public Vehicle(string name, EVehicleType type) { this.Name = name; this.Type = type; this.InternalInitParts(); this.InternalInitAddOns(); }
public VehicleDTO(int iD, string carBoard, EVehicleType type, int modelID, bool isActive) { ID = iD; CarBoard = carBoard; Type = type; ModelID = modelID; IsActive = isActive; }
public static UnityEngine.Vector3 GetVehicleBirthPosition(EVehicleType type, int entityId) { if (UserTerrain) { return(type == EVehicleType.Car ? new UnityEngine.Vector3(4000, 200, 4005): new UnityEngine.Vector3(3950, 85, 3395)); } else { return(type == EVehicleType.Car ? new UnityEngine.Vector3(15, 50, 10) : new UnityEngine.Vector3(0, 2, 103)); } }
public bool Destroy(Vehicle vehicle, bool clearing = false) { if (vehicle == null) { return(false); } EVehicleType type = vehicle.GetVehicleType(); vehicles[type].Remove(vehicle); switch (type) { case EVehicleType.UNKNOWN: break; case EVehicleType.PRIVATE: vehicle.Save(); break; case EVehicleType.FRACTION: break; case EVehicleType.WORK: break; case EVehicleType.PUBLIC: //Globals.Systems.publicVehicles.RemovePublicVehicle(vehicle, clearing); break; case EVehicleType.EXAM: break; case EVehicleType.SALON: break; case EVehicleType.EVENT: break; } if (vehicle != null) { NAPI.Entity.DeleteEntity(vehicle); } return(true); }
public Vehicle Create(EVehicleType type, VehicleHash vehicleHash, Vector3 pos, Vector3 rot) { Vehicle vehicle = NAPI.Vehicle.CreateVehicle(vehicleHash, pos, rot, new Color(255, 255, 255).ToInt32(), new Color(255, 255, 255).ToInt32()); vehicle.AddExtension(); vehicle.SetVehicleType(type); vehicle.SetSharedData("type", type); vehicles[type].Add(vehicle); switch (type) { case EVehicleType.UNKNOWN: break; case EVehicleType.PRIVATE: break; case EVehicleType.FRACTION: break; case EVehicleType.WORK: break; case EVehicleType.PUBLIC: break; case EVehicleType.EXAM: break; case EVehicleType.SALON: break; case EVehicleType.EVENT: break; } return(vehicle); }
public override IVehicleFactory GetVehicle(EVehicleType type) { IVehicleFactory ObjVehicleFactory = null; switch (type) { case EVehicleType.Bike: ObjVehicleFactory = new Bike(); break; case EVehicleType.Scooter: ObjVehicleFactory = new Scooter(); break; case EVehicleType.Car: ObjVehicleFactory = new Car(); break; case EVehicleType.Bus: ObjVehicleFactory = new Bus(); break; case EVehicleType.Lorry: ObjVehicleFactory = new Lorry(); break; case EVehicleType.Train: ObjVehicleFactory = new Train(); break; case EVehicleType.Ship: ObjVehicleFactory = new Ship(); break; case EVehicleType.Helicopter: ObjVehicleFactory = new Helicopter(); break; default: break; } return(ObjVehicleFactory); }
public void OnPlayerEnterVehicle(Client player, Vehicle vehicle, sbyte seatID) { EVehicleType type = vehicle.GetVehicleType(); switch (type) { case EVehicleType.UNKNOWN: break; case EVehicleType.PRIVATE: break; case EVehicleType.FRACTION: break; case EVehicleType.WORK: break; case EVehicleType.PUBLIC: //Globals.Systems.publicVehicles.OnPlayerEnterPublicVehicle(player, vehicle, seatID); break; case EVehicleType.EXAM: break; case EVehicleType.SALON: break; case EVehicleType.EVENT: break; } }
public static void AddVehicleComponentsPostInit(this VehicleEntity vehicle, EVehicleType type, UnityObject unityObj, PlayerContext playerContext, bool isServer) { var go = unityObj.AsGameObject; if (!vehicle.hasGameObject) { var controller = go.GetComponent <VehicleCommonController>(); vehicle.AddGameObject(controller, unityObj); controller.PutToSleep(); } if (!go.activeSelf) { var controller = go.GetComponent <VehicleCommonController>(); controller.IsActive = true; } go.transform.position = GetNewBirthPositionOnOverlap(go); if (vehicle.HasDynamicData()) { var dydata = vehicle.GetDynamicData(); dydata.Position = go.transform.position; } if (!vehicle.hasVehicleType) { vehicle.AddVehicleType(type); } vehicle.AddEntityKeyIdentifier(vehicle.entityKey.Value); vehicle.AddVehicleObjectCollision(playerContext); vehicle.AddSeatComponent(); vehicle.AddDynamicAndEffectDataPostInit(); vehicle.AddVehicleAllGameData(); vehicle.AddHitBoxComponent(); vehicle.AddGameEventComponent(); if (!vehicle.hasVehicleCmd) { vehicle.AddVehicleCmd(); } if (!vehicle.hasVehicleCmdOwner) { vehicle.AddVehicleCmdOwner(new VehicleCmdOwnerAdapter(vehicle)); } if (!vehicle.hasVehicleSyncEvent) { vehicle.AddVehicleSyncEvent(new Queue <IVehicleSyncEvent>()); } if (!vehicle.hasVehicleCollisionDamage) { vehicle.AddVehicleCollisionDamage(new Dictionary <EntityKey, VehicleCollisionDamage>(new EntityKeyComparer())); } EntityAPI[vehicle.GetTypeValue()].InitController(vehicle, isServer, vehicle.vehicleAssetInfo.Id); vehicle.isFlagSyncSelf = true; vehicle.isFlagSyncNonSelf = true; vehicle.isFlagCompensation = true; }
public IEnumerable <VehicleBase> GetVehicleByType(EVehicleType type) { return(_vehicleRepository.GetAllVehicles() .Where(vehicle => vehicle.VehicleType == type) .Select(vehicle => vehicle.ToVehicleBase())); }
public abstract IVehicleFactory GetVehicle(EVehicleType type);
} //for Serializer public Vehicle(EVehicleType type) //ALL CHILD VEHICLES USE THIS CONSTRUCTOR AS DEFAULT { this.Type = type; //this.InternalInitParts();//!!! }
public bool IsMatched(EVehicleType type) { return(_matchAll || _matchType == type); }
public VehicleTypeMatcher(EVehicleType type) { _matchAll = false; _matchType = type; }
public static void SetVehicleType(this GTANetworkAPI.Vehicle vehicle, EVehicleType newType) { vehicle.GetExtension().SetVehicleType(newType); }
public void SetVehicleType(EVehicleType eType) { type = eType; }
public static bool IsType(this GTANetworkAPI.Vehicle vehicle, EVehicleType eType) { return(vehicle.GetVehicleType() == eType); }