コード例 #1
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    private bool GetLocalVersion(out ELEMENT_VER version)
    {
        bool success = false;

        version = new ELEMENT_VER(0, 0, 0, 0);
        string strLine;

        try
        {
            StreamReader reader = FileOperate.OpenTextFile(strGameOldVerFile);
            if (reader == null)
            {
                goto END;
            }

            strLine = reader.ReadLine();
            reader.Close();

            if (strLine != null)
            {
                if (version.Parse(strLine))
                {
                    success = true;
                }
            }
        }
        catch (Exception)
        {
            goto END;
        }
END:
        return(success);
    }
コード例 #2
0
ファイル: VersionMan.cs プロジェクト: frozen4/UnityPlus
    public long CalcSize(ELEMENT_VER verFrom, ELEMENT_VER verTo)
    {
        if (verFrom == verTo || verFrom > verTo)
        {
            return(0);
        }

        VER_PAIR verPair;

        if (!FindVersionPair(verFrom, out verPair))
        {
            return(-1);
        }

        long sizeOverAll = 0;

        while (verPair.VerTo == verTo || verPair.VerTo < verTo)
        {
            sizeOverAll += verPair.size;

            if (!FindVersionPair(verPair.VerTo, out verPair))
            {
                break;
            }
        }
        return(sizeOverAll);
    }
コード例 #3
0
ファイル: VersionMan.cs プロジェクト: frozen4/UnityPlus
    public int CalcPackCount(ELEMENT_VER verFrom, ELEMENT_VER verTo)
    {
        if (verFrom == verTo || verFrom > verTo)
        {
            return(0);
        }

        VER_PAIR verPair;

        if (!FindVersionPair(verFrom, out verPair))
        {
            return(0);
        }

        int packCount = 0;

        while (verPair.VerTo == verTo || verPair.VerTo < verTo)
        {
            ++packCount;

            if (!FindVersionPair(verPair.VerTo, out verPair))
            {
                break;
            }
        }
        return(packCount);
    }
コード例 #4
0
ファイル: VersionMan.cs プロジェクト: frozen4/UnityPlus
    public bool FindVersionPair(ELEMENT_VER curVer, out VER_PAIR verPair)
    {
        if (_VersionPairs.Count == 0 ||
            curVer == _VerLatest ||
            curVer > _VerLatest ||
            curVer < _VerSperate)
        {
            verPair = new VER_PAIR();
            return(false);
        }

        //找起始点版本
        ELEMENT_VER verOld = new ELEMENT_VER(-1, 0, 0, 0);

        for (int i = 0; i < _VersionPairs.Count; ++i)
        {
            var pair = _VersionPairs[i];
            if (curVer == pair.VerFrom)
            {
                verOld = pair.VerFrom;
                break;
            }
        }

        if (verOld.iVer0 < 0)        //没有找到
        {
            verPair = new VER_PAIR();
            return(false);
        }

        //找最高的目标版本
        int         iVer   = -1;
        ELEMENT_VER verNew = _VerSperate;

        for (int i = 0; i < _VersionPairs.Count; ++i)
        {
            if (_VersionPairs[i].VerFrom != verOld)
            {
                continue;
            }

            if (_VersionPairs[i].VerTo > verNew)
            {
                iVer   = i;
                verNew = _VersionPairs[i].VerTo;
            }
        }

        if (iVer < 0)        //没有找到
        {
            verPair = new VER_PAIR();
            return(false);
        }
        else
        {
            verPair = _VersionPairs[iVer];
            return(true);
        }
    }
コード例 #5
0
ファイル: VersionMan.cs プロジェクト: frozen4/UnityPlus
    public VersionMan()
    {
        _ProjectName = "";
        _Loaded      = false;

        _VerLatest    = new ELEMENT_VER(0, 0, 0, 0);
        _VerSperate   = new ELEMENT_VER(0, 0, 0, 0);
        _VersionPairs = new List <VER_PAIR>();
    }
コード例 #6
0
ファイル: GameUpdateMan.cs プロジェクト: frozen4/UnityPlus
    public long GetDownloadTotalSize()
    {
        ELEMENT_VER verBegin  = Patcher.Instance.m_CurrentVersion;
        ELEMENT_VER verLatest = Patcher.Instance.m_VersionMan.VerLastest;

