コード例 #1
0
    /// <summary>
    /// 关闭单个面板
    /// </summary>
    /// <param name="panelID">面板ID</param>
    private void HidePanelGameObject(EUIPanelID panelID)
    {
        for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
        {
            if (m_panelsList_DynamicLoading[i].panelID == panelID && m_panelsList_DynamicLoading[i].panelObj != null && m_panelsList_DynamicLoading[i].panelObj.activeSelf)
            {
                m_panelsList_DynamicLoading[i].panelObj.SendMessage("DestroyUIData");
                m_panelsList_DynamicLoading[i].panelObj.SetActive(false);
                for (int index = 0; i < m_nShownPanelCount; ++index)
                {
                    if (m_shownPanelIDArr[index] == panelID)
                    {
                        m_shownPanelIDArr[index] = m_shownPanelIDArr[m_nShownPanelCount - 1];
                        m_shownPanelIDArr[m_nShownPanelCount - 1] = EUIPanelID.CommonPanelsEnd;
                    }
                }
                --m_nShownPanelCount;
                if (m_nShownPanelCount < 0)
                {
                    CorrectShowPanelCount();
                }

                if (OnClosePanel != null)
                {
                    OnClosePanel((int)panelID);
                }
            }
        }
    }
コード例 #2
0
    /// <summary>
    /// 显示面板
    /// </summary>
    /// <param name="panelID">面板ID</param>
    /// <param name="bHideOther">是否隐藏其他的面板</param>
    /// <param name="param"></param>
    public void ShowPanel(EUIPanelID panelID, bool bHideOther, object param = null)
    {
        int nIndex = (int)panelID;

        if (bHideOther)
        {
            if (m_nShownPanelCount > 0)
            {
                for (int i = 0; i < m_nShownPanelCount; ++i)
                {
                    if (panelID != m_shownPanelIDArr[i])
                    {
                        HidePanelGameObject(m_shownPanelIDArr[i]);
                    }
                }
            }
        }

        ShowPanelGameObject(panelID, param);
        CheckBottomFrame();

        m_priorPanelID        = panelID;
        m_priorPanelParam     = param;
        m_morePriorPanelID    = m_priorPanelID;
        m_morePriorPanelParam = m_priorPanelParam;
    }
コード例 #3
0
 /// <summary>
 /// 检查底板是否关闭
 /// </summary>
 private void CheckBottomFrame()
 {
     if (m_nShownPanelCount > 0)
     {
         bool bActive = false;
         for (int i = 0; i < m_nShownPanelCount; ++i)
         {
             if (true == m_bUseMainPanelArr[(int)m_shownPanelIDArr[i]])
             {
                 bActive = true;
                 break;
             }
         }
         if (m_mainPanelGameObj.activeSelf != bActive)
         {
             m_mainPanelGameObj.SetActive(bActive);
         }
     }
     else
     {
         m_priorPanelID        = EUIPanelID.Null;
         m_priorPanelParam     = null;
         m_morePriorPanelID    = EUIPanelID.Null;
         m_morePriorPanelParam = null;
         m_mainPanelGameObj.SetActive(false);
     }
 }
コード例 #4
0
    /// <summary>
    /// 各种初始化
    /// </summary>
    void Awake()
    {
        m_instance = this;

        m_panelsList_DynamicLoading = new List <StruUncommonPrefab>();
        //时间间隔,用来判断动态加载的面板是否可以销毁
        m_nTimeInterval = 0;
        //倒计时总数,600秒
        m_nSeconds            = 600;
        m_nShownPanelCount    = 0;
        m_priorPanelID        = EUIPanelID.Null;
        m_priorPanelParam     = null;
        m_morePriorPanelID    = EUIPanelID.Null;
        m_morePriorPanelParam = null;
        m_shownPanelIDArr     = new EUIPanelID[10];
        m_bUseMainPanelArr    = new bool[(int)EUIPanelID.AllPanelsEnd];

        m_eventMgrScript = new EventMgr();

