protected override bool OnMouseDown(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseDown(button); if (button == EMouseButtons.Left) { if (GetPositionByCursor(out startPosition)) pathTest = true; } if (button == EMouseButtons.Right) { MapObject mapObject = GetMapObjectByCursor(); if (mapObject != null) { UnitAttack(mapObject); } else { Vec3 position; if (GetPositionByCursor(out position)) UnitMove(position); } } return base.OnMouseDown(button); }
protected override bool OnMouseDown( EMouseButtons button ) { if( button == EMouseButtons.Left ) ToggleEntity(); return base.OnMouseDown( button ); }
protected override bool OnMouseUp(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseUp(button); return base.OnMouseUp(button); }
protected override bool OnMouseDown( EMouseButtons button ) { if( button == EMouseButtons.Left || button == EMouseButtons.Right ) { Destroy( true ); return true; } return base.OnMouseDown( button ); }
protected override bool OnMouseDown( EMouseButtons button ) { if( button == EMouseButtons.Left ) { if( GetPositionByCursor( out startPosition ) ) pathTest = true; } return base.OnMouseDown( button ); }
protected override bool OnMouseDown(EMouseButtons button) { //If you click out side the inventory box, and have selected an item, drop that item if (GetPlayerUnit().Inventory.CurrentHoldItem != String.Empty) { Vec2i windowSize = EngineApp.Instance.VideoMode.Size; float ix = hudControl.Controls["Inventory"].Position.Value.X * windowSize.X; float iy = hudControl.Controls["Inventory"].Position.Value.Y * windowSize.Y; float mx = MousePosition.X * windowSize.X; float my = MousePosition.Y * windowSize.Y; float iw = hudControl.Controls["Inventory"].Size.Value.X; float ih = hudControl.Controls["Inventory"].Size.Value.Y; if (!(ix < mx && mx < ix + iw && iy < my && my < iy + ih)) { //Show item GetPlayerUnit().Inventory.dropItem(GetPlayerUnit(), hudControl); //Make selected icon to mouse ScreenControlManager.Instance.DefaultCursor = @"Cursors\default.png"; } } //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseDown(button); //currentAttachedGuiObject if (currentAttachedGuiObject != null) { currentAttachedGuiObject.ControlManager.DoMouseDown(button); return true; } //GameControlsManager if (EntitySystemWorld.Instance.Simulation) { if (GetRealCameraType() != CameraType.Free && !IsCutSceneEnabled()) { if (GameControlsManager.Instance.DoMouseDown(button)) return true; } } return base.OnMouseDown(button); }
public SystemKeyboardMouseValue(SystemKeyboardMouseValue source) { type = source.Type; key = source.Key; mouseButton = source.MouseButton; scrollDirection = source.scrollDirection; strength = source.strength; _parent = source.Parent; }
/// <summary> /// Sends the notice on pressing a mouse button. /// </summary> /// <param name="button">A value indicating which button was clicked.</param> /// <returns><b>true</b> if such system key is used; otherwise, <b>false</b>.</returns> public bool DoMouseDown(EMouseButtons button) { bool handled = false; GameControlsManager.SystemKeyboardMouseValue key; if (GameControlsManager.Instance.IsAlreadyBinded(button, out key)) { if (GameControlsEvent != null) GameControlsEvent(new GameControlsKeyDownEventData(key.Parent.ControlKey, 1)); handled = true; } return handled; }
protected override bool OnMouseDown( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDown( button ); switch( button ) { case EMouseButtons.Left: { tryingToMovePiece = GetPieceByCursor(); if( tryingToMovePiece != null ) { if( EntitySystemWorld.Instance.IsServer() ) { //server GameNetworkServer server = GameNetworkServer.Instance; tryingToMovePiece.Server_MoveBegin( server.UserManagementService.ServerUser ); } else if( EntitySystemWorld.Instance.IsClientOnly() ) { //client tryingToMovePiece.Client_MoveTryToBegin(); } else { //single mode tryingToMovePiece.Single_MoveBegin(); } Vec2 cursorPosition; GetGameAreaCursorPosition( out cursorPosition ); tryingToMovePieceOffset = tryingToMovePiece.Position.ToVec2() - cursorPosition; return true; } } break; } return base.OnMouseDown( button ); }
