private void Start() { m_Rigidbody = GetComponent <Rigidbody2D>(); transform.position = new Vector3(m_InitialHolder.position.x, 0, 0); m_HolderPoints = GetComponent <HolderPoints>(); m_Collider = GetComponent <PlayerCollider>(); m_LifeState = ELifeStates.LIVE; }
public void LifeChange() { if (m_LifeState == ELifeStates.LIVE) { m_LifeState = ELifeStates.DEAD; } else { m_LifeState = ELifeStates.LIVE; } }