public void ShowTooltipEatableItem(EatableItem item) { nomItem.text = item.itemName; Description.text = item.itemDes; nomStat.text = "Vie donée:"; ChiffreStat.text = item.healingDone.ToString(); typeDitem.text = null; gameObject.SetActive(true); }
private void EquipFromInventory(Item item) { if (item is EatableItem) { EI = (EatableItem)item; Healing = EI.healingDone; player.Heal(Healing); inventory.RemoveItem(item); } if (item is EquipableItem) { Equip((EquipableItem)item); AttaquePersonnageEnPlus = 10 + equipmentPanel.Nombreattaque(); AttackDisplay.text = AttaquePersonnageEnPlus.ToString(); mmplayer.SetAttaque(AttaquePersonnageEnPlus); speed = equipmentPanel.nombreDeSpeed(); pcm.SetSpeed(speed); DefencPersonnage = equipmentPanel.NombreDefence(); DeffenceDisplay.text = DefencPersonnage.ToString(); player.AjouterArmure(DefencPersonnage); } }