void OnEnable() { EM_EventMgr.StartListening("enable start button", ToggleStartButtonOn); EM_EventMgr.StartListening("disable start button", ToggleStartButtonOff); }
void OnEnable() { EM_EventMgr.StartListening("update players connected", UpdatePlayerActiveCount); }
void OnEnable() { EM_EventMgr.StartListening("get players", ActivateScenesGettingPlayers); EM_EventMgr.StartListening("update players connected", UpdateGamepadIconsInSceneS1); EM_EventMgr.StartListening("update players connected", UpdatePlayerIconsInSceneS1); }
void OnEnable() { //EM_EventMgr.StartListening("player confirm", PlayerConfirmFunction); //EM_EventMgr.StartListening("etc", EtcFunction); EM_EventMgr.StartListening("make maze", MakeMaze); }
void OnEnable() { EM_EventMgr.StartListening("update players connected", VerifySufficientAmountPlayersToBegin); }