public bool IsButtonDown(EMouseButtons mb) { return(IsMouseButtonState(mb, ButtonState.Pressed, mCurrentMouseState)); }
protected virtual bool OnMouseDoubleClick(Viewport viewport, EMouseButtons button) { return(false); }
protected override bool OnMouseUp( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseUp( button ); //currentAttachedGuiObject if( currentAttachedGuiObject != null ) currentAttachedGuiObject.ControlManager.DoMouseUp( button ); //GameControlsManager GameControlsManager.Instance.DoMouseUp( button ); return base.OnMouseUp( button ); }
public InputMessageMouseButtonUp(EMouseButtons button) : base(button) { }
protected virtual bool OnMouseUp(Viewport viewport, EMouseButtons button) { return(false); }
protected InputMessageMouseButton(EMouseButtons button) { this.button = button; }
public InputMessageMouseDoubleClick(EMouseButtons button) : base(button) { }
public bool IsButtonUp(EMouseButtons mb) { return(IsMouseButtonState(mb, ButtonState.Released, mCurrentMouseState)); }
protected override bool OnMouseDown( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDown( button ); if( base.OnMouseDown( button ) ) return true; //free camera rotating if( FreeCameraEnabled ) { if( button == EMouseButtons.Right ) { freeCameraMouseRotating = true; freeCameraRotatingStartPos = EngineApp.Instance.MousePosition; } } return true; }
protected override bool OnMouseUp( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseUp( button ); //do tasks if( ( button == EMouseButtons.Right || button == EMouseButtons.Left ) && ( !FreeCameraMouseRotating || !EngineApp.Instance.MouseRelativeMode ) ) { bool pickingSuccess = false; Vec3 mouseMapPos = Vec3.Zero; Unit mouseOnObject = null; //pick on active area if( IsMouseInActiveArea() ) { //get pick information Ray ray = RendererWorld.Instance.DefaultCamera.GetCameraToViewportRay( EngineApp.Instance.MousePosition ); if( !float.IsNaN( ray.Direction.X ) ) { RayCastResult result = PhysicsWorld.Instance.RayCast( ray, (int)ContactGroup.CastOnlyContact ); if( result.Shape != null ) { pickingSuccess = true; mouseOnObject = MapSystemWorld.GetMapObjectByBody( result.Shape.Body ) as Unit; mouseMapPos = result.Position; } } } //pick on minimap if( minimapControl.GetScreenRectangle().IsContainsPoint( MousePosition ) ) { pickingSuccess = true; Vec2 pos = GetMapPositionByMouseOnMinimap(); mouseMapPos = new Vec3( pos.X, pos.Y, GridPathFindSystem.Instance.GetMotionMapHeight( pos ) ); } if( pickingSuccess ) { //do tasks if( TaskTargetChooseIndex != -1 ) { if( button == EMouseButtons.Left ) DoTaskTargetChooseTasks( mouseMapPos, mouseOnObject ); if( button == EMouseButtons.Right ) TaskTargetChooseIndex = -1; } else { if( button == EMouseButtons.Right ) DoRightClickTasks( mouseMapPos, mouseOnObject ); } } } //select mode if( selectMode && button == EMouseButtons.Left ) DoEndSelectMode(); //minimap mouse change camera position if( minimapChangeCameraPosition ) minimapChangeCameraPosition = false; return base.OnMouseUp( button ); }
protected override bool OnMouseDoubleClick( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDoubleClick( button ); //currentAttachedGuiObject if( currentAttachedGuiObject != null ) { currentAttachedGuiObject.ControlManager.DoMouseDoubleClick( button ); return true; } return base.OnMouseDoubleClick( button ); }
protected override bool OnMouseDown( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDown( button ); if( !FreeCameraEnabled && button == EMouseButtons.Left ) { if( IsCursorOverCatapult() ) { catapultFiring = true; catapultFiringMouseStartPosition = MousePosition; return true; } } if( button == EMouseButtons.Right ) { //remove all CatapultBullet List<Entity> list = new List<Entity>(); foreach( Entity entity in Map.Instance.Children ) { if( entity.Type.Name == "CatapultGame_CatapultBullet" ) list.Add( entity ); } foreach( Entity entity in list ) entity.SetForDeletion( true ); } return base.OnMouseDown( button ); }
