public ushort GetSameTypeCount(ENUM_OBJECT_NAME oBJECT_NAME) { return(sameTypeNum[oBJECT_NAME]); }
public ushort GetSameTypeCount(ENUM_OBJECT_NAME oBJECT_NAME) { return(mObjectSystem.GetSameTypeCount(oBJECT_NAME)); }
public ushort GetSameTypeForACountry(ushort countryID, ENUM_OBJECT_NAME buildType) { return(countryDict[countryID].GetSameTypeCount(buildType)); }
public ushort GetSameTypeForACountry(ushort countryID, ENUM_OBJECT_NAME buildType) { return(mObjectOperation.GetSameTypeForACountry(countryID, buildType)); }
private BaseMember GetCurrObjectScript(ENUM_OBJECT_NAME oBJECT_NAME) { switch (oBJECT_NAME) { case ENUM_OBJECT_NAME.Z_NENGSHI: break; case ENUM_OBJECT_NAME.Z_JINSHU: break; case ENUM_OBJECT_NAME.Z_ZHINENG: break; case ENUM_OBJECT_NAME.Z_XINENG: break; case ENUM_OBJECT_NAME.F_BUBING: return(cubeBuild.AddComponent <SoldierMem1100>()); case ENUM_OBJECT_NAME.F_TEZHONG: return(cubeBuild.AddComponent <SoldierMem1101>()); case ENUM_OBJECT_NAME.F_FANGKONG: break; case ENUM_OBJECT_NAME.F_NATASHA: break; case ENUM_OBJECT_NAME.F_GONGCHENG: break; case ENUM_OBJECT_NAME.F_YILIAO: break; case ENUM_OBJECT_NAME.F_GOU: break; case ENUM_OBJECT_NAME.F_FANJIA: break; case ENUM_OBJECT_NAME.F_CIBAO: break; case ENUM_OBJECT_NAME.C_ZHENCHA: break; case ENUM_OBJECT_NAME.C_ZHUANGJIA: break; case ENUM_OBJECT_NAME.C_TANKE: break; case ENUM_OBJECT_NAME.C_TIANQI: break; case ENUM_OBJECT_NAME.C_FANGKONG: break; case ENUM_OBJECT_NAME.C_HUOJIAN: break; case ENUM_OBJECT_NAME.C_JIHUANG: break; case ENUM_OBJECT_NAME.C_HEDAN: break; case ENUM_OBJECT_NAME.A_ZHENCHA: break; case ENUM_OBJECT_NAME.A_ZHISHENG: break; case ENUM_OBJECT_NAME.A_ZHANDOU: break; case ENUM_OBJECT_NAME.A_YUNSHU: break; case ENUM_OBJECT_NAME.A_YUJING: break; case ENUM_OBJECT_NAME.W_KUAITING: break; case ENUM_OBJECT_NAME.W_ZAIJU: break; case ENUM_OBJECT_NAME.W_YUNSHU: break; case ENUM_OBJECT_NAME.W_ZHANJIAN: break; case ENUM_OBJECT_NAME.W_HANGMU: break; case ENUM_OBJECT_NAME.W_QIANTING: break; case ENUM_OBJECT_NAME.B_DEMOS: return(cubeBuild.AddComponent <Build1500>()); case ENUM_OBJECT_NAME.B_POWER: break; case ENUM_OBJECT_NAME.B_SOLDIER: return(cubeBuild.AddComponent <Build1502>()); case ENUM_OBJECT_NAME.B_ZHANZHENG: return(cubeBuild.AddComponent <Build1503>()); case ENUM_OBJECT_NAME.B_WATER: return(cubeBuild.AddComponent <Build1504>()); case ENUM_OBJECT_NAME.B_AIR: return(cubeBuild.AddComponent <Build1505>()); case ENUM_OBJECT_NAME.B_ZHIHUI: break; case ENUM_OBJECT_NAME.B_SCHOOL: break; case ENUM_OBJECT_NAME.B_KEXUE: break; case ENUM_OBJECT_NAME.B_ZHENFU: break; case ENUM_OBJECT_NAME.B_JINGWEI: break; case ENUM_OBJECT_NAME.B_MAOYI: break; case ENUM_OBJECT_NAME.B_YULE: break; case ENUM_OBJECT_NAME.B_TEZHONG: break; case ENUM_OBJECT_NAME.B_WEIQIANG: break; case ENUM_OBJECT_NAME.B_SHAOJIE: break; case ENUM_OBJECT_NAME.B_DIAOBAO: break; case ENUM_OBJECT_NAME.B_DIAOBAOG: break; case ENUM_OBJECT_NAME.B_TIBA: break; default: return(null); } return(null); }