        //检查磁盘空间
        long packSizeOverAll = Patcher.Instance.m_VersionMan.CalcSize(verBegin, verLatest);

        return(packSizeOverAll);
    }
コード例 #7
0
ファイル: UpdateInfo.cs プロジェクト: frozen4/UnityPlus
 public static void SetVersion(UPDATE_VERSION which, ELEMENT_VER version)
 {
     if (which == UPDATE_VERSION.Local)
     {
         Patcher.Instance.UpdateInfo.curVersion = version.ToString();
     }
     else if (which == UPDATE_VERSION.Server)
     {
         Patcher.Instance.UpdateInfo.serverVersion = version.ToString();
     }
 }
コード例 #8
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    public bool SetFirstVersion(string strVer, bool bForceWrite)
    {
        ELEMENT_VER ver = new ELEMENT_VER();

        if (!ver.Parse(strVer))
        {
            LogString(HobaText.Format("[SetFirstVersion] Version Parse Failed! {0}", strVer));
            ver.Set(0, 0, 0, 0);
        }

        return(SetFirstVersion(ver, bForceWrite));
    }
コード例 #9
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    //如果本地文件不存在,设置为初始版本, 如果当前版本 < 初始版本,则写新版本, ret是否新写入baseVersion
    public bool SetFirstVersion(ELEMENT_VER ver, bool bForceWrite)
    {
        m_baseVer = ver;

        if (bForceWrite || !FileOperate.IsFileExist(strGameOldVerFile))
        {
            if (!FileOperate.MakeDir(strGameOldVerFile))
            {
                LogString(HobaText.Format("[SetFirstVersion] MakeDir {0} Failed!", strGameOldVerFile));
            }
            UpdateRetCode ret = SetLocalVersion(ver);
            if (ret != UpdateRetCode.success)
            {
                LogString(HobaText.Format("[SetFirstVersion] SetLocalVersion {0} Failed!", strGameOldVerFile));
            }
            else
            {
                return(true);
            }
        }
        else
        {
            ELEMENT_VER localVersion;
            if (GetLocalVersion(out localVersion) && localVersion < m_baseVer)
            {
                LogString(HobaText.Format("[SetFirstVersion] Local Version File Exist {0}! Write New Version From: {1} To {2}", strGameOldVerFile, localVersion.ToString(), ver.ToString()));

                if (!FileOperate.MakeDir(strGameOldVerFile))
                {
                    LogString(HobaText.Format("[SetFirstVersion] MakeDir {0} Failed2!", strGameOldVerFile));
                }
                UpdateRetCode ret = SetLocalVersion(ver);
                if (ret != UpdateRetCode.success)
                {
                    LogString(HobaText.Format("[SetFirstVersion] SetLocalVersion {0} Failed2!", strGameOldVerFile));
                }
                else
                {
                    return(true);
                }
            }
            else
            {
                LogString(HobaText.Format("[SetFirstVersion] Local Version File Exist {0}!", strGameOldVerFile));
            }
        }

        return(false);
    }
コード例 #10
0
    //删除所有更新文件,返回到基础版本
    public bool CleanAllUpdatesReturnToBase(ELEMENT_VER baseVer)
    {
        this.ReleasePackages();     //释放pck环境

        LuaDLL.HOBA_DeleteFilesInDirectory(this.strLibDir);

        bool ret1 = LuaDLL.HOBA_HasFilesInDirectory(this.strLibDir);

        if (ret1)
        {
            this.LogString(HobaText.Format("[CleanAllUpdatesReturnToBase] Cannot Delete Files in {0}", this.strLibDir));
        }

        this.SetFirstVersion(baseVer, true);

        return(true);
    }
コード例 #11
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    //写本地版本文件
    public UpdateRetCode SetLocalVersion(ELEMENT_VER ver)
    {
        try
        {
            StreamWriter writer = FileOperate.CreateTextFile(strGameOldVerFile);
            if (writer == null)
            {
                return(UpdateRetCode.file_err);
            }

            writer.WriteLine(ver.ToString());
            writer.Close();
        }
        catch (Exception)
        {
            return(UpdateRetCode.file_err);
        }

        return(UpdateRetCode.success);
    }
コード例 #12
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    //从本地版本文件读取当前版本
    public UpdateRetCode GetLocalVersion()
    {
        string strLine = null;

        try
        {
            StreamReader reader = FileOperate.OpenTextFile(strGameOldVerFile);
            if (reader == null)
            {
                return(UpdateRetCode.element_no_ver_file);
            }

            strLine = reader.ReadLine();
            if (strLine == null)
            {
                reader.Close();
                return(UpdateRetCode.file_read_err);
            }

            reader.Close();
        }
        catch (Exception)
        {
            return(UpdateRetCode.fail);
        }