        InitCommonPanels();

        for (int i = 0; i < m_bUseMainPanelArr.Length; ++i)
        {
            m_bUseMainPanelArr[i] = true;
        }
        m_hintObj = Resources.Load("Prefabs/Tooltip") as GameObject;
    }
コード例 #5
0
    /// <summary>
    /// 设置动态加载的面板
    /// [外部调用]
    /// </summary>
    /// <param name="panelID">面板ID</param>
    private void SetPanel_DynamicLoading(EUIPanelID panelID)
    {
        //初始化一个结构体
        StruUncommonPrefab tmpUncommonObj = new StruUncommonPrefab();

        //将结构体存放到列表中
        m_panelsList_DynamicLoading.Add(tmpUncommonObj);
        //主要就是加个ID,GameObject和一个倒计时时间
        //并且对GameObject进行一些设置
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelID = panelID;
        //给需要长时间保持的面板,或者不通过UIMgr显示的面板一个足够长的时间
        if (panelID == EUIPanelID.HelpDesPanel || panelID == EUIPanelID.HelpLeaguePanel)
        {
            m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].countDownTimer = 999999;
        }
        else
        {
            //否则就十分钟一次~
            m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].countDownTimer = m_nSeconds;
        }
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj                         = GameObject.Instantiate(Resources.Load("Panels/" + panelID + "/Panel")) as GameObject;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.name                    = panelID.ToString();
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.parent        = m_targetTopNode.transform;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localScale    = Vector3.one;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localPosition = new Vector3(0, 0, m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localPosition.z);

        //简单的初始化
        PanelScript tmpScript = m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.GetComponent <PanelScript>();

        tmpScript.AppInit();
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.SetActive(true);
        //注册这个面板的事件
        m_eventMgrScript.RegisterEvent(panelID);
    }
コード例 #6
0
ファイル: Test0.cs プロジェクト: zad15c/LSharp
        public static void UnitTest_Out()
        {
            EUIPanelID id = EUIPanelID.INT1;
            Color32    c  = new Color32(2, 2, 3, 5);
            byte       b  = 0;

            c.GetA(out b);
            Logger.Log("a=" + b);
            c.GetB(ref b);
            Logger.Log("b=" + b);
        }
コード例 #7
0
 /// <summary>
 /// 判断面板是否已经打开
 /// </summary>
 /// <param name="panelID"></param>
 /// <returns></returns>
 public bool IsPanelsShown(EUIPanelID panelID)
 {
     for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
     {
         if (m_panelsList_DynamicLoading[i].panelID == panelID && m_panelsList_DynamicLoading[i].panelObj.activeSelf)
         {
             return(true);
         }
     }
     return(false);
 }
コード例 #8
0
 /// <summary>
 /// 隐藏面板
 /// </summary>
 /// <param name="panelID">面板ID</param>
 public void HidePanel(EUIPanelID panelID, int nType = 0)
 {
     if (nType == 0)
     {
         HidePanelGameObject(panelID);
     }
     else if (nType == 1)
     {
         HidePanelGameObject(panelID);
         ShowPanelGameObject(m_priorPanelID, m_priorPanelParam);
     }
     CheckBottomFrame();
     m_morePriorPanelID    = EUIPanelID.Null;
     m_morePriorPanelParam = null;
     m_priorPanelID        = m_morePriorPanelID;
     m_priorPanelParam     = m_morePriorPanelParam;
 }
コード例 #9
0
    /// <summary>
    /// 设置面板
    /// </summary>
    /// <param name="nIndex">该面板在列表中的索引</param>
    /// <param name="panelID">面板ID</param>
    /// <param name="param"></param>
    private void SetPanel(int nIndex, EUIPanelID panelID, object param)
    {
        //重置时间,主要是针对普通面板
        if (m_panelsList_DynamicLoading[nIndex].countDownTimer < m_nSeconds)
        {
            m_panelsList_DynamicLoading[nIndex].countDownTimer = m_nSeconds;
        }
        if (m_panelsList_DynamicLoading[nIndex].panelObj != null)
        {
            Debug.Log("Panel : " + panelID);
            if (!m_panelsList_DynamicLoading[nIndex].panelObj.activeSelf)
            {
                ++m_nShownPanelCount;
            }
            m_panelsList_DynamicLoading[nIndex].panelObj.SetActive(true);
            m_shownPanelIDArr[m_nShownPanelCount - 1] = panelID;
            PanelScript tmpScript = m_panelsList_DynamicLoading[nIndex].panelObj.GetComponent <PanelScript>();
            tmpScript.UIParam = param;
            tmpScript.InitUIData();
            if (panelID == EUIPanelID.GameSet)
            {
                if ((int)param == 1)
                {
                    tmpScript.transform.localPosition = Vector3.forward * -1000;
                }
                else
                {
                    tmpScript.transform.localPosition = Vector3.forward * -1600;
                }
            }
        }

