public void cleartext() { EID.Clear(); EName.Clear(); EAge.Clear(); EPhone.Clear(); ECNIC.Clear(); EPass.Clear(); }
private void blit(RenderTargetIdentifier sourceId, RenderTargetIdentifier destinationId, EPass pass = EPass.Copy) { m_param.cb.SetGlobalTexture(s_mainTexId, sourceId); m_param.cb.SetRenderTarget(destinationId, RenderBufferLoadAction.DontCare, RenderBufferStoreAction.Store); m_param.cb.DrawMesh(s_fullScreenTriangle, Matrix4x4.identity, s_material, 0, (int)pass); }
public PassDataInfo(ESlot slot, ESemantic s, EPass pass) { Slot = slot; Semantic = s; Pass = pass; }
public PassDataInfo() { Slot = ESlot.None; Semantic = ESemantic.UnKnown; Pass = EPass.W; }