/// <summary> /// 设置界面层级 /// </summary> /// <param name="baseUI"></param> /// <param name="Node"></param> public static EUINode SetUILayer(EUINode node) { //if (Mgr.UI.GetUI<War.WarUI>() != null) //{ // return EUINode.UIWar; //} return(node); }
public Transform GetUINode(EUINode node) { return(_GetUINode(node.ToString())); }
/// <summary> /// 获取当前在Node下的界面个数 /// </summary> /// <returns></returns> public int GetNodeNum(EUINode val) { int num = _uiList.Values.Count(s => s.UINode == val); return(num); }