// -- Start Fading [THIS IS THE FUNCTION U CALL TO TOGGLE FADING] public void StartFade(string SceneName, bool Mode = false) { // -- Do not constantly reset fade if (b_DoFade) return; // -- Set Scene to be loaded this.SceneName = SceneName; // -- Tells Program to do fading b_DoFade = true; // -- Instantiate if Canvas doesn't exist if (FadeSprite == null) InstantiateFade(); // -- Set Default Color Color DefaultColor = FadeSprite.GetComponentInChildren<Image>().color; // -- Fade-In if (Mode) { this.Type = E_FadeType.FADE_IN; FadeSprite.GetComponentInChildren<Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 1.0f); } // -- Fade Out else { this.Type = E_FadeType.FADE_OUT; FadeSprite.GetComponentInChildren<Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 0.0f); } }
private void StartFade(bool Mode) { // -- Tells Program to do fading b_DoFade = true; // -- Instantiate if Canvas doesn't exist if (FadeSprite == null) { InstantiateFade(); } // -- Set Default Color Color DefaultColor = FadeSprite.GetComponentInChildren <Image>().color; // -- Fade-In if (Mode) { this.Type = E_FadeType.FADE_IN; FadeSprite.GetComponentInChildren <Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 1.0f); } // -- Fade Out else { this.Type = E_FadeType.FADE_OUT; FadeSprite.GetComponentInChildren <Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 0.0f); } }
// -- Start Fading [THIS IS THE FUNCTION U CALL TO TOGGLE FADING] public void StartFade(string SceneName, bool Mode = false) { // -- Do not constantly reset fade if (b_DoFade) { return; } // -- Set Scene to be loaded this.SceneName = SceneName; // -- Tells Program to do fading b_DoFade = true; // -- Instantiate if Canvas doesn't exist if (FadeSprite == null) { InstantiateFade(); } // -- Set Default Color Color DefaultColor = FadeSprite.GetComponentInChildren <Image>().color; // -- Fade-In if (Mode) { this.Type = E_FadeType.FADE_IN; FadeSprite.GetComponentInChildren <Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 1.0f); } // -- Fade Out else { this.Type = E_FadeType.FADE_OUT; FadeSprite.GetComponentInChildren <Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 0.0f); } }
private void StartFade(bool Mode) { // -- Tells Program to do fading b_DoFade = true; // -- Instantiate if Canvas doesn't exist if (FadeSprite == null) InstantiateFade(); // -- Set Default Color Color DefaultColor = FadeSprite.GetComponentInChildren<Image>().color; // -- Fade-In if (Mode) { this.Type = E_FadeType.FADE_IN; FadeSprite.GetComponentInChildren<Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 1.0f); } // -- Fade Out else { this.Type = E_FadeType.FADE_OUT; FadeSprite.GetComponentInChildren<Image>().color = new Color(DefaultColor.r, DefaultColor.g, DefaultColor.b, 0.0f); } }