private void UpdateRadius() { float deltaTime = Time.get_deltaTime(); if (this.radiusWait) { if (!this.activeNextRadius) { this.ResetRadius(); } if (this.activeNextRadius && (double)this.radiusWaitTimeLimit <= (double)this.radiusWaitCounter) { this.radiusWaitCounter = 0.0f; this.radiusWait = false; } else { this.radiusWaitCounter += deltaTime; } } if (this.radiusWait) { return; } float time = Mathf.InverseLerp(0.0f, this.radiusTimeLimit, Mathf.Clamp(this.radiusCounter, 0.0f, this.radiusTimeLimit)); if (this.HitParam.ChangeRadiusEasing) { time = EasingFunctions.EaseOutQuart(time, 1f); } this.currentHitMoveAreaRadius = Mathf.Lerp(this.startHitMoveAreaRadius, this.nextHitMoveAreaRadius, time); if ((double)this.radiusTimeLimit <= (double)this.radiusCounter) { this.radiusWait = true; this.radiusCounter = 0.0f; this.currentHitMoveAreaRadius = this.nextHitMoveAreaRadius; this.radiusWaitTimeLimit = Random.Range(this.HitParam.RadiusMinWaitTimeLimit, this.HitParam.RadiusMaxWaitTimeLimit); this.activeNextRadius = false; } else { this.radiusCounter += deltaTime; } }