {
                itemsOnMap.Remove(position); // remove empty list
            }
        }
コード例 #6
0
        // validate that item is registered on its position
        private void validateForTaking(EcsEntity item)
        {
            if (!item.hasPos())
            {
                Debug.LogWarning("Item " + item + " has no position.");
            }
            Vector3Int position = item.pos();

            if (!itemsOnMap.ContainsKey(position))
            {
                Debug.LogWarning("Tile on " + item + " position is empty.");
            }
            if (!itemsOnMap[position].Contains(item))
            {
                Debug.LogWarning("Item " + item + " is not registered by its position.");
            }
        }
コード例 #7
0
        // gets any task for unit
        private EcsEntity?getTaskFromContainer(EcsEntity unit)
        {
            if (unit.Has <UnitJobsComponent>())
            {
                UnitJobsComponent jobs = unit.Get <UnitJobsComponent>();
                Debug.Log("enabled jobs: " + jobs.enabledJobs.Count);

                foreach (var enabledJob in jobs.enabledJobs)   // TODO add jobs priorities
                {
                    EcsEntity?task = GameModel.get().taskContainer.getTask(enabledJob, unit.pos());
                    if (task.HasValue)
                    {
                        return(task);
                    }
                }
            }
            else
            {
                Debug.LogError("unit without jobs component attempts to get jobs from container.");
            }
            return(null); // TODO get from task container
        }
コード例 #8
0
 private float distanceToItem(EcsEntity item, Vector3Int position)
 {
     return(Vector3Int.Distance(item.pos(), position));
 }