        if (m_nShownPanelCount > m_panelsList_DynamicLoading.Count)
        {
            CorrectShowPanelCount();
        }

        if (OnOpenPanel != null)
        {
            OnOpenPanel((int)panelID);
        }
    }
コード例 #10
0
    /// <summary>
    /// 显示面板的GameObject
    /// </summary>
    /// <param name="panelID"></param>
    /// <param name="param"></param>
    private void ShowPanelGameObject(EUIPanelID panelID, object param)
    {
        //开始设置面板

        //遍历动态面板的字典~
        //找到panelID,然后再把时间重置一下~
        for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
        {
            if (m_panelsList_DynamicLoading[i].panelID == panelID)
            {
                SetPanel(i, panelID, param);
                return;
            }
        }

        //如果在动态面板列表中没有找到这个面板,就动态加载一个
        SetPanel_DynamicLoading(panelID);
        //然后再设置
        if (m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelID == panelID && m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj != null)
        {
            SetPanel(m_panelsList_DynamicLoading.Count - 1, panelID, param);
        }
    }
コード例 #11
0
 /// <summary>
 /// 关闭所有面板
 /// </summary>
 /// <param name="bOnlyPanelWithMainPanel"></param>
 public void HideAll(bool bOnlyPanelWithMainPanel)
 {
     for (int nIndex = 0; nIndex < m_nShownPanelCount; ++nIndex)
     {
         for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
         {
             if (m_panelsList_DynamicLoading[i].panelID == m_shownPanelIDArr[nIndex])
             {
                 m_panelsList_DynamicLoading[i].panelObj.SendMessage("DestroyUIData");
                 m_panelsList_DynamicLoading[i].panelObj.SetActive(false);
                 if (OnClosePanel != null)
                 {
                     OnClosePanel((int)m_shownPanelIDArr[nIndex]);
                 }
             }
         }
     }
     m_nShownPanelCount    = 0;
     m_priorPanelID        = EUIPanelID.Null;
     m_priorPanelParam     = null;
     m_morePriorPanelID    = EUIPanelID.Null;
     m_morePriorPanelParam = null;
     m_mainPanelGameObj.SetActive(false);
 }
コード例 #12
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 设置面板
    /// </summary>
    /// <param name="nIndex">该面板在列表中的索引</param>
    /// <param name="panelID">面板ID</param>
    /// <param name="param"></param>
    private void SetPanel(int nIndex, EUIPanelID panelID, object param)
    {
        //重置时间,主要是针对普通面板
        if(m_panelsList_DynamicLoading[nIndex].countDownTimer < m_nSeconds)
        {
            m_panelsList_DynamicLoading[nIndex].countDownTimer = m_nSeconds;
        }
        if (m_panelsList_DynamicLoading[nIndex].panelObj != null)
        {
            Debug.Log("Panel : " + panelID);
            if (!m_panelsList_DynamicLoading[nIndex].panelObj.activeSelf)
            {
                ++m_nShownPanelCount;
            }
            m_panelsList_DynamicLoading[nIndex].panelObj.SetActive(true);
            m_shownPanelIDArr[m_nShownPanelCount - 1] = panelID;
            PanelScript tmpScript = m_panelsList_DynamicLoading[nIndex].panelObj.GetComponent<PanelScript>();
            tmpScript.UIParam = param;
            tmpScript.InitUIData();
            if (panelID == EUIPanelID.GameSet)
            {
                if ((int)param == 1)
                {
                    tmpScript.transform.localPosition = Vector3.forward * -1000;
                }
                else
                {
                    tmpScript.transform.localPosition = Vector3.forward * -1600;
                }
            }
        }