protected override bool OnMouseUp(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseUp(button); //GameControlsManager GameControlsManager.Instance.DoMouseUp(button); return base.OnMouseUp(button); }
public virtual bool OnMouseDoubleClick(EMouseButtons button) { return(false); }
protected override bool OnMouseDown(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) { return(base.OnMouseDown(button)); } if (IsMouseInControlArea()) { if (button == EMouseButtons.Left) { if (hudControl.selectedUnit != null) { Dynamic curObj = GetObject(); RTSUnitAI intellect = hudControl.selectedUnit.Intellect as RTSUnitAI; switch (CursorState) { case State.Target: if (curObj != null) { CursorState = State.HUDDefault; intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Attack, curObj), false); } break; case State.Use: if (curObj as Unit == null) { //inventory item? intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Use, curObj), false); /* * //PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Loot); * intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Stop), false); * else if (curObj as VBItem != null) * intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.PickUp, curObj), false); * else * intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Stop), false); * //PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Interact); */ } break; case State.HUDDefault: if (curObj != null) { /*PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Interact); * RTSCharacter ch = curObj as RTSCharacter; * if (ch != null) * { * string msg = "{0} has {1} hit points and is armed with {2}"; * Log.Info(msg + ".", ch.GetName(), (int)ch.Life, ch.ActiveHeldItem.Type.Name); * } */ } break; case State.Walk: intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Move, MapPos()), false); //PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Move); break; default: if (curObj != null /*&& curObj != PlayerIntellect.Instance.ControlledObject*/) { VBCharacter tmpEnt = curObj as VBCharacter; if (tmpEnt != null) { intellect.DoTask(new RTSUnitAI.Task(RTSUnitAI.Task.Types.Talk, tmpEnt), false); /* * switch (tmpEnt.ConvType) * { * case RTSCharacter.ConversationType.BubbleChat: * tmpEnt.BubbleChat("I NEVER HAD MY ONE CHILD!"); * break; * case RTSCharacter.ConversationType.Conversation: * PlayerIntellect.Instance.SetTask(tmpEnt, PlayerIntellect.TaskType.Chat); * break; * * default: * break; * }*/ } } break; } } else { Dynamic obj = GetObject(); if (obj != null && obj as VBCharacter != null) { hudControl.selectedUnit = obj as VBCharacter; } } } else if (button == EMouseButtons.Right) { Dynamic obj = GetObject(); if (obj != null && cursorState > State.Walk) { hudControl.Controls.Add(new ObjectMenu(obj)); } else { ToggleCursor(); } } } return(base.OnMouseDown(button)); }
public bool WasButtonPressed(EMouseButtons mb) { return(IsButtonUp(mb) && IsMouseButtonState(mb, ButtonState.Pressed, mPreviousMouseState)); }
public SystemKeyboardMouseValue( EMouseButtons mouseButton ) { type = Types.MouseButton; this.mouseButton = mouseButton; }
protected override bool OnMouseUp(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) { return(base.OnMouseUp(button)); } //GameControlsManager GameControlsManager.Instance.DoMouseUp(button); if (IsMouseInControlArea() && button == EMouseButtons.Left) { Dynamic curObj = GetObject(); switch (CursorState) { case State.Target: if (curObj != null) { CursorState = State.HUDDefault; //PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.InteractWithItem); } break; case State.Use: if (curObj as Unit == null) { /* * if (curObj as InventoryObject != null) * PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Loot); * else