public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 870); W = new Spell(SpellSlot.W, 580); E = new Spell(SpellSlot.E, 950); R = new Spell(SpellSlot.R, 600); Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); drawMenu = Config.AddSubMenu("Drawings"); drawMenu.Add("noti", new CheckBox("Show notification & line")); drawMenu.Add("onlyRdy", new CheckBox("Draw only ready spells")); drawMenu.Add("qRange", new CheckBox("Q range", false)); drawMenu.Add("wRange", new CheckBox("W range", false)); drawMenu.Add("eRange", new CheckBox("E range", false)); drawMenu.Add("rRange", new CheckBox("R range", false)); drawMenu.Add("Qhelp", new CheckBox("Show Q helper")); QMenu = Config.AddSubMenu("Q Config"); QMenu.Add("autoQ", new CheckBox("Auto Q")); QMenu.Add("harrasQ", new CheckBox("Harass Q")); QMenu.Add("aimQ", new CheckBox("Auto aim Q missile")); WMenu = Config.AddSubMenu("W Config"); WMenu.Add("autoW", new CheckBox("Auto W")); WMenu.Add("harrasW", new CheckBox("Harass W")); EMenu = Config.AddSubMenu("E Config"); EMenu.Add("autoE", new CheckBox("Auto E")); EMenu.Add("harrasE", new CheckBox("Harras E")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName)); } EMenu.AddSeparator(); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName)); } RMenu = Config.AddSubMenu("R Config"); RMenu.Add("autoR", new CheckBox("R KS ")); RMenu.Add("autoR2", new CheckBox("auto R fight logic + aim Q")); harassMenu = Config.AddSubMenu("Harass"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("Farm"); FarmMenu.Add("farmQ", new CheckBox("Lane clear Q")); FarmMenu.Add("farmW", new CheckBox("Lane clear W", false)); FarmMenu.Add("Mana", new Slider("LaneClear Mana", 80)); FarmMenu.Add("LCminions", new Slider("LaneClear minimum minions", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("Jungle clear Q")); FarmMenu.Add("jungleW", new CheckBox("Jungle clear W")); Game.OnUpdate += Game_OnGameUpdate; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Drawing.OnDraw += Drawing_OnDraw; GameObject.OnCreate += SpellMissile_OnCreateOld; GameObject.OnDelete += Obj_SpellMissile_OnDelete; }
void LoadMenu () { Menu = MainMenu.AddMenu("Ezrealthetroll", "Ezrealthetroll"); Menu.AddGroupLabel("EzreaL the Troll!"); Menu.AddGroupLabel("Made by MeLoSenpai!"); Menu.AddGroupLabel("Version 1 Hf Gl and dont troll!"); ComboMenu = Menu.AddSubMenu("Combo Settings", "Combo"); ComboMenu.AddGroupLabel("Combo Settigns:"); ComboMenu.Add("Qlogic", new ComboBox("Mystic Shot Logic ", 0, "Normal", "After AA")); ComboMenu.Add("Wlogic", new ComboBox("Essence Flux Logic ", 0, "Normal", "After AA")); ComboMenu.AddLabel("R Settings:"); ComboMenu.Add("useRCombo", new CheckBox("Use Trueshot Barrage", false)); ComboMenu.Add("Rlogic", new ComboBox("Trueshot Barrage", 0, "EnemyHp", "HitCountEnemys")); ComboMenu.Add("Hp", new Slider("Use Trueshot Barrage if Enemy Health {0}(%)", 45, 0, 100)); ComboMenu.Add("Rcount", new Slider("If Trueshot Barrage Hit {0} Enemy ", 2, 1, 5)); ComboMenu.AddLabel("Use Trueshot Barrage Range Settigs For all Logic:"); ComboMenu.Add("useRRange", new Slider("Use Trueshot Barrage Max Range", 1800, 500, 2000)); ComboMenu.AddGroupLabel("Combo preferences:"); ComboMenu.Add("E", new CheckBox("Use Arcane Shift")); ComboMenu.Add("CCQ", new CheckBox("Auto Mystic Shot on Enemy CC")); ComboMenu.Add("CCW", new