private void Update() { for (int i = 0; i < AudioControls.Length; i++) { EazySoundControls audioControl = AudioControls[i]; } }
public void PlayCoin() { EazySoundControls audioControl = AudioControls[7]; int audioID = SoundManager.PlaySound(audioControl.audioclip, 1f); AudioControls[7].audio = SoundManager.GetAudio(audioID); }
public void PlayDestruction() { EazySoundControls audioControl = AudioControls[3]; int audioID = SoundManager.PlaySound(audioControl.audioclip, 1f); AudioControls[3].audio = SoundManager.GetAudio(audioID); }
public void PlayWheelImpact() { EazySoundControls audioControl = AudioControls[4]; int audioID = SoundManager.PlaySound(audioControl.audioclip, 1f); AudioControls[4].audio = SoundManager.GetAudio(audioID); }
public void Stop(string audioControlIDStr) { int audioControlID = int.Parse(audioControlIDStr); EazySoundControls audioControl = AudioControls[audioControlID]; audioControl.audio.Stop(); }
public void PlayClickChange() { EazySoundControls audioControl = AudioControls[9]; int audioID = SoundManager.PlaySound(audioControl.audioclip, 1f); AudioControls[9].audio = SoundManager.GetAudio(audioID); }
public void AudioVolumeChanged(string audioControlIDStr) { int audioControlID = int.Parse(audioControlIDStr); EazySoundControls audioControl = AudioControls[audioControlID]; if (audioControl.audio != null) { audioControl.audio.SetVolume(0.5f, 0); } }
public void PlayGamePlay() { EazySoundControls audioControl = AudioControls[2]; if (audioControl.audio != null && audioControl.audio.paused) { audioControl.audio.Resume(); } else { int audioID = SoundManager.PlayMusic(audioControl.audioclip, 0.5f, true, false); AudioControls[2].audio = SoundManager.GetAudio(audioID); } }
public bool Playing(string audioControlIDStr) { int audioControlID = int.Parse(audioControlIDStr); EazySoundControls audioControl = AudioControls[audioControlID]; if (audioControl.audio != null) { return(audioControl.audio.playing); } else { return(false); } }