        ELEMENT_VER ver = new ELEMENT_VER(0, 0, 0, 0);

        if (!ver.Parse(strLine))
        {
            return(UpdateRetCode.fail);
        }

        m_CurrentVersion = ver;
        return(UpdateRetCode.success);
    }
コード例 #13
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    public UpdateRetCode ReadIncFileList(string strFile, out FileIncList fileIncList, out ELEMENT_VER newVer)
    {
        UpdateRetCode ret = UpdateRetCode.success;

        newVer      = new ELEMENT_VER();
        fileIncList = new FileIncList();

        using (StreamReader reader = FileOperate.OpenTextFile(strFile))
        {
            ELEMENT_VER verFrom = new ELEMENT_VER();
            ELEMENT_VER verTo   = new ELEMENT_VER();

            //read header
            //"# %d.%d.%d %d.%d.%d %s %d"
            try
            {
                var strLine = reader.ReadLine();
                if (string.IsNullOrEmpty(strLine))
                {
                    return(UpdateRetCode.patcher_invalid_ver_file);
                }

                char[] split = { ' ', '\t' };
                {
                    var arr = strLine.Split(split);
                    if (arr.Length >= 5 && arr[0] == "#")
                    {
                        verFrom.Parse(arr[1]);
                        verTo.Parse(arr[2]);
                        //projName = arr[3];
                        //nUpdateSize = Int32.Parse(arr[4]);
                    }
                    else
                    {
                        return(UpdateRetCode.patcher_invalid_ver_file);
                    }
                }

                //检查版本
                if (m_CurrentVersion < verFrom)
                {
                    return(UpdateRetCode.patcher_version_too_new);
                }

                if (m_CurrentVersion > verTo || m_CurrentVersion == verTo)
                {
                    return(UpdateRetCode.patcher_version_too_old);
                }

                newVer = verTo;         //设置新版本

                while (true)
                {
                    strLine = reader.ReadLine();
                    if (strLine == null)
                    {
                        break;
                    }

                    if (strLine[0] == '#')
                    {
                        continue;
                    }

                    var arr = strLine.Split(split);
                    if (arr.Length >= 2)
                    {
                        string md5      = arr[0];
                        string filename = arr[1];
                        fileIncList.AddFile(md5, filename);
                    }
                    else
                    {
                        return(UpdateRetCode.patcher_invalid_ver_file);
                    }
                }
            }
            catch (Exception)
            {
                return(UpdateRetCode.fail);
            }
        }
        return(ret);
    }
コード例 #14
0
ファイル: VersionMan.cs プロジェクト: frozen4/UnityPlus
 public bool CanAutoUpdate(ELEMENT_VER ver)
 {
     return(VerSeperate < ver);
 }
コード例 #15
0
    //第二阶段更新,下载更新包
    public static IEnumerable UpdateCoroutinePhase2()
    {
        UpdateRetCode code = UpdateRetCode.success;

        if (EntryPoint.Instance.SkipUpdate)             //配置跳过更新
        {
            yield return(code);
        }

        if (Patcher.Instance.IsWritingPackFileExist())
        {
            code = UpdateRetCode.pack_err;
            UpdateInfoUtil.SetCanPlay(false);

            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_LastWritePackErr);

            Patcher.Instance.LogString("Last IsWritingPackFileExist!");
            yield return(code);
        }

        //初始化pck环境
        code = Patcher.Instance.InitPackages();
        if (code != UpdateRetCode.success)
        {
            Patcher.Instance.ReleasePackages();     //释放pck环境

            UpdateInfoUtil.SetCanPlay(false);
            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_OpenPackFileErr);

            Patcher.Instance.LogString("InitPackages Failed!");
            yield return(code);
        }

