コード例 #1
0
ファイル: EShowModeWrap.cs プロジェクト: Liangzg/GEX_1.X
    static int IntToEnum(IntPtr L)
    {
        int       arg0 = (int)LuaDLL.lua_tonumber(L, 1);
        EShowMode o    = (EShowMode)arg0;

        ToLua.Push(L, o);
        return(1);
    }
コード例 #2
0
 /// <summary>
 /// 设置固定界面的属性
 /// </summary>
 /// <param name="order"></param>
 /// <param name="mode"></param>
 /// <param name="collider"></param>
 public void SetFixPage(int order, EShowMode mode, ECollider collider)
 {
     context          = new PageContext();
     context.pageType = EPageType.Fixed;
     context.order    = order;
     context.showMode = mode;
     context.collider = collider;
 }
コード例 #3
0
 static int SetPage(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 4);
         UIPage    obj  = (UIPage)ToLua.CheckObject(L, 1, typeof(UIPage));
         EPageType arg0 = (EPageType)ToLua.CheckObject(L, 2, typeof(EPageType));
         EShowMode arg1 = (EShowMode)ToLua.CheckObject(L, 3, typeof(EShowMode));
         ECollider arg2 = (ECollider)ToLua.CheckObject(L, 4, typeof(ECollider));
         obj.SetPage(arg0, arg1, arg2);
         return(0);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #4
0
ファイル: Program.cs プロジェクト: kyroskoh/SLOBS-RC-CONSOLE
        static void Main(string[] args)
        {
#if DEBUG
            // Debugging arguments
            args = new string[] { "debug" };
#endif
            // Cancel if no function is given
            if (args.Length == 0)
            {
                Console.Write("No function given. Use -h or help for available functions and usage and make sure Streamlabs OBS is running.");
                return;
            }

            // Read config from IP file
            string address = null;
            try
            {
                var       exeloc = Path.GetDirectoryName(System.Reflection.Assembly.GetExecutingAssembly().CodeBase);
                XDocument xml    = XDocument.Load(Path.Combine(exeloc, "config.xml"));
                var       q      = xml.Root.Descendants("ipaddress");
                foreach (string ip in q)
                {
                    address = ip;
                }
            }
            catch (Exception e)
            {
                address = "127.0.0.1";
                Console.Write(e);
            }

            // Control result
            ControlStatus result;

            // Connect to SLOBS
            var connection = new SLOBSConnection(address);
            var status     = connection.Connect();
            if (!status.Status)
            {
                Console.WriteLine(status.Message);
                return;
            }

            // function
            switch (args[0].ToLower())
            {
                #region Help

            case "-h":
            case "help":
                Console.WriteLine("STREAMLABS OBS CONTROL BRIDGE APPLICATION.");
                Console.WriteLine();
                Console.WriteLine("function\t\t\t[argument...]");
                Console.WriteLine("---------------------------------------------");
                Console.WriteLine("change_scene\t\t\tscene_name [delay]");
                Console.WriteLine("swap_scenes\t\t\tscene_name delay [scene_name]");
                Console.WriteLine();
                Console.WriteLine("visibility_source_active\tsource_name [on|off]");
                Console.WriteLine("tvisibility_source_active\tsource_name delay [on|onoff|off|offon]");
                Console.WriteLine();
                Console.WriteLine("visibility_source_scene\t\tsource_name scene_name [on|off]");
                Console.WriteLine("tvisibility_source_scene\tsource_name scene_name delay [on|onoff|off|offon]");
                Console.WriteLine();
                Console.WriteLine("visibility_folder_active\tfolder_name [on|off]");
                Console.WriteLine("tvisibility_folder_active\tfolder_name delay [on|onoff|off|offon]");
                Console.WriteLine();
                Console.WriteLine("visibility_folder_scene\t\tfolder_name scene_name [on|off]");
                Console.WriteLine("tvisibility_folder_scene\tfolder_name scene_name delay [on|onoff|off|offon]");
                Console.WriteLine();
                Console.WriteLine("start_streaming");
                Console.WriteLine("stop_streaming");
                Console.WriteLine();
                Console.WriteLine("start_recording");
                Console.WriteLine("stop_recording");
                Console.WriteLine();
                Console.WriteLine("start_replaybuffer");
                Console.WriteLine("stop_replaybuffer");
                Console.WriteLine("save_replaybuffer");
                Console.WriteLine("save_replaybuffer_swap\t\tscene_name [duration-offset]");
                Console.WriteLine();
                Console.WriteLine();
                break;

