public void DestroyFightScene() { EFightStatus = E_FightStatus.None; //_dicHpLabelFlying.Clear(); _queueHpLabel.Clear(); _dicBoss.Clear(); }
private IEnumerator ShowUI(bool isWin, int jiangBei, int money) { yield return(new WaitForSeconds(1.2f)); UIMgr.Instance.ShowUI(E_UIType.UIWinOrLosePanel, typeof(UIWinOrLose), (ui) => { UIWinOrLose uiWinOrLoose = ui as UIWinOrLose; if (uiWinOrLoose) { uiWinOrLoose.ShowWinOrLoose(isWin, jiangBei, money); SessionControl.Instance.isPlaying = false; EFightStatus = E_FightStatus.None; Level.AllLevels.Clear(); //清除所有卡牌 CardManager.Instance.DestroyAllCard(); SlotManager.Instance.Clear(); ParticleControl.Instance.Clear(); Weed.Clear(); DestroyFightScene(); } }); }
public IEnumerator ChangeNextScene() { if (FightControl.Instance.EFightStatus == E_FightStatus.ChangeBattle) { yield break; } E_FightStatus nextScene = E_FightStatus.None; if (FightControl.Instance.EFightStatus == E_FightStatus.FightBoss1) { nextScene = E_FightStatus.FightBoss2; } else if (FightControl.Instance.EFightStatus == E_FightStatus.FightBoss2) { nextScene = E_FightStatus.FightBoss3; } else if (FightControl.Instance.EFightStatus == E_FightStatus.FightBoss3) { nextScene = E_FightStatus.Finish; } else { yield break; } //放boss死亡动画 if (nextScene == E_FightStatus.FightBoss2) { EventDispatcher.TriggerEvent <int>(UIFight.BossKillEvent, 0); yield return(new WaitForSeconds(1.2f)); } else if (nextScene == E_FightStatus.FightBoss3) { EventDispatcher.TriggerEvent <int>(UIFight.BossKillEvent, 1); yield return(new WaitForSeconds(1.2f)); } yield return(StartCoroutine(Utils.WaitFor(SessionControl.Instance.CanIWait, 0.5f))); //清标志位 FightControl.Instance.TransHpFlyPos = null; ModuleMgr.Instance.Get <ModuleFight>().ClearBossSkill(); // if(nextScene == E_FightStatus.Finish) // { // yield break; // } if (nextScene != E_FightStatus.FightBoss2 && nextScene != E_FightStatus.FightBoss3) { yield break; } FightControl.Instance.EFightStatus = E_FightStatus.ChangeBattle; GameObject goSlotAll = GameObject.Find("SlotAll"); if (nextScene == E_FightStatus.FightBoss2) { // EventDispatcher.TriggerEvent<int>(UIFight.BossKillEvent,0); // yield return new WaitForSeconds(1.2f); _goSlotCreateBoss2.SetActive(true); yield return(StartCoroutine(MoveSlot(goSlotAll, _vecSlot2 * -1f))); goSlotAll.transform.localPosition = _vecSlot2 * -1f; _goSlotCreateBoss1.SetActive(false); FightControl.Instance.EFightStatus = nextScene; SessionControl.Instance.eventCount++; } else if (nextScene == E_FightStatus.FightBoss3) { // EventDispatcher.TriggerEvent<int>(UIFight.BossKillEvent,1); // yield return new WaitForSeconds(1.2f); _goSlotCreateBoss3.SetActive(true); yield return(StartCoroutine(MoveSlot(goSlotAll, Vector3.zero))); goSlotAll.transform.localPosition = Vector3.zero; _goSlotCreateBoss2.SetActive(false); FightControl.Instance.EFightStatus = nextScene; SessionControl.Instance.eventCount++; } else // if(nextScene == E_FightStatus.Finish) { yield break; } }