public PlayerNoteView(EasyPlayer Player, bool active) : base() { player = Player; Size = new Size(760, 50); if (active) { BackColor = Color.LightGreen; } else { BackColor = Color.Transparent; } Func F = (score) => { switch (score) { case 1: return(Properties.Resources._1); case 2: return(Properties.Resources._2); case 3: return(Properties.Resources._3); case 4: return(Properties.Resources._4); case 5: return(Properties.Resources._5); case 6: return(Properties.Resources._6); default: return(new Bitmap(50, 50)); } }; PlayerName = new Label() { Parent = this, Location = new Point(0, 10), Size = new Size(300, 30), Font = new Font(Font.FontFamily, 14), Text = player.Name }; PlayerScore = new Label() { Parent = this, Location = new Point(310, 10), Size = new Size(200, 50), Font = new Font(Font.FontFamily, 14), Text = "Score: " + player.Score }; PlayerMoveScore = new Label() { Parent = this, Location = new Point(510, 10), Size = new Size(200, 30), Font = new Font(Font.FontFamily, 14), Text = "Last Round: " + player.Move }; if (player.Move > 0) { DicePicture = new PictureBox() { Parent = this, Location = new Point(710, 0), Size = new Size(50, 50), Image = F(player.Move), SizeMode = PictureBoxSizeMode.StretchImage }; } }
/// <summary> /// 同步视频流信息 /// </summary> /// <param name="isEdit"></param> private void SynItem(bool isEdit = false) { string id = string.Empty; if (isEdit) { id = GetNowSelectedStreamItem(); } else { id = IpStreamID.Text; } if (id == null) { return; } if (id.Length == 0) { Program.ShowNotice(5000, "编辑流信息", "流的ID不能为空,已为您设置为默认值", ToolTipIcon.Warning); IpStreamID.Text = "默认的输入源"; return; } var item = new EasyPlayer((EasyPlayerAPI.EASY_VIDEO_RENDER_TYPE)OptVideoRenderType.SelectedIndex, (EasyPlayerAPI.EASY_VIDEO_SCALE_MODE)OptVideoClipType.SelectedIndex, (EasyPlayerAPI.EASY_STREAM_LINK_MODE)OptProtocal.SelectedIndex, IPStreamSrc.Text, IntPtr.Zero) { //Speed=Convert.ToInt32() Volume = (int)(IpStreamVolume.Value * 5.1 - 255) }; if (!isEdit || id != IpStreamID.Text) { if (Program.manager.AddStream(IpStreamID.Text, Convert.ToInt32(OptPrivilege.SelectedIndex) + 1, item)) { var entity = LoadDataFromEntity(IpStreamID.Text); if (entity != null) { LoadDataFromItem(IpStreamID.Text, entity); } Program.ShowNotice(5000, "编辑流信息", $"已新增ID为{IpStreamID.Text}的流", ToolTipIcon.Info); } else { Program.ShowNotice(5000, "编辑流信息", $"编辑失败,已存在ID为{IpStreamID.Text}的流", ToolTipIcon.Warning); }; } else if (isEdit) { Program.manager.VideoStream[id].Player = item; Program.manager.OnMonitorPrivilegeChanged(Program.manager.VideoStream[id], Convert.ToInt32(OptPrivilege.SelectedIndex) + 1); var entity = LoadDataFromEntity(id); if (entity != null) { LoadDataFromItem(id, entity); } Program.ShowNotice(5000, "编辑流信息", $"编辑成功,已编辑ID为{IpStreamID.Text}的流", ToolTipIcon.Warning); } ReloadLstVideoStream(); RelocateLstVideoStream(); }
static void Main(string[] args) { var player1 = new EasyPlayer(); var player2 = new PostEasterPlayer(); TicTacToeEngine.PlayGame(player1, player2); Console.ReadLine(); }
/// <summary> /// The constructor for the game; instantializes all required variables /// </summary> /// <param name="numOfCards"> The deck size for the game </param> /// <param name="difficulty"> The difficulty of the ai player </param> public frmDurakGame(int numOfCards, char difficulty) { InitializeComponent(); //Create a deck with the specified number of cards talon = new Deck(numOfCards); //Shuffle the deck talon = talon.Shuffle(); //Create the human player humanPlayer = new Player(talon); //Set the attacker to be the human player attacker = humanPlayer; //Create an ai player based on the difficulty if (difficulty == 'e') { EasyPlayer easy = new EasyPlayer(talon); //Set the defender and cpuPlayer defender = easy; cpuPlayer = easy; } else if (difficulty == 'h') { MediumPlayer med = new MediumPlayer(talon); //Set the defender and cpuPlayer defender = med; cpuPlayer = med; } //Set the trump suit Card.trump = talon.getTrumpSuit(); //Adds the deck images to the form SetDeck(); //Draw everything to the form Redraw(); }
static void Main(string[] args) { //Deck testDeck = new Deck(); //foreach (Card card in testDeck) //{ // Console.WriteLine(card.ToString()); //} Deck testDeck = new Deck(36); foreach (Card card in testDeck) { Console.WriteLine(card.ToString()); } testDeck = testDeck.Shuffle(); Card.trump = testDeck[testDeck.Count - 1].suit; Console.WriteLine(""); foreach (Card card in testDeck) { Console.WriteLine(card.ToString()); } EasyPlayer compPlayer = new EasyPlayer(testDeck); IComputerPlayer cpuPlayer = compPlayer; Player testPlayer = compPlayer; Cards playedCards = new Cards(); //playedCards.Add(new Card(Suit.Spade, Rank.Eight)); //playedCards.Add(new Card(Suit.Spade, Rank.Jack)); Console.WriteLine(""); foreach (Card card in playedCards) { Console.WriteLine(card.ToString()); } Console.WriteLine(""); foreach (Card card in testPlayer.GetHand()) { if (card.isPlayable(playedCards)) { Console.WriteLine(card.ToString() + " is playable"); } else { Console.WriteLine(card.ToString() + " is not playable"); } } Console.WriteLine(""); try { Console.WriteLine(cpuPlayer.selectCard(playedCards).ToString() + " was played!"); } catch (OperationCanceledException e) { Console.WriteLine(e.Message); } //Console.WriteLine(""); //foreach (Card card in testHand) //{ // Console.WriteLine(card.ToString()); //} //Console.WriteLine(""); //foreach (Card card in testDeck) //{ // Console.WriteLine(card.ToString()); //} //if (testDeck[0] > testDeck[1]) //{ // Console.WriteLine("Greater"); //} //else //{ // Console.WriteLine("Less or equal"); //} //if (testDeck[0] >= testDeck[1]) //{ // Console.WriteLine("Greater or equal"); //} //else //{ // Console.WriteLine("Less"); //} Console.ReadKey(); }