        if (m_nShownPanelCount > m_panelsList_DynamicLoading.Count)
        {
            CorrectShowPanelCount();
        }

        if (OnOpenPanel != null)
        {
            OnOpenPanel((int)panelID);
        }
    }
コード例 #13
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 显示面板的GameObject
    /// </summary>
    /// <param name="panelID"></param>
    /// <param name="param"></param>
    private void ShowPanelGameObject(EUIPanelID panelID, object param)
    {
        //开始设置面板

        //遍历动态面板的字典~
        //找到panelID,然后再把时间重置一下~
        for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
        {
            if (m_panelsList_DynamicLoading[i].panelID == panelID)
            {
                SetPanel(i, panelID, param);
                return;
            }
        }

        //如果在动态面板列表中没有找到这个面板,就动态加载一个
        SetPanel_DynamicLoading(panelID);
        //然后再设置
        if (m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelID == panelID && m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj != null)
        {
            SetPanel(m_panelsList_DynamicLoading.Count - 1, panelID, param);
        }
    }
コード例 #14
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 显示面板
    /// </summary>
    /// <param name="panelID">面板ID</param>
    /// <param name="bHideOther">是否隐藏其他的面板</param>
    /// <param name="param"></param>
    public void ShowPanel(EUIPanelID panelID, bool bHideOther, object param = null)
    {
        int nIndex = (int)panelID;
        if (bHideOther)
        {
            if (m_nShownPanelCount > 0)
            {
                for (int i = 0; i < m_nShownPanelCount; ++i)
                {
                    if (panelID != m_shownPanelIDArr[i])
                    {
                        HidePanelGameObject(m_shownPanelIDArr[i]);
                    }
                }
            }
        }

        ShowPanelGameObject(panelID, param);
        CheckBottomFrame();

