internal NativeArray <Transform3D> GetAllTransform3D(E_EntityOfTransform3D entity) { switch (entity) { case E_EntityOfTransform3D.PlayerCube: return(_GetAllPlayerCube_Transform3D <Transform3D>(0)); break; } return(new NativeArray <Transform3D>()); }
internal NativeArray <LFloat> GetAllTransform3D_Scale(E_EntityOfTransform3D entity, FuncEntityFilter <Entity> filterFunc, out int length) { switch (entity) { case E_EntityOfTransform3D.PlayerCube: return(_GetAllPlayerCube_Transform3D <LFloat>(_GetOffsetOfTransform3D_Scale(), filterFunc, out length)); break; } length = 0; return(new NativeArray <LFloat>()); }
internal NativeArray <LFloat> GetAllTransform3D_Scale(E_EntityOfTransform3D entity) { switch (entity) { case E_EntityOfTransform3D.PlayerCube: return(_GetAllPlayerCube_Transform3D <LFloat>(_GetOffsetOfTransform3D_Scale())); break; } return(new NativeArray <LFloat>()); }
internal NativeArray <LVector3> GetAllTransform3D_Forward(E_EntityOfTransform3D entity) { switch (entity) { case E_EntityOfTransform3D.PlayerCube: return(_GetAllPlayerCube_Transform3D <LVector3>(_GetOffsetOfTransform3D_Forward())); break; } return(new NativeArray <LVector3>()); }
internal NativeArray <Transform3D> GetAllTransform3D(E_EntityOfTransform3D entity, FuncEntityFilter <Entity> filterFunc, out int length) { switch (entity) { case E_EntityOfTransform3D.PlayerCube: return(_GetAllPlayerCube_Transform3D <Transform3D>(0, filterFunc, out length)); break; } length = 0; return(new NativeArray <Transform3D>()); }
public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity, FuncEntityFilter <Entity> filterFunc, out int length) { var val = _entities.GetAllTransform3D_Scale(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LFloat> GetAllTransform3D_Scale(EAllocatorType allocatorType, E_EntityOfTransform3D entity) { var val = _entities.GetAllTransform3D_Scale(entity); _RegisterAry(allocatorType, ref val);; return(val); }
public NativeArray <LVector3> GetAllTransform3D_Forward(EAllocatorType allocatorType, E_EntityOfTransform3D entity) { var val = _entities.GetAllTransform3D_Forward(entity); _RegisterAry(allocatorType, ref val);; return(val); }