if (curObj as Item != null) * PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Take); * else * PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Interact); * */ } break; case State.HUDDefault: if (curObj != null) { /*PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Interact); * RTSCharacter ch = curObj as RTSCharacter; * if (ch != null) * { * string msg = "{0} has {1} hit points and is armed with {2}"; * Log.Info(msg + ".", ch.GetName(), (int)ch.Life, ch.ActiveHeldItem.Type.Name); * } */ } break; case State.Walk: //PlayerIntellect.Instance.SetTask(curObj, PlayerIntellect.TaskType.Move); break; default: if (curObj != null && curObj != hudControl.selectedUnit) { VBCharacter tmpEnt = curObj as VBCharacter; if (tmpEnt != null) { /* * switch (tmpEnt.ConvType) * { * case RTSCharacter.ConversationType.BubbleChat: * tmpEnt.BubbleChat("I NEVER HAD MY ONE CHILD!"); * break; * case RTSCharacter.ConversationType.Conversation: * PlayerIntellect.Instance.SetTask(tmpEnt, PlayerIntellect.TaskType.Chat); * break; * * default: * break; * }*/ } } break; } } return(base.OnMouseUp(button)); }
private void List_ItemMouseDoubleClick(UIControl sender, EMouseButtons button, int index, ref bool handled) { ButtonLoad_Click(null); }
protected override void Viewport_MouseUp(Viewport viewport, EMouseButtons button, ref bool handled) { preview.PerformMouseUp(button, ref handled); }
/// <summary> /// Check if the Given Input is Binded. Return the currently binded control to the input /// </summary> public bool IsAlreadyBinded(EMouseButtons button, float strength, out SystemKeyboardMouseValue control) { control = null; foreach (GameControlItem item in Items) { if (item.BindedKeyboardMouseValues.Count <= 0) continue; foreach (SystemKeyboardMouseValue value in item.BindedKeyboardMouseValues) { if (value.Type == SystemKeyboardMouseValue.Types.MouseButton && value.MouseButton == button && value.Strength == strength) { control = value; return true; } } } return false; }
protected virtual void Viewport_MouseDoubleClick(Viewport viewport, EMouseButtons button, ref bool handled) { }
public SystemKeyboardMouseValue(EMouseButtons mouseButton, float strength) { type = Types.MouseButton; this.mouseButton = mouseButton; this.strength = strength; }
public SystemKeyboardMouseValue(EMouseButtons mouseButton) { type = Types.MouseButton; this.mouseButton = mouseButton; }
protected override bool OnMouseDown(EMouseButtons button) { if (demoMode) { Vec2 viewportSize = RendererWorld.Instance.DefaultViewport.DimensionsInPixels.Size.ToVec2(); Vec2 offset = 3.0f / viewportSize; if (Math.Abs(MousePosition.X - screenTextLastMousePosition.X) > offset.X || Math.Abs(MousePosition.Y - screenTextLastMousePosition.Y) > offset.Y) { lastTimeOfKeyDownOrMouseMove = EngineApp.Instance.Time; screenTextLastMousePosition = MousePosition; } } return base.OnMouseDown(button); }
public DefaultKeyboardMouseValueAttribute(EMouseButtons mouseButton) { value = new GameControlsManager.SystemKeyboardMouseValue(mouseButton); }
protected override bool OnMouseUp( EMouseButtons button ) { if( button == EMouseButtons.Left && pathTest ) pathTest = false; return base.OnMouseUp( button ); }
protected override bool OnMouseDown(Viewport viewport, EMouseButtons button) { if (button == EMouseButtons.Left) { bool overStartPoint = !heightStage && lastStartPointRectangle.HasValue && lastStartPointRectangle.Value.Contains(viewport.MousePosition); if (heightStage) { Finish(false); return(true); } else if (overStartPoint) { HeightStageStart(viewport); return(true); } else { var points = MeshGeometry.GetPoints(); if (!viewport.MouseRelativeMode) { if (points.Length >= 3) { var plane = MeshGeometry.GetPolygonPlaneByPoints(); var ray = viewport.CameraSettings.GetRayByScreenCoordinates(viewport.MousePosition); if (plane.Intersects(ray, out double scale)) { var position = ray.GetPointOnRay(scale); var point = MeshGeometry.CreateComponent <Component_MeshGeometry_PolygonBasedPolyhedron_Point>(enabled: false); point.Name = MeshGeometry.Components.GetUniqueName("Point", false, 1); point.Transform = new Transform(position, Quaternion.Identity); point.Enabled = true; return(true); } } else { if (CalculatePointPosition(viewport, out var position, out var collidedWith)) { var point = MeshGeometry.CreateComponent <Component_MeshGeometry_PolygonBasedPolyhedron_Point>(enabled: false); point.Name = MeshGeometry.Components.GetUniqueName("Point", false, 1); point.Transform = new Transform(position, Quaternion.Identity); point.Enabled = true; //detect Clockwise var points2 = MeshGeometry.GetPointPositions(); if (points2.Length == 3) { var normal = Plane.FromPoints(points2[0], points2[1], points2[2]).Normal; var d1 = (points2[0] - viewport.CameraSettings.Position).Length(); var d2 = ((points2[0] + normal) - viewport.CameraSettings.Position).Length(); if (d1 < d2) { MeshGeometry.Clockwise = true; } } return(true); } } } } } return(false); }
protected override bool OnMouseUp(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseUp(button); //currentAttachedGuiObject if (currentAttachedGuiObject != null) currentAttachedGuiObject.ControlManager.DoMouseUp(button); //Check and do item pick up action if(button == EMouseButtons.Right && ShiftKeyPressed ) { Ray lookRay = RendererWorld.Instance.DefaultCamera.GetCameraToViewportRay( new Vec2(.5f, .5f)); Vec3 lookFrom = lookRay.Origin; Vec3 lookDir = Vec3.Normalize(lookRay.Direction); //VHFOS How far an item can be pick up float distance = 20.0f; Unit playerUnit = GetPlayerUnit(); RayCastResult[] piercingResult = PhysicsWorld.Instance.RayCastPiercing( new Ray(lookFrom, lookDir * distance), (int)ContactGroup.CastOnlyContact); foreach (RayCastResult result in piercingResult) { MapObject obj = MapSystemWorld.GetMapObjectByBody(result.Shape.Body); if (obj != null) if (obj.Type != null) if (obj.Type.Name.ToString().EndsWith("Item")) { Item pickItem = obj as Item; if (playerUnit.Inventory.AddItem(pickItem)) { pickItem.Take(playerUnit as Unit); pickItem.Visible = false; pickItem.Position = new Vec3(0.0f, 0.0f, 10000.0f); } } } } //GameControlsManager GameControlsManager.Instance.DoMouseUp(button); return base.OnMouseUp(button); }
///////////////////////////////////////// protected virtual bool OnItemMouseDoubleClick(EMouseButtons button, int index) { return(false); }
protected override bool OnMouseUp( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseUp( button ); //free camera rotating if( button == EMouseButtons.Right && freeCameraMouseRotating ) { EngineApp.Instance.MouseRelativeMode = false; freeCameraMouseRotating = false; } return base.OnMouseUp( button ); }
//!!!! //public bool IsKeyLocked( EKeys key ) //{ // if( key != EKeys.Insert && key != EKeys.NumLock && key != EKeys.Capital && key != EKeys.Scroll ) // Log.Fatal( "Viewport: IsKeyLocked: Invalid key value. Next keys can be checked by this method: EKeys.Insert, EKeys.NumLock, EKeys.Capital, EKeys.Scroll." ); // return EngineApp.platform.IsKeyLocked( key ); //} public bool IsMouseButtonPressed(EMouseButtons button) { //lock( lockerKeysMouse ) return(mouseButtons[(int)button]); }
protected override bool OnMouseDown( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDown( button ); //currentAttachedGuiObject if( currentAttachedGuiObject != null ) { currentAttachedGuiObject.ControlManager.DoMouseDown( button ); return true; } //GameControlsManager if( EntitySystemWorld.Instance.Simulation ) { if( GetRealCameraType() != CameraType.Free && !IsCutSceneEnabled() ) { if( GameControlsManager.Instance.DoMouseDown( button ) ) return true; } } return base.OnMouseDown( button ); }
protected override bool OnMouseUp(EMouseButtons button) { SetShouldDetach(); return(base.OnMouseUp(button)); }