        m_priorPanelID = panelID;
        m_priorPanelParam = param;
        m_morePriorPanelID = m_priorPanelID;
        m_morePriorPanelParam = m_priorPanelParam;
    }
コード例 #15
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 设置是否使用底板
 /// 这个主要是用来设置不用底板的
 /// </summary>
 /// <param name="panelID">面板ID</param>
 /// <param name="bUseMainPanel">是否使用底板</param>
 public void SetUseMainPanel(EUIPanelID panelID, bool bUseMainPanel)
 {
     m_bUseMainPanelArr[(int)panelID] = bUseMainPanel;
 }
コード例 #16
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 检查底板是否关闭
 /// </summary>
 private void CheckBottomFrame()
 {
     if (m_nShownPanelCount > 0)
     {
         bool bActive = false;
         for (int i = 0; i < m_nShownPanelCount; ++i)
         {
             if (true == m_bUseMainPanelArr[(int)m_shownPanelIDArr[i]])
             {
                 bActive = true;
                 break;
             }
         }
         if (m_mainPanelGameObj.activeSelf != bActive)
         {
             m_mainPanelGameObj.SetActive(bActive);
         }
     }
     else
     {
         m_priorPanelID = EUIPanelID.Null;
         m_priorPanelParam = null;
         m_morePriorPanelID = EUIPanelID.Null;
         m_morePriorPanelParam = null;
         m_mainPanelGameObj.SetActive(false);
     }
 }
コード例 #17
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 关闭所有面板
 /// </summary>
 /// <param name="bOnlyPanelWithMainPanel"></param>
 public void HideAll(bool bOnlyPanelWithMainPanel)
 {
     for (int nIndex = 0; nIndex < m_nShownPanelCount; ++nIndex)
     {
             for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
             {
                 if (m_panelsList_DynamicLoading[i].panelID == m_shownPanelIDArr[nIndex])
                 {
                     m_panelsList_DynamicLoading[i].panelObj.SendMessage("DestroyUIData");
                     m_panelsList_DynamicLoading[i].panelObj.SetActive(false);
                     if (OnClosePanel != null)
                     {
                         OnClosePanel((int)m_shownPanelIDArr[nIndex]);
                     }
                 }
             }
     }
     m_nShownPanelCount = 0;
     m_priorPanelID = EUIPanelID.Null;
     m_priorPanelParam = null;
     m_morePriorPanelID = EUIPanelID.Null;
     m_morePriorPanelParam = null;
     m_mainPanelGameObj.SetActive(false);
 }
コード例 #18
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 各种初始化
    /// </summary>
    void Awake()
    {
        m_instance = this;

        m_panelsList_DynamicLoading = new List<StruUncommonPrefab>();
        //时间间隔,用来判断动态加载的面板是否可以销毁
        m_nTimeInterval = 0;
        //倒计时总数,600秒
        m_nSeconds = 600;
        m_nShownPanelCount = 0;
        m_priorPanelID = EUIPanelID.Null;
        m_priorPanelParam = null;
        m_morePriorPanelID = EUIPanelID.Null;
        m_morePriorPanelParam = null;
        m_shownPanelIDArr = new EUIPanelID[10];
        m_bUseMainPanelArr = new bool[(int)EUIPanelID.AllPanelsEnd];

        m_eventMgrScript = new EventMgr();

        InitCommonPanels();

        for (int i = 0; i < m_bUseMainPanelArr.Length; ++i)
        {
            m_bUseMainPanelArr[i] = true;
        }
        m_hintObj = Resources.Load("Prefabs/Tooltip") as GameObject;
    }
コード例 #19
0
 static void Test_02(EUIPanelID id)
 {
     Logger.Log("test_enum.UnitTest_02");
 }
コード例 #20
0
ファイル: EventMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 注销事件
 /// Controller.Instance.Unregister();
 /// </summary>
 /// <param name="panelID">面板ID</param>
 public void UnRegisterEvent(EUIPanelID panelID)
 { 
 }
コード例 #21
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 隐藏面板
 /// </summary>
 /// <param name="panelID">面板ID</param>
 public void HidePanel(EUIPanelID panelID,int nType = 0)
 {
     if (nType == 0)
     {
         HidePanelGameObject(panelID);
     }
     else if(nType == 1)
     {
         HidePanelGameObject(panelID);
         ShowPanelGameObject(m_priorPanelID,m_priorPanelParam);
     }
     CheckBottomFrame();
     m_morePriorPanelID = EUIPanelID.Null;
     m_morePriorPanelParam = null;
     m_priorPanelID = m_morePriorPanelID;
     m_priorPanelParam = m_morePriorPanelParam;
 }
コード例 #22
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 设置动态加载的面板
    /// [外部调用]
    /// </summary>
    /// <param name="panelID">面板ID</param>
    private void SetPanel_DynamicLoading(EUIPanelID panelID)
    {
        //初始化一个结构体
        StruUncommonPrefab tmpUncommonObj = new StruUncommonPrefab();
        //将结构体存放到列表中
        m_panelsList_DynamicLoading.Add(tmpUncommonObj);
        //主要就是加个ID,GameObject和一个倒计时时间
        //并且对GameObject进行一些设置
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelID = panelID;
        //给需要长时间保持的面板,或者不通过UIMgr显示的面板一个足够长的时间
        if (panelID == EUIPanelID.HelpDesPanel || panelID == EUIPanelID.HelpLeaguePanel)
        {
            m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].countDownTimer = 999999;
        }
        else
        {
            //否则就十分钟一次~
            m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].countDownTimer = m_nSeconds;
        }
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj = GameObject.Instantiate(Resources.Load("Panels/" + panelID + "/Panel")) as GameObject;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.name = panelID.ToString();
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.parent = m_targetTopNode.transform;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localScale = Vector3.one;
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localPosition = new Vector3(0, 0, m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.transform.localPosition.z);