                #endregion

                #region Scenes

            /* change_scene scene_name [delay] */
            case "change_scene":
                if (args.Length >= 2)
                {
                    // Set delay
                    int delay = 0;
                    if (args.Length >= 3)
                    {
                        if (!int.TryParse(args[2], out delay))
                        {
                            Console.Write("Warning: Delay for function change_scene is not a valid number, defaulting to 0 seconds.");
                        }
                    }

                    // Swap to scene
                    result = Control.ChangeToScene(connection, args[1], delay);
                    if (!result.Success)
                    {
                        Console.WriteLine($"Error: {result.Message} for function change_scene.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function change_scene.");
                }
                break;

            /* swap_scenes scene_name delay [scene_name] */
            case "swap_scenes":
                if (args.Length >= 3)
                {
                    // Set delay
                    if (!int.TryParse(args[2], out int delay))
                    {
                        Console.Write("Warning: Delay for function swap_scenes is not a valid number, defaulting to 5 seconds.");
                        delay = 5;
                    }

                    // Set return scene if given
                    string returnscene = (args.Length >= 4) ? args[3] : null;

                    // Swap scene
                    result = Control.SwapScenes(connection, args[1], delay, returnscene);
                    if (!result.Success)
                    {
                        Console.WriteLine($"Error: {result.Message} for function swap_scenes.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for swap_scenes.");
                }
                break;

                #endregion

                #region Visibility Item Active

            /* visibility_source_active source_name [on|off] */
            case "visibility_source_active":
                if (args.Length >= 2)
                {
                    // Set visibility mode
                    EShowMode mode = EShowMode.ON;
                    if (args.Length >= 3)
                    {
                        switch (args[2].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function visibility_source_active not correct, use `on`, or `off`, defaulting to on.");
                            break;
                        }
                    }

                    // Set scene item visibility
                    result = Control.VisibilitySceneItem(connection, args[1], mode, 0);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function visibility_source_active.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function visibility_source_active.");
                }
                break;

            /* tvisibility_source_active source_name delay [on|onoff|off|offon] */
            case "tvisibility_source_active":
                if (args.Length >= 3)
                {
                    // Set delay
                    if (!int.TryParse(args[2], out int delay))
                    {
                        Console.Write("Warning: Delay for function tvisibility_source_active is not a valid number, defaulting to 5 seconds.");
                        delay = 5;
                    }

                    // Set visibility mode
                    EShowMode mode = EShowMode.ONOFF;
                    if (args.Length >= 4)
                    {
                        switch (args[3].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        case "onoff":
                            mode = EShowMode.ONOFF;
                            break;

                        case "offon":
                            mode = EShowMode.OFFON;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function tvisibility_source_active not correct, use `onoff`, `offon`, `on`, or `off`, defaulting to onoff.");
                            break;
                        }
                    }

                    // Set scene item visibility
                    result = Control.VisibilitySceneItem(connection, args[1], mode, delay);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function tvisibility_source_active");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function tvisibility_source_active.");
                }
                break;

                #endregion

                #region Visibility Item Scene

            /* visibility_source_scene source_name scene_name [on|off] */
            case "visibility_source_scene":
                if (args.Length >= 3)
                {
                    // Set visibility mode
                    EShowMode mode = EShowMode.ON;
                    if (args.Length >= 4)
                    {
                        switch (args[3].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function visibility_source_scene not correct, use `on` or `off`, defaulting to on.");
                            break;
                        }
                    }

                    // Set scene item visibility
                    result = Control.VisibilitySceneItem(connection, args[1], mode, 0, args[2]);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function visibility_source_scene.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function visibility_source_scene.");
                }
                break;

            /* tvisibility_source_scene source_name scene_name delay [on|onoff|off|offon] */
            case "tvisibility_source_scene":
                if (args.Length >= 4)
                {
                    // Set delay
                    if (!int.TryParse(args[3], out int delay))
                    {
                        Console.Write("Warning: Delay for function tvisibility_source_scene is not valid, defaulting to 5 seconds.");
                        delay = 5;
                    }

                    // Set visibility mode
                    EShowMode mode = EShowMode.ONOFF;
                    if (args.Length >= 5)
                    {
                        switch (args[4].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        case "onoff":
                            mode = EShowMode.ONOFF;
                            break;

                        case "offon":
                            mode = EShowMode.OFFON;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function tvisibility_source_scene not correct, use `onoff`, `offon`, `on`, or `off`, defaulting to onoff.");
                            break;
                        }
                    }

                    // Set scene item visibility
                    result = Control.VisibilitySceneItem(connection, args[1], mode, delay, args[2]);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function tvisibility_source_scene.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function tvisibility_source_scene.");
                }
                break;

