public static string GetUserInput(EWindowTitle windowTitle, string defaultText, int maxLength) { NativeFunction.Natives.DISPLAY_ONSCREEN_KEYBOARD(true, windowTitle.ToString(), "", defaultText, "", "", "", maxLength + 1); while (NativeFunction.Natives.UPDATE_ONSCREEN_KEYBOARD <int>() == 0) { GameFiber.Yield(); } return((string)NativeFunction.Natives.GET_ONSCREEN_KEYBOARD_RESULT <string>()); }
//public static Texture GetTextureFromEmbeddedResource(string resourceName) //{ // System.Reflection.Assembly assembly = System.Reflection.Assembly.GetExecutingAssembly(); // System.IO.Stream stream = assembly.GetManifestResourceStream(resourceName); // string tempPath = System.IO.Path.GetTempFileName(); // using (System.IO.FileStream fs = new System.IO.FileStream(tempPath, System.IO.FileMode.OpenOrCreate, System.IO.FileAccess.Write)) // { // fs.SetLength(0); // byte[] buffer = new byte[stream.Length]; // stream.Read(buffer, 0, buffer.Length); // fs.Write(buffer, 0, buffer.Length); // } // return Game.CreateTextureFromFile(tempPath); //} #if DEBUG public static string GetUserInput(EWindowTitle windowTitle, string defaultText, int maxLength) { NativeFunction.CallByName <uint>("DISPLAY_ONSCREEN_KEYBOARD", true, windowTitle.ToString(), "", defaultText, "", "", "", maxLength + 1); while (NativeFunction.CallByName <int>("UPDATE_ONSCREEN_KEYBOARD") == 0) { GameFiber.Yield(); } return((string)NativeFunction.CallByName("GET_ONSCREEN_KEYBOARD_RESULT", typeof(string))); }