        //简单的初始化
        PanelScript tmpScript = m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.GetComponent<PanelScript>();
        tmpScript.AppInit();
        m_panelsList_DynamicLoading[m_panelsList_DynamicLoading.Count - 1].panelObj.SetActive(true);
        //注册这个面板的事件
        m_eventMgrScript.RegisterEvent(panelID);
    }
コード例 #23
0
 /// <summary>
 /// 设置是否使用底板
 /// 这个主要是用来设置不用底板的
 /// </summary>
 /// <param name="panelID">面板ID</param>
 /// <param name="bUseMainPanel">是否使用底板</param>
 public void SetUseMainPanel(EUIPanelID panelID, bool bUseMainPanel)
 {
     m_bUseMainPanelArr[(int)panelID] = bUseMainPanel;
 }
コード例 #24
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
    /// <summary>
    /// 关闭单个面板
    /// </summary>
    /// <param name="panelID">面板ID</param>
    private void HidePanelGameObject(EUIPanelID panelID)
    {
        for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
        {
            if (m_panelsList_DynamicLoading[i].panelID == panelID && m_panelsList_DynamicLoading[i].panelObj != null && m_panelsList_DynamicLoading[i].panelObj.activeSelf)
            {
                m_panelsList_DynamicLoading[i].panelObj.SendMessage("DestroyUIData");
                m_panelsList_DynamicLoading[i].panelObj.SetActive(false);
                for (int index = 0; i < m_nShownPanelCount; ++index)
                {
                    if (m_shownPanelIDArr[index] == panelID)
                    {
                        m_shownPanelIDArr[index] = m_shownPanelIDArr[m_nShownPanelCount - 1];
                        m_shownPanelIDArr[m_nShownPanelCount - 1] = EUIPanelID.CommonPanelsEnd;
                    }
                }
                --m_nShownPanelCount;
                if (m_nShownPanelCount < 0)
                {
                    CorrectShowPanelCount();
                }

                if (OnClosePanel != null)
                {
                    OnClosePanel((int)panelID);
                }
            }
        }
    }
コード例 #25
0
ファイル: test_enum.cs プロジェクト: FreshBirdZhe/LSharp
 static void Test_02(EUIPanelID id)
 {
     Logger.Log("test_enum.UnitTest_02");
 }
コード例 #26
0
ファイル: UIMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 判断面板是否已经打开
 /// </summary>
 /// <param name="panelID"></param>
 /// <returns></returns>
 public bool IsPanelsShown(EUIPanelID panelID)
 {
     for (int i = 0; i < m_panelsList_DynamicLoading.Count; ++i)
     {
         if (m_panelsList_DynamicLoading[i].panelID == panelID && m_panelsList_DynamicLoading[i].panelObj.activeSelf)
         {
             return true;
         }
     }
     return false;
 }
コード例 #27
0
ファイル: EventMgr.cs プロジェクト: ss5214423/A_God_Mode_Game
 /// <summary>
 /// 注销事件
 /// Controller.Instance.Unregister();
 /// </summary>
 /// <param name="panelID">面板ID</param>
 public void UnRegisterEvent(EUIPanelID panelID)
 {
 }