コード例 #1
0
 internal NativeArray <bool> GetAllCollisionAgent_IsTrigger(E_EntityOfCollisionAgent entity)
 {
     switch (entity)
     {
     }
     return(new NativeArray <bool>());
 }
コード例 #2
0
 internal NativeArray <int> GetAllCollisionAgent_Layer(E_EntityOfCollisionAgent entity)
 {
     switch (entity)
     {
     }
     return(new NativeArray <int>());
 }
コード例 #3
0
 internal NativeArray <LVector3> GetAllCollisionAgent_Speed(E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     }
     length = 0; return(new NativeArray <LVector3>());
 }
コード例 #4
0
 internal NativeArray <CollisionShape> GetAllCollisionAgent_Collider(E_EntityOfCollisionAgent entity)
 {
     switch (entity)
     {
     }
     return(new NativeArray <CollisionShape>());
 }
コード例 #5
0
 internal NativeArray <LFloat> GetAllCollisionAgent_Mass(E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     }
     length = 0; return(new NativeArray <LFloat>());
 }
コード例 #6
0
 internal NativeArray <bool> GetAllCollisionAgent_IsSleep(E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     }
     length = 0; return(new NativeArray <bool>());
 }
コード例 #7
0
 internal NativeArray <CollisionShape> GetAllCollisionAgent_Collider(E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     switch (entity)
     {
     }
     length = 0; return(new NativeArray <CollisionShape>());
 }
コード例 #8
0
 internal NativeArray <LVector3> GetAllCollisionAgent_Speed(E_EntityOfCollisionAgent entity)
 {
     switch (entity)
     {
     }
     return(new NativeArray <LVector3>());
 }
コード例 #9
0
 internal NativeArray <LFloat> GetAllCollisionAgent_AngularSpeed(E_EntityOfCollisionAgent entity)
 {
     switch (entity)
     {
     }
     return(new NativeArray <LFloat>());
 }
コード例 #10
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 public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity, FuncEntityFilter <Entity> filterFunc, out int length)
 {
     var val = _entities.GetAllCollisionAgent_Speed(entity, filterFunc, out length); _RegisterAry(allocatorType, ref val);; return(val);
 }
コード例 #11
0
 public NativeArray <LVector3> GetAllCollisionAgent_Speed(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_Speed(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
コード例 #12
0
 public NativeArray <bool> GetAllCollisionAgent_IsSleep(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_IsSleep(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }
コード例 #13
0
 public NativeArray <CollisionShape> GetAllCollisionAgent_Collider(EAllocatorType allocatorType, E_EntityOfCollisionAgent entity)
 {
     var val = _entities.GetAllCollisionAgent_Collider(entity); _RegisterAry(allocatorType, ref val);; return(val);
 }