        //清除写包标志,如果成功打开包
        Patcher.Instance.WritePacking(false);

        yield return(null);

        //
        ELEMENT_VER verBegin  = Patcher.Instance.m_CurrentVersion;
        ELEMENT_VER verLatest = Patcher.Instance.m_VersionMan.VerLastest;

        //检查磁盘空间
        long packSizeOverAll = Patcher.Instance.m_VersionMan.CalcSize(verBegin, verLatest);

        code = Patcher.Instance.CheckDiskFreeSpace(packSizeOverAll + 100 * 1024 * 1024);
        if (code != UpdateRetCode.success)
        {
            UpdateInfoUtil.SetCanPlay(false);
            yield return(new WaitForSeconds(1.0f));

            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_DiskSpaceFullErr);

            Patcher.Instance.LogString("CheckDiskFreeSpace Failed!");
            yield return(code);
        }

        while (true)
        {
            if (Patcher.Instance.m_CurrentVersion == verLatest ||                            //更新完成
                Patcher.Instance.m_CurrentVersion > verLatest)
            {
                Patcher.Instance.ReleasePackages();

                code = UpdateRetCode.success;

                UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, 1.0f);
                UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f);

                UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_Success);
                yield return(code);                                                                 //退出coroutine
            }
            else if (Patcher.Instance.m_CurrentVersion < Patcher.Instance.m_VersionMan.VerSeperate) //本地版本过旧
            {
                Patcher.Instance.ReleasePackages();

                code = UpdateRetCode.patcher_version_too_new;

                UpdateInfoUtil.SetCanPlay(false);
                yield return(new WaitForSeconds(1.0f));

                UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_LocalVersionTooOldErr);
                yield return(code);                //退出coroutine
            }

            //找到版本pair
            code = Patcher.Instance.FindVersionPair();
            if (code != UpdateRetCode.success)
            {
                Patcher.Instance.ReleasePackages();

                UpdateInfoUtil.SetCanPlay(false);
                yield return(new WaitForSeconds(1.0f));

                UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_ServerMaintananceErr);

                Patcher.Instance.LogString("FindVersionPair Failed!");
                yield return(code);               //退出coroutine
            }
            else
            {
                //当前version_pair
                Patcher.Instance.LogString(HobaText.Format("Will update from {0} to {1}", Patcher.Instance.m_PackFileVer.VerFrom.ToString(), Patcher.Instance.m_PackFileVer.VerTo.ToString()));
            }

            yield return(null);

            //更新
            foreach (var item in Patcher.Instance.UpdateAutoCoroutine(verBegin, verLatest))
            {
                if (item is UpdateRetCode)
                {
                    code = (UpdateRetCode)item;
                    break;
                }

                yield return(item);
            }
            if (code != UpdateRetCode.success)
            {
                break;
            }
        }

        switch (code)
        {
        case UpdateRetCode.success:
        {
            UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, 1.0f);
            UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f);
            yield return(null);
        }
        break;

        case UpdateRetCode.md5_not_match:
        {
            Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code));
            UpdateInfoUtil.SetCanPlay(false);
            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_NetUnstable);
            yield return(null);
        }
        break;

        case UpdateRetCode.connect_fail:
        {
            Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code));
            UpdateInfoUtil.SetCanPlay(false);
            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_NetConnectionErr);
            yield return(null);
        }
        break;

        default:
        {
            Patcher.Instance.LogString(HobaText.Format("AutoUpdate Failed! {0}", code));
            UpdateInfoUtil.SetCanPlay(false);
            UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateState_AutoUpdateErr);
            yield return(null);
        }
        break;
        }

        Patcher.Instance.ReleasePackages();     //释放pck环境
        Patcher.Instance.CleanPatcherTmpDir();  //清除Tmp目录

        yield return(code);
    }
コード例 #16
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    public IEnumerable DoUpdateFrom7zCoroutine(string strPack, ELEMENT_VER verBegin, ELEMENT_VER verLatest)
    {
        //this.LogString(HobaText.Format("DoUpdateFrom7zCoroutine: {0}, {1}, {2}", strPack, verBegin.ToString(), verLatest.ToString()));

        UpdateRetCode code = UpdateRetCode.success;

