public void InitEQS() { CurrentShape = Shape; m_Spacing = (nodeCheckRadius * 2) * GridSpacing; eqsNodes = new List <EQSNode>(); InitShape(); initialized = true; Vector3 pos = Vector3.zero; UpdateEQS(); beginEQS = true; }
// Start is called before the first frame update void Start() { CurrentShape = Shape; InitEQS(); }