CheckBox("Auto Essence Flux on Enemy CC")); ComboMenu.Add("ForceR", new KeyBind("Force R On Target Selector", false, KeyBind.BindTypes.HoldActive, "H".ToCharArray()[0])); EMenu = Menu.AddSubMenu("Arcane Shift"); EMenu.AddGroupLabel("Arcane Shift Settings"); ESafe = EMenu.Add("Esafe", new CheckBox("Safe Point Check E")); EWall = EMenu.Add("Ewall", new CheckBox("Check Wall")); ECorrect = EMenu.Add("Ecorrect", new CheckBox("Allow Correct to better")); ERange = EMenu.Add("Erange", new Slider("Range eliminate {0}", 35, 0, 75)); EMenu.Add("label", new Label("The more value, the more easier for next a.a, the more dangerous, recommended 20~40")); EPath = EMenu.Add("Epath", new CheckBox("Anti Enemy Path")); EKite = EMenu.Add("Ekite", new CheckBox("Try to kite champ")); EGap = EMenu.Add("Etogap", new CheckBox("Use Arcane Shift to Gapclose taget")); EGrass = EMenu.Add("Egrass", new CheckBox("Try Arcane Shift to Grass")); EMenu.AddSeparator(); EMenu.AddGroupLabel("Arcane Shift Style Settings"); var EStyle = EMenu.Add("E", new ComboBox("Arcane Shift Logic", 1, "Don't use E", "Auto Adc Kappa", "CursorPos", "Cursor (Smart)")); EStyle.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs args) { switch (args.NewValue) { case 1: { ESafe.IsVisible = true; ESafe.CurrentValue = true; EWall.IsVisible = true; EWall.CurrentValue = true; ECorrect.IsVisible = true; ERange.IsVisible = true; EMenu["label"].IsVisible = true; EPath.CurrentValue = true; EPath.IsVisible = true; EKite.CurrentValue = true; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = false; } break; case 2: { ESafe.IsVisible = false; EWall.IsVisible = false; ECorrect.IsVisible = false; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = false; EGap.IsVisible = false; EGrass.IsVisible = false; } break; case 3: { ESafe.CurrentValue = true; EWall.CurrentValue = false; ECorrect.IsVisible = true; ECorrect.CurrentValue = true; ERange.IsVisible = false; EMenu["label"].IsVisible = false; EPath.IsVisible = false; EKite.IsVisible = true; EGap.IsVisible = true; EGrass.IsVisible = true; } break; } }; PredictionMenu = Menu.AddSubMenu("Prediction Settings", "Prediction"); PredictionMenu.AddGroupLabel("Prediction Settings:"); PredictionMenu.Add("Qpred", new Slider("Select Mystic Shot {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("Wpred", new Slider("Select Essence Flux {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.Add("rpred", new Slider("Select Trueshot Barrage {0}(%) Hitchance", 80, 0, 100)); PredictionMenu.AddLabel("Work Only For Normal Q/W And All R Logic"); PredictionMenu.AddLabel( "Higher % ->Higher chance of spell landing on target but takes more time to get casted"); PredictionMenu.AddLabel( "Lower % ->Faster casting but lower chance that the spell will land on your target. "); HarassMenu = Menu.AddSubMenu("Harass Settings", "Harass"); HarassMenu.AddGroupLabel("Harass Settings:"); HarassMenu.Add("useQHarass", new CheckBox("Use Mystic Shot")); HarassMenu.Add("useWHarass", new CheckBox("Use Essence Flux")); HarassMenu.Add("useWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); HarassMenu.AddLabel("AutoHarass Settings:"); HarassMenu.Add("autoQHarass", new CheckBox("Auto Mystic Shot for Harass", false)); HarassMenu.Add("autoWHarass", new CheckBox("Auto Essence Flux for