public CMLoad_12(float fF, CMember member_aux, EMLoadTypeDistr mLoadTypeDistr, EMLoadType mLoadType, EMLoadDirPCC1 eDirPPC, bool bIsDislayed, int fTime) { FF = fF; Member = member_aux; MLoadTypeDistr = mLoadTypeDistr; MLoadType = mLoadType; EDirPPC = eDirPPC; BIsDisplayed = bIsDislayed; FTime = fTime; }
public CMLoad_21(float fq, CMember member_aux, EMLoadTypeDistr mLoadTypeDistr, EMLoadType mLoadType, EMLoadDirPCC1 eDirPPC, bool bIsDislayed, int fTime) { Fq = fq; Member = member_aux; MLoadTypeDistr = mLoadTypeDistr; MLoadType = mLoadType; EDirPPC = eDirPPC; BIsDisplayed = bIsDislayed; FTime = fTime; // Set Load Model "material" Color and Opacity - default m_Color = Color.FromRgb(200, 20, 20); m_Material.Brush = new SolidColorBrush(m_Color); m_Material.Brush.Opacity = m_fOpacity = 0.9f; }