//Update is called once per frame void Update() { if (update) { update = false; //UpdateChunk(); //RenderMesh(thisMeshData); //UpdateChunk(); EZThread.ExecuteInBackground(UpdateChunk, RenderMesh); } if (generateData) { generateData = false; GenerateChunkData(); //EZThread.ExecuteInBackground(GenerateChunkData); } if (renderMesh) { renderMesh = false; //UpdateChunk(); RenderMesh(thisMeshData); //EZThread.ExecuteInBackground(UpdateChunk, RenderMesh); } }
void FixedUpdate() { if (isRunning) { currentNetworkFrame++; EZThread.ExecuteInBackground(DoFixedUpdate, UpdateUnitFrameInfo); } }
public override void TurnUpdate() { if (this.PlayersUnits.Count != 0 && !base.updateboard && !base.OnMovement && !computing) { computing = true; currentmove = null; EZThread.ExecuteInBackground(moveMaker.MakeMove, ComputeTheMove); Debug.Log("[AI] thinking.. computing:" + computing + " updateboard:" + base.updateboard); } if (!computing && base.updateboard) { Debug.Log("[AI] performing move! computing:" + computing + " updateboard:" + base.updateboard); UpdateBoard(currentmove); } }
private bool StartConnectToServer(string _ip, int _port, bool _takon) { try { if (s_datatype == SocketDataType.Json && ReceiveMessageEvent == null) { Debug.Log("没有注册receiveServerEvent事件"); } if (s_datatype == SocketDataType.Json && ReceiveBitEvent == null) { Debug.Log("没有注册receiveServerEventbit事件"); } ip = _ip; port = _port; //tcpClient = new TcpClient(ip, port); tcpClient = new TcpClient(); // tcpc.ExclusiveAddressUse = false; try { tcpClient.Connect(ip, port); } catch { return(false); } IsOnline = true; isok = true; timeout = DateTime.Now; if (!isReceives) { isReceives = true; /*开始执行线程开始*/ // myThreadScheduler = Loom.CreateThreadPoolScheduler(); //--------------- Ending Single threaded routine 单线程程序结束-------------------- // threadA = Loom.StartSingleThread(ReceivesThread, null, System.Threading.ThreadPriority.Normal, true); //--------------- Ending Single threaded routine 单线程程序结束-------------------- //--------------- Continues Single threaded routine 在单线程的程序-------------------- // threadB = Loom.StartSingleThread(CheckToken_UpdateListDataThread, System.Threading.ThreadPriority.Normal, true); //--------------- Continues Single threaded routine 在单线程的程序-------------------- /*开始执行线程结束*/ /*改用新的EZThreading插件的方法开始*/ EZThread.ExecuteInBackground(() => ReceivesThread()); EZThread.ExecuteInBackground(() => CheckToken_UpdateListDataThread()); /*改用新的EZTheading插件的方法结束*/ } int ss = 0; if (!_takon) { return(true); } while (tokan == null) { System.Threading.Thread.Sleep(1000); // Loom.WaitForNextFrame(10); //Loom.WaitForSeconds(1); ss++; if (ss > 10) { return(false); } } if (ConnectOkEvent != null) { ConnectOkEvent(); } return(true); } catch (Exception e) { IsOnline = false; if (ErrorMessageEvent != null) { ErrorMessageEvent(1, e.Message); } return(false); } }