Harass", false)); HarassMenu.Add("autoWHarassMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu = Menu.AddSubMenu("Lane Clear Settings", "FarmSettings"); JungleLaneMenu.AddGroupLabel("Lane Clear Settings:"); JungleLaneMenu.Add("useQFarm", new CheckBox("Use Mystic Shot Last Hit")); JungleLaneMenu.Add("useQManalane", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.Add("UseQUnkillableMinion", new CheckBox("Use Mystic Shot Unkillable Minion")); JungleLaneMenu.Add("Unkillablemana", new Slider("Min Mana {0}(%)", 70, 0, 100)); JungleLaneMenu.AddLabel("Jungle Clear Settings:"); JungleLaneMenu.Add("useQJungle", new CheckBox("Use Mystic Shot")); JungleLaneMenu.Add("useQMana", new Slider("Min Mana {0}(%)", 70, 0, 100)); FleEMenu = Menu.AddSubMenu("Flee Settings", "FleEMenu"); FleEMenu.Add("FleeE", new CheckBox("Use E")); KillsecureMenu = Menu.AddSubMenu("KillSecure Settings", "MiscSettings"); KillsecureMenu.AddLabel("KillSecure Settings:"); KillsecureMenu.Add("UseQks", new CheckBox("Use Mystic Shot ks")); KillsecureMenu.Add("UseWks", new CheckBox("Use Essence Flux ks")); KillsecureMenu.Add("UseRks", new CheckBox("Use Trueshot Barrage ks")); AutoPotHealMenu = Menu.AddSubMenu("Potion & HeaL", "Potion & HeaL"); AutoPotHealMenu.AddGroupLabel("Auto pot usage"); AutoPotHealMenu.Add("potion", new CheckBox("Use potions")); AutoPotHealMenu.Add("potionminHP", new Slider("Minimum Health {0}(%) to use potion", 40)); AutoPotHealMenu.Add("potionMinMP", new Slider("Minimum Mana {0}(%) to use potion", 20)); AutoPotHealMenu.AddLabel("AUto Heal Usage"); AutoPotHealMenu.Add("UseHeal", new CheckBox("Use Heal")); AutoPotHealMenu.Add("useHealHP", new Slider("Minimum Health {0}(%) to use Heal", 20)); ItemMenu = Menu.AddSubMenu("Item Settings", "ItemMenuettings"); ItemMenu.AddGroupLabel("Item Settings"); ItemMenu.Add("StackTear", new CheckBox("Auto stack tear in Base", true)); ItemMenu.AddLabel("Botrk settings"); ItemMenu.Add("useBOTRK", new CheckBox("Use BOTRK")); ItemMenu.Add("useBotrkMyHP", new Slider("My Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useBotrkEnemyHP", new Slider("Enemy Health {0}(%) ", 60, 1, 100)); ItemMenu.Add("useYoumu", new CheckBox("Use Youmu")); ItemMenu.AddLabel("QQs Settings"); ItemMenu.Add("useQSS", new CheckBox("Use QSS")); ItemMenu.Add("Qssmode", new ComboBox(" ", 0, "Auto", "Combo")); foreach (var debuff in DeBuffsList) { ItemMenu.Add(debuff.ToString(), new CheckBox(debuff.ToString())); } ItemMenu.Add("QssDelay", new Slider("Use QSS Delay(ms)", 250, 0, 1000)); SkinMenu = Menu.AddSubMenu("Skin Changer", "SkinChanger"); SkinMenu.Add("checkSkin", new CheckBox("Use Skin Changer")); SkinMenu.Add("skin.Id", new Slider("Skin", 1, 0, 9)); DrawMenu = Menu.AddSubMenu("Drawing Settings"); DrawMenu.Add("drawQ", new CheckBox("Draw Mystic Shot Range")); DrawMenu.Add("drawW", new CheckBox("Draw Essence Flux Range")); DrawMenu.Add("drawR", new CheckBox("Draw Trueshot Barrage Range")); DrawMenu.AddLabel("Recall Tracker"); DrawMenu.Add("draw.Recall", new CheckBox("Chat Print")); DrawMenu.AddLabel("Damage indicators"); DrawMenu.Add("healthbar", new CheckBox("Healthbar overlay")); DrawMenu.Add("percent", new CheckBox("Damage percent info")); DrawMenu.Add("howaa", new CheckBox("How Many AA")); DrawMenu.Add("Rkill", new CheckBox("Trueshot Barrage kill ")); }