protected override bool OnMouseDoubleClick(EMouseButtons button) { if (controlManager != null && !IsScreenFadingOut()) if (controlManager.DoMouseDoubleClick(button)) return true; return base.OnMouseDoubleClick(button); }
static bool IsSupportedMouseButton(EMouseButtons button) { return(button == EMouseButtons.Left || button == EMouseButtons.Middle || button == EMouseButtons.Right); }
protected override bool OnMouseDown(EMouseButtons button) { //If atop openly any window to not process if (Controls.Count != 1) return base.OnMouseDown(button); //GameControlsManager if (EntitySystemWorld.Instance.Simulation) { if (!FreeCameraEnabled && !IsCutSceneEnabled()) { if (GameControlsManager.Instance.DoMouseDown(button)) return true; } } return base.OnMouseDown(button); }
internal void PerformMouseUp(EMouseButtons button, ref bool handled) { OnMouseUp(button, ref handled); }
protected override bool OnMouseUp( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseUp( button ); switch( button ) { case EMouseButtons.Left: if( tryingToMovePiece != null ) { UpdateShouldSendMovingPiecePositionToServer( true ); if( EntitySystemWorld.Instance.IsServer() || EntitySystemWorld.Instance.IsSingle() ) tryingToMovePiece.ServerOrSingle_MoveFinish(); else tryingToMovePiece.Client_MoveTryToFinish(); tryingToMovePiece = null; return true; } break; } return base.OnMouseUp( button ); }
protected virtual void OnMouseDoubleClick(EMouseButtons button, ref bool handled) { owner.PerformBaseViewportMouseDoubleClick(button, ref handled); }
protected override bool OnMouseDown( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseDown( button ); if( button == EMouseButtons.Left && IsMouseInActiveArea() && TaskTargetChooseIndex == -1 ) { selectMode = true; selectDraggedMouse = false; selectStartPos = EngineApp.Instance.MousePosition; return true; } //minimap mouse change camera position if( button == EMouseButtons.Left && taskTargetChooseIndex == -1 ) { if( minimapControl.GetScreenRectangle().IsContainsPoint( MousePosition ) ) { minimapChangeCameraPosition = true; cameraPosition = GetMapPositionByMouseOnMinimap(); return true; } } return base.OnMouseDown( button ); }
internal void PerformMouseDoubleClick(EMouseButtons button, ref bool handled) { OnMouseDoubleClick(button, ref handled); }
/// <summary> /// Sends the notice on releasing a mouse button. /// </summary> /// <param name="button">A value indicating which button was clicked.</param> /// <returns><b>true</b> if such system key is used; otherwise, <b>false</b>.</returns> public bool DoMouseUp( EMouseButtons button ) { bool handled = false; //!!!!!slowly foreach( GameControlItem item in items ) { //!!!!!need use binded values here foreach( SystemKeyboardMouseValue value in item.DefaultKeyboardMouseValues ) { if( value.Type == SystemKeyboardMouseValue.Types.MouseButton && value.MouseButton == button ) { if( GameControlsEvent != null ) GameControlsEvent( new GameControlsKeyUpEventData( item.ControlKey ) ); handled = true; } } } return handled; }
public void PerformBaseViewportMouseUp(EMouseButtons button, ref bool handled) { base.Viewport_MouseUp(Viewport, button, ref handled); }
public DefaultKeyboardMouseValueAttribute( EMouseButtons mouseButton ) { value = new GameControlsManager.SystemKeyboardMouseValue( mouseButton ); }
protected override void Viewport_MouseDoubleClick(Viewport viewport, EMouseButtons button, ref bool handled) { editor.PerformMouseDoubleClick(button, ref handled); }
protected override bool OnMouseUp( EMouseButtons button ) { //If atop openly any window to not process if( Controls.Count != 1 ) return base.OnMouseUp( button ); if( catapultFiring && button == EMouseButtons.Left ) { Fire(); catapultFiring = false; return true; } return base.OnMouseUp( button ); }
public bool WasMouseButtonPressed(EMouseButtons mb) { return(IsMouseButtonDown(mb) && IsMouseButtonState(mb, ButtonState.Released, mPreviousMouseState)); }