private EThinkingResult Idle() { if (this[0, 0].IsVisibleNow) { Behaviour = EMonsterBehaviour.ATACK_AVATAR; var info = World.TheWorld.BattleProcessor[this]; info.Agro[World.TheWorld.Avatar] = 1; } AddActToPool(new WaitAct()); return(EThinkingResult.NORMAL); }
private EThinkingResult Idle() { if(this[0,0].IsVisibleNow) { Behaviour=EMonsterBehaviour.ATACK_AVATAR; var info = World.TheWorld.BattleProcessor[this]; info.Agro[World.TheWorld.Avatar] = 1; } AddActToPool(new WaitAct()); return EThinkingResult.NORMAL; }