private static void OnLoaded(EventArgs args) { if (Player.Instance.ChampionName != "Shen") { return; } Bootstrap.Init(null); Q = new Spell.Targeted(SpellSlot.Q, 475); W = new Spell.Active(SpellSlot.W); E = new Spell.Skillshot(SpellSlot.E, 600, SkillShotType.Linear, 250, 1600, 50); R = new Spell.Targeted(SpellSlot.R, 31000); if (HasSpell("summonerdot")) { Ignite = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerdot"), 600); } Exhaust = new Spell.Targeted(ObjectManager.Player.GetSpellSlotFromName("summonerexhaust"), 650); var FlashSlot = Shen.GetSpellSlotFromName("summonerflash"); Flash = new Spell.Skillshot(FlashSlot, 32767, SkillShotType.Linear); Randuin = new Item((int)ItemId.Randuins_Omen); AbilitySequence = new int[] { 1, 3, 2, 1, 1, 4, 1, 2, 1, 2, 4, 2, 2, 3, 3, 4, 3, 3 }; ShenMenu = MainMenu.AddMenu("BloodimirShen", "bloodimirshen"); ShenMenu.AddGroupLabel("Bloodimir Shen"); ShenMenu.AddSeparator(); ShenMenu.AddLabel("Bloodimir Shen v1.0.0.0"); ComboMenu = ShenMenu.AddSubMenu("Combo", "sbtw"); ComboMenu.AddGroupLabel("Combo Settings"); ComboMenu.AddSeparator(); ComboMenu.Add("usecomboq", new CheckBox("Use Q")); ComboMenu.Add("usecombow", new CheckBox("Use W")); ComboMenu.Add("usecomboe", new CheckBox("Use E")); ComboMenu.Add("useignite", new CheckBox("Use Ignite")); SkinMenu = ShenMenu.AddSubMenu("Skin Changer", "skin"); SkinMenu.AddGroupLabel("Choose the desired skin"); var skinchange = SkinMenu.Add("sID", new Slider("Skin", 5, 0, 6)); var sID = new[] { "Default", "Frozen", "Yellow Jacket", "Surgeon", "Blood Moon", "Warlord", "TPA" }; skinchange.DisplayName = sID[skinchange.CurrentValue]; skinchange.OnValueChange += delegate(ValueBase <int> sender, ValueBase <int> .ValueChangeArgs changeArgs) { sender.DisplayName = sID[changeArgs.NewValue]; }; EMenu = ShenMenu.AddSubMenu("Taunt", "etaunt"); EMenu.AddGroupLabel("E Settings"); EMenu.Add("eslider", new Slider("Minimum Enemy to Taunt", 1, 0, 5)); EMenu.Add("fleee", new CheckBox("Use E Flee")); EMenu.AddSeparator(); foreach (var obj in ObjectManager.Get <AIHeroClient>().Where(obj => obj.Team != Shen.Team)) { EMenu.Add("taunt" + obj.ChampionName.ToLower(), new CheckBox("Taunt " + obj.ChampionName)); } EMenu.Add("flashe", new KeyBind("Flash E", false, KeyBind.BindTypes.HoldActive, 'Y')); EMenu.Add("e", new KeyBind("E", false, KeyBind.BindTypes.HoldActive, 'E')); UltMenu = ShenMenu.AddSubMenu("ULT", "ultmenu"); UltMenu.AddGroupLabel("ULT"); UltMenu.AddSeparator(); UltMenu.Add("autoult", new CheckBox("Auto Ult on Key Press")); UltMenu.Add("rslider", new Slider("Health Percent for Ult", 20)); UltMenu.AddSeparator(); UltMenu.Add("ult", new KeyBind("ULT", false, KeyBind.BindTypes.HoldActive, 'R')); MiscMenu = ShenMenu.AddSubMenu("Misc", "misc"); MiscMenu.AddGroupLabel("Misc"); MiscMenu.AddSeparator(); MiscMenu.Add("ksq", new CheckBox("KS with Q")); MiscMenu.Add("LHQ", new CheckBox("Last Hit Q")); MiscMenu.Add("LCQ", new CheckBox("LaneClear Q")); MiscMenu.Add("int", new CheckBox("Interrupt Spells")); MiscMenu.AddSeparator(); MiscMenu.Add("support", new CheckBox("Support Mode", false)); MiscMenu.Add("useexhaust", new CheckBox("Use Exhaust")); MiscMenu.Add("randuin", new CheckBox("Use Randuin")); MiscMenu.Add("autow", new CheckBox("Auto W")); MiscMenu.AddSeparator(); MiscMenu.Add("WHPPercent", new Slider("Auto W HP %", 