public void RunPlayerTest() { Log.d(">> Starting a Planning Phase. <<"); var end = new Action(() => { Log.d(">> End of a Planning Phase. <<"); }); if (_playerBotData == null) { _playerBotData = ScriptableObject.CreateInstance <MyBotData>(); } var battleStage = new Action(() => { Log.d(this, "Starting Battle Stage"); if (_playerBattleTest == null) { _playerBattleTest = ScriptableObject.CreateInstance <BattleTest>(); } _playerBattleTest.MyBotData = _playerBotData; _playerBattleTest.BattleStage(end); }); var buildingStage = new Action(() => { Log.d(this, "Starting Building Stage"); if (_playerBuildingTest == null) { _playerBuildingTest = ScriptableObject.CreateInstance <BuildingTest>(); } _playerBuildingTest.MyBotData = _playerBotData; _playerBuildingTest.BuildingStage(battleStage); }); var economyStage = new Action(() => { if (_playerEconomyTest == null) { _playerEconomyTest = ScriptableObject.CreateInstance <EconomyTest>(); } _playerEconomyTest.MyBotData = _playerBotData; _playerEconomyTest.EconomyStage(buildingStage); }); economyStage(); }
bool Economy(EconomyTest economy, NextStageStarter startNextStage) { economy.EconomyStage(startNextStage); return(true); }