                #endregion

                #region Visibility Folders Active

            /* visibility_folder_active folder_name [on|off] */
            case "visibility_folder_active":
                if (args.Length >= 2)
                {
                    // Set visibility mode
                    EShowMode mode = EShowMode.ON;
                    if (args.Length >= 3)
                    {
                        switch (args[2].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        default:
                            Console.Write("Warning: Show argument for visibility_folder_active not correct, use `on`, or `off`, defaulting to on.");
                            break;
                        }
                    }

                    // Set scene folder visibility
                    result = Control.VisibilitySceneFolder(connection, args[1], mode, 0);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function visibility_folder_active.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function visibility_folder_active.");
                }
                break;

            /* tvisibility_folder_active folder_name delay [on|onoff|off|offon] */
            case "tvisibility_folder_active":
                if (args.Length >= 3)
                {
                    // Set delay
                    if (!int.TryParse(args[2], out int delay))
                    {
                        Console.Write("Warning: Delay for function tvisibility_folder_active is not valid, defaulting to 5 seconds.");
                        delay = 5;
                    }

                    // Set visibility mode
                    EShowMode mode = EShowMode.ONOFF;
                    if (args.Length >= 4)
                    {
                        switch (args[3].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        case "onoff":
                            mode = EShowMode.ONOFF;
                            break;

                        case "offon":
                            mode = EShowMode.OFFON;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function tvisibility_folder_active not correct, use `onoff`, `offon`, `on`, or `off`, defaulting to onoff.");
                            break;
                        }
                    }

                    // Set scene folder visibility
                    result = Control.VisibilitySceneFolder(connection, args[1], mode, delay);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function tvisibility_folder_active.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function tvisibility_folder_active.");
                }
                break;

                #endregion

                #region Visibility Folders Scene

            /* visibility_folder_scene folder_name scene_name [on|off] */
            case "visibility_folder_scene":
                if (args.Length >= 3)
                {
                    // Set visibility mode
                    EShowMode mode = EShowMode.ON;
                    if (args.Length >= 4)
                    {
                        switch (args[3].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function visibility_folder_scene not correct, use `on` or `off`, defaulting to on.");
                            break;
                        }
                    }

                    // Set scene folder visibility
                    result = Control.VisibilitySceneFolder(connection, args[1], mode, 0, args[2]);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function visibility_folder_scene.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function visibility_folder_scene.");
                }
                break;

            /* tvisibility_folder_scene folder_name scene_name delay [on|onoff|off|offon] */
            case "tvisibility_folder_scene":
                if (args.Length >= 4)
                {
                    // Set delay
                    if (!int.TryParse(args[3], out int delay))
                    {
                        Console.Write("Warning: Delay for function tvisibility_folder_scene is invalid, defaulting to 5 seconds.");
                        delay = 5;
                    }

                    // Set visibility mode
                    EShowMode mode = EShowMode.ONOFF;
                    if (args.Length >= 5)
                    {
                        switch (args[4].ToLower())
                        {
                        case "on":
                            mode = EShowMode.ON;
                            break;

                        case "off":
                            mode = EShowMode.OFF;
                            break;

                        case "onoff":
                            mode = EShowMode.ONOFF;
                            break;

                        case "offon":
                            mode = EShowMode.OFFON;
                            break;

                        default:
                            Console.Write("Warning: Show argument for function tvisibility_folder_scene not correct, use `onoff`, `offon`, `on`, or `off`, defaulting to onoff.");
                            break;
                        }
                    }

                    // Set scene folder visibility
                    result = Control.VisibilitySceneFolder(connection, args[1], mode, delay, args[2]);
                    if (!result.Success)
                    {
                        Console.Write($"Error: {result.Message} for function tvisibility_folder_scene.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function tvisibility_folder_scene.");
                }
                break;

                #endregion

                #region StreamlabsOBS States

            case "start_streaming":
                result = Control.StartStreaming(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function start_streaming.");
                }
                break;

            case "stop_streaming":
                result = Control.StopStreaming(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function stop_streaming.");
                }
                break;

            case "start_recording":
                result = Control.StartRecording(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function start_recording.");
                }
                break;

            case "stop_recording":
                result = Control.StopRecording(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function stop_recording.");
                }
                break;

            case "start_replaybuffer":
                result = Control.StartReplayBuffer(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function start_replaybuffer.");
                }
                break;

            case "stop_replaybuffer":
                result = Control.StopReplayBuffer(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function stop_replaybuffer.");
                }
                break;

            case "save_replaybuffer":
                result = Control.SaveReplayBuffer(connection);
                if (!result.Success)
                {
                    Console.WriteLine($"Error: {result.Message} for function save_replaybuffer.");
                }
                break;