45)); MiscMenu.AddSeparator(); MiscMenu.Add("lvlup", new CheckBox("Auto Level Up Spells", false)); foreach (var source in ObjectManager.Get <AIHeroClient>().Where(a => a.IsEnemy)) { MiscMenu.Add(source.ChampionName + "exhaust", new CheckBox("Exhaust " + source.ChampionName, false)); } DrawMenu = ShenMenu.AddSubMenu("Drawings", "drawings"); DrawMenu.AddGroupLabel("Drawings"); DrawMenu.AddSeparator(); DrawMenu.Add("drawq", new CheckBox("Draw Q")); DrawMenu.Add("drawe", new CheckBox("Draw E")); DrawMenu.Add("drawfq", new CheckBox("Draw FlashQ")); Interrupter.OnInterruptableSpell += Interrupter_OnInterruptableSpell; Game.OnUpdate += OnUpdate; Drawing.OnDraw += OnDraw; Orbwalker.OnPreAttack += Orbwalker_OnPreAttack; Obj_AI_Base.OnProcessSpellCast += Auto_WOnProcessSpell; Core.DelayAction(FlashE, 60); }
public static void LoadOKTW() { Q = new Spell(SpellSlot.Q, 870); W = new Spell(SpellSlot.W, 580); E = new Spell(SpellSlot.E, 950); R = new Spell(SpellSlot.R, 600); Q.SetSkillshot(0.25f, 90, 1550, false, SkillshotType.SkillshotLine); E.SetSkillshot(0.25f, 60, 1550, true, SkillshotType.SkillshotLine); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); missileManager = new MissileReturn("AhriOrbMissile", "AhriOrbReturn", Q); drawMenu = Config.AddSubMenu("线圈"); drawMenu.Add("noti", new CheckBox("显示提示 & 线")); drawMenu.Add("onlyRdy", new CheckBox("只显示无冷却技能")); drawMenu.Add("qRange", new CheckBox("Q 范围", false)); drawMenu.Add("wRange", new CheckBox("W 范围", false)); drawMenu.Add("eRange", new CheckBox("E 范围", false)); drawMenu.Add("rRange", new CheckBox("R 范围", false)); drawMenu.Add("Qhelp", new CheckBox("显示 Q助手")); QMenu = Config.AddSubMenu("Q 设置"); QMenu.Add("autoQ", new CheckBox("自动 Q")); QMenu.Add("harrasQ", new CheckBox("骚扰 Q")); QMenu.Add("aimQ", new CheckBox("自动校准 Q 物体")); WMenu = Config.AddSubMenu("W 设置"); WMenu.Add("autoW", new CheckBox("自动 W")); WMenu.Add("harrasW", new CheckBox("骚扰 W")); EMenu = Config.AddSubMenu("E 设置"); EMenu.Add("autoE", new CheckBox("自动 E")); EMenu.Add("harrasE", new CheckBox("骚扰 E")); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Eon" + enemy.NetworkId, new CheckBox("E : " + enemy.ChampionName)); } EMenu.AddSeparator(); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { EMenu.Add("Egapcloser" + enemy.NetworkId, new CheckBox("Gapclose : " + enemy.ChampionName)); } RMenu = Config.AddSubMenu("R 设置"); RMenu.Add("autoR", new CheckBox("R 抢头 ")); RMenu.Add("autoR2", new CheckBox("自动 团战R逻辑 + Q 校准")); harassMenu = Config.AddSubMenu("骚扰"); foreach (var enemy in ObjectManager.Get <AIHeroClient>().Where(enemy => enemy.IsEnemy)) { harassMenu.Add("harras" + enemy.NetworkId, new CheckBox(enemy.ChampionName)); } FarmMenu = Config.AddSubMenu("农兵"); FarmMenu.Add("farmQ", new CheckBox("清线 Q")); FarmMenu.Add("farmW", new CheckBox("清线 W", false)); FarmMenu.Add("Mana", new Slider("清线蓝量", 80)); FarmMenu.Add("LCminions", new Slider("清线最低小兵数量", 2, 0, 10)); FarmMenu.Add("jungleQ", new CheckBox("清野 Q")); FarmMenu.Add("jungleW", new CheckBox("清野 W")); Game.OnUpdate += Game_OnGameUpdate; Interrupter2.OnInterruptableTarget += Interrupter2_OnInterruptableTarget; AntiGapcloser.OnEnemyGapcloser += AntiGapcloser_OnEnemyGapcloser; Drawing.OnDraw += Drawing_OnDraw; GameObject.OnCreate += SpellMissile_OnCreateOld; GameObject.OnDelete += Obj_SpellMissile_OnDelete; }