private void Start() { cameraAnimator = GetComponent <Animator>(); playerMovement = GetComponentInParent <EPlayerMovement>(); isShaking = false; StartCoroutine(CheckIfPlayerIsMoving()); }
void FetchComponents() { playerBody = GetComponent <Transform>(); playerMovement = GetComponent <EPlayerMovement>(); characterController = GetComponent <CharacterController>(); characterAnimator = GetComponent <Animator>(); gameManager = GameObject.FindObjectOfType <GameManager>(); //playerCamera = Camera.main; pView = GetComponent <PhotonView>(); if (!pView.IsMine) { return; } playerUI.enabled = true; playerEnergy.enabled = true; playerCamera.gameObject.SetActive(true); }
void PlayerJumpedOnPad(EPlayerMovement playerMovement) { playerMovement.AddToVelocity(new Vector3(0, 50, 0)); }