            /* save_replaybuffer_swap scene_name [duration-offset] */
            case "save_replaybuffer_swap":
                if (args.Length >= 2)
                {
                    int offset = 3;
                    if (args.Length >= 3)
                    {
                        // Set duration-offset
                        if (!int.TryParse(args[2], out offset))
                        {
                            Console.Write("Warning: Duration-offset for function save_replaybuffer_swap is not a valid number, defaulting to 3 seconds.");
                        }
                    }

                    // Save replay and swap to given replay scene
                    result = Control.SaveReplayBufferSwapScenes(connection, args[1], offset);
                    if (!result.Success)
                    {
                        Console.WriteLine($"Error: {result.Message} for function save_replaybuffer_swap.");
                    }
                }
                else
                {
                    Console.Write("Error: Insufficient arguments supplied for function save_replaybuffer_swap.");
                }
                break;

                #endregion

                #region Debug

#if DEBUG
            case "debug":

                break;
#endif

                #endregion

            default:
                Console.Write("Error: Function does not exist.");
                break;
            }

            // Close connection to SLOBS
            connection.Close();
        }
コード例 #5
0
        /// <summary>
        /// Set the visibility of a folder in a targeted scene or current active scene if not given.
        /// </summary>
        /// <param name="con">IConnection connection to Streamlabs OBS.</param>
        /// <param name="folder">Targeted folder to set the visibility on.</param>
        /// <param name="mode">Visibility mode with delay between or before.</param>
        /// <param name="delay">Delay in miliseconds of the visibility mode.</param>
        /// <param name="scene">Scene name to find the targeted folder in.</param>
        /// <returns>ControlStatus success</returns>
        internal static ControlStatus VisibilitySceneFolder(IConnection con, string folder, EShowMode mode, int delay, string scene = null)
        {
            // Get targetd Scene or current active scene
            string sceneResourceId = null;

            if (scene == null)
            {
                // Get current Active scene resourceId
                sceneResourceId = new Request <SceneAPI>("activeScene", "ScenesService").GetResponse(con).Result.ResourceId;
            }
            else
            {
                // Get scenes in current active scene collection
                var scenes = new Request <List <SceneAPI> >("getScenes", "ScenesService").GetResponse(con);
                foreach (SceneAPI s in scenes.Result)
                {
                    // Found targeted scene
                    if (s.Name == scene)
                    {
                        sceneResourceId = s.ResourceId;
                        break;
                    }
                }

                // Targeted scene not found
                if (sceneResourceId == null)
                {
                    SendNotification(con, $"Scene '{scene}' not found.");
                    return(new ControlStatus
                    {
                        Success = false,
                        Message = $"Scene '{scene}' not found"
                    });
                }
            }

            // Get all sceneItemFolders from targeted scene
            var folders = new Request <List <SceneItemFolderAPI> >("getFolders", sceneResourceId).GetResponse(con);

            // Find targeted folder by name
            foreach (SceneItemFolderAPI f in folders.Result)
            {
                // Found targeted folder
                if (f.Name == folder)
                {
                    // Select everything in the targeted folder
                    var selection = new Request <Selection>("getSelection", f.ResourceId).GetResponse(con).Result;

                    // Set visibility of the selected items
                    switch (mode)
                    {
                    /* TODO: return is not bool due to a bug in SLOBS external API */
                    case EShowMode.OFFON:
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { false }).GetResponse(con);
                        Thread.Sleep(delay * 1000);
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { true }).GetResponse(con);
                        break;

                    case EShowMode.ONOFF:
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { true }).GetResponse(con);
                        Thread.Sleep(delay * 1000);
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { false }).GetResponse(con);
                        break;

                    case EShowMode.OFF:
                        if (delay > 0)
                        {
                            Thread.Sleep(delay * 1000);
                        }
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { false }).GetResponse(con);
                        break;

                    case EShowMode.ON:
                        if (delay > 0)
                        {
                            Thread.Sleep(delay * 1000);
                        }
                        new Request <object>("setVisibility", selection.ResourceId, new object[] { true }).GetResponse(con);
                        break;
                    }

                    // Return success
                    return(new ControlStatus
                    {
                        Success = true
                    });
                }
            }

