public void GiveBuff(ENEMY_BUFF buffnum, float rate, float time) { Debug.Log("A"); switch (buffnum) { case ENEMY_BUFF.SNARE: { StartCoroutine(BuffPauseAI(time)); break; } case ENEMY_BUFF.STUN: { StartCoroutine(BuffPauseAura(time)); StartCoroutine(BuffPauseAI(time)); break; } } }
public void GiveBuff(ENEMY_BUFF buffnum, float rate, float time) { }