// Use this for initialization protected virtual void Start() { spotLight = GetComponentInChildren <Light>(); easing = ScriptableObject.CreateInstance("EasingProperties") as EasingProperties; _audioSource = GetComponent <AudioSource>(); clips[0] = Resources.Load(AUDIO_FILE_PATH + ARPEG_1) as AudioClip; clips[1] = Resources.Load(AUDIO_FILE_PATH + ARPEG_2) as AudioClip; spotLight.intensity = dimIntensity; maxSpeed = Random.Range(7.0f, 15.0f); maxForce = Random.Range(5.0f, 8.0f); visibilityRange = Random.Range(1.0f, 4.0f); m_Rigidbody = GetComponent <Rigidbody>(); wanderSpeed = maxSpeed * 0.5f; myManager = Services.LociManager; neighborDistance = Random.Range(1.0f, 3.0f); rotationSpeed = Random.Range(1.0f, 4.0f); idealGroupSize = Random.Range(0, 20); colorPalette[0] = new Color(0.337f, 0.467f, 0.78f); colorPalette[1] = new Color(0.251f, 0.498f, 0.498f); colorPalette[2] = new Color(0.667f, 0.224f, 0.224f); int color = Random.Range(0, 10) % 3; spotLight.color = colorPalette[color]; GetComponent <Renderer>().material.color = colorPalette[color]; }
// Use this for initialization void Start() { spotLight = GetComponentInChildren <Light>(); _rigidbody = GetComponent <Rigidbody>(); _audioSource = GetComponent <AudioSource>(); clip = Resources.Load(AUDIO_FILE_PATH + MALLETS) as AudioClip; spotLight.intensity = dimIntensity; easing = ScriptableObject.CreateInstance("EasingProperties") as EasingProperties; }