            // Targeted folder not found
            if (scene == null)
            {
                SendNotification(con, $"Folder '{folder}' not found in current scene.");
                return(new ControlStatus
                {
                    Success = false,
                    Message = $"Folder '{folder}' not found in current scene"
                });
            }
            else
            {
                SendNotification(con, $"Folder '{folder}' not found in scene '{scene}'.");
                return(new ControlStatus
                {
                    Success = false,
                    Message = $"Folder '{folder}' not found in scene '{scene}'"
                });
            }
        }
コード例 #6
0
        /// <summary>
        /// Set the visibility of an item (source) in a targeted scene or current active scene if not given.
        /// </summary>
        /// <param name="con">IConnection connection to Streamlabs OBS.</param>
        /// <param name="item">Targeted item (source) to set the visibility on.</param>
        /// <param name="mode">Visibility mode with delay between or before.</param>
        /// <param name="delay">Delay in seconds of the visibility mode.</param>
        /// <param name="scene">Scene name to find the targeted item (source) in.</param>
        /// <returns>ControlStatus success</returns>
        internal static ControlStatus VisibilitySceneItem(IConnection con, string item, EShowMode mode, int delay, string scene = null)
        {
            // Get targetd Scene or current active scene
            string sceneResourceId = null;

            if (scene == null)
            {
                // Get current Active scene resourceId
                sceneResourceId = new Request <SceneAPI>("activeScene", "ScenesService").GetResponse(con).Result.ResourceId;
            }
            else
            {
                // Get scenes in current active scene collection
                var scenes = new Request <List <SceneAPI> >("getScenes", "ScenesService").GetResponse(con);
                foreach (SceneAPI s in scenes.Result)
                {
                    // Found targeted scene
                    if (s.Name == scene)
                    {
                        sceneResourceId = s.ResourceId;
                        break;
                    }
                }

                // Targeted scene not found
                if (sceneResourceId == null)
                {
                    SendNotification(con, $"Scene '{scene}' not found.");
                    return(new ControlStatus
                    {
                        Success = false,
                        Message = $"Scene '{scene}' not found"
                    });
                }
            }

            // Get all sceneItems from targeted scene
            var items = new Request <List <SceneItemAPI> >("getItems", sceneResourceId).GetResponse(con);

            // Find targeted item by name
            // In items list instead using getSourcesByName and matching source id's
            foreach (SceneItemAPI i in items.Result)
            {
                // Found targeted item
                if (i.Name == item)
                {
                    // Set visibility of the item
                    switch (mode)
                    {
                    /* TODO: return is not bool due to a bug in SLOBS external API */
                    case EShowMode.OFFON:
                        new Request <object>("setVisibility", i.ResourceId, new object[] { false }).GetResponse(con);
                        Thread.Sleep(delay * 1000);
                        new Request <object>("setVisibility", i.ResourceId, new object[] { true }).GetResponse(con);
                        break;

                    case EShowMode.ONOFF:
                        new Request <object>("setVisibility", i.ResourceId, new object[] { true }).GetResponse(con);
                        Thread.Sleep(delay * 1000);
                        new Request <object>("setVisibility", i.ResourceId, new object[] { false }).GetResponse(con);
                        break;

                    case EShowMode.OFF:
                        if (delay > 0)
                        {
                            Thread.Sleep(delay * 1000);
                        }
                        new Request <object>("setVisibility", i.ResourceId, new object[] { false }).GetResponse(con);
                        break;

                    case EShowMode.ON:
                        if (delay > 0)
                        {
                            Thread.Sleep(delay * 1000);
                        }
                        new Request <object>("setVisibility", i.ResourceId, new object[] { true }).GetResponse(con);
                        break;
                    }

                    // Return success
                    return(new ControlStatus
                    {
                        Success = true
                    });
                }
            }

            // Targeted item not found
            if (scene == null)
            {
                SendNotification(con, $"Source '{item}' not found in current scene.");
                return(new ControlStatus
                {
                    Success = false,
                    Message = $"Source '{item}' not found in current scene"
                });
            }
            else
            {
                SendNotification(con, $"Source '{item}' not found in scene '{scene}'.");
                return(new ControlStatus
                {
                    Success = false,
                    Message = $"Source '{item}' not found in scene '{scene}'"
                });
            }
        }
コード例 #7
0
 /// <summary>
 /// 设置界面显示配置属性
 /// </summary>
 /// <param name="type">类型</param>
 /// <param name="mode">显示模式</param>
 /// <param name="collider">碰撞模式</param>
 public void SetPage(EPageType type, EShowMode mode, ECollider collider)
 {
     context.pageType = type;
     context.showMode = mode;
     context.collider = collider;
 }