        SevenZReader reader = new SevenZReader();

        if (!reader.Init(strPack))
        {
            code = UpdateRetCode.pack_file_broken;
            reader.Release();
            yield return(code);            //
        }

        int fileCount = reader.GetFileCount();

        if (fileCount > 0)
        {
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(1, fileCount);
            yield return(null);
        }

        FileIncList fileIncList = new FileIncList();
        //找到7z包中的版本文件, inc, 得到版本
        bool bIncValid = false;

        for (int iFile = 0; iFile < fileCount; ++iFile)
        {
            string name = reader.GetFileName(iFile);

            //            LogString(HobaString.Format("7z pack file: {0}: {1}", iFile, name));
            if (name == "")
            {
                this.LogString(HobaText.Format("Fail to get file name: {0}", iFile));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);        //
            }

            if (!bIncValid && name == "inc")
            {
                bIncValid = true;

                //读取
                ExtractPackThreadInfo threadInfo = ExtractFileFrom7zReader(reader, iFile);
                while (threadInfo.IsRunning)
                {
                    yield return(_ShortWait);
                }
                OnExtractFileComplete();

                int    dataSize = threadInfo.DataSize;
                IntPtr pData    = threadInfo.Pointer;
                if (pData == IntPtr.Zero)
                {
                    this.LogString(HobaText.Format("Fail to extract file name: {0}", iFile));
                    code = UpdateRetCode.pack_file_broken;
                    reader.Release();
                    yield return(code);    //
                }

                //写入
                if (!FileOperate.MakeDir(this.strUpdateIncFile))
                {
                    LogString(HobaText.Format("[UpdateAutoCoroutine] MakeDir {0} Failed!", this.strUpdateIncFile));
                }

                byte[] pText = new byte[dataSize];
                Marshal.Copy(pData, pText, 0, dataSize);
                char[] text = Encoding.UTF8.GetChars(pText);
                bool   ret  = FileOperate.WriteToTextFile(this.strUpdateIncFile, text, text.Length);

                if (!ret)
                {
                    this.LogString(HobaText.Format("Fail to write inc file name: %d", iFile));
                    code = UpdateRetCode.file_write_err;
                    reader.Release();
                    yield return(code);    //
                }

                //读取inc内容
                code = ReadIncFileList(this.strUpdateIncFile, out fileIncList, out m_currentNewVer);
                //删除本地inc文件
                FileOperate.DeleteFile(this.strUpdateIncFile);
            }

            if (bIncValid)
            {
                break;
            }
        }

        if (!bIncValid || code != UpdateRetCode.success)          //找不到inc文件
        {
            this.LogString("Pack has no list file: " + strPack);
            code = UpdateRetCode.pack_file_broken;
            reader.Release();
            yield return(code);    //
        }

        //计算进度
        long packSizeOverAll = m_VersionMan.CalcSize(verBegin, verLatest);

        if (packSizeOverAll <= 0)
        {
            packSizeOverAll = 1;
        }
        long packFinishedSize   = m_VersionMan.CalcSize(verBegin, m_CurrentVersion);
        long packNextFinishSize = m_VersionMan.CalcSize(verBegin, m_currentNewVer);

        float fFileProgress  = 0.0f;
        float fTotalProgress = (float)((packFinishedSize + (packNextFinishSize - packFinishedSize) * (double)fFileProgress) / (double)packSizeOverAll);

        UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, fFileProgress);
        UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, fTotalProgress);
        //UpdateInfoUtil.SetWritingPackStatusString(fFileProgress);

        //新UI
        fileCount = reader.GetFileCount();
        if (fileCount > 0)
        {
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(1, fileCount);
        }
        else
        {
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1.0f);
        }

        yield return(null);

        //读取patch文件列表
        for (int iFile = 0; iFile < fileCount; ++iFile)
        {
            //新UI
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(iFile + 1, fileCount);
            yield return(null);

            if (reader.IsDir(iFile))
            {
                continue;
            }

            string name = reader.GetFileName(iFile);

            //            LogString(HobaString.Format("7z pack file: {0}: {1}", iFile, name));
            if (string.IsNullOrEmpty(name))
            {
                this.LogString(HobaText.Format("Fail to get file name: {0}", iFile));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);    //
            }

            if (name == "inc")      //skip inc
            {
                continue;
            }

            string strMd5;
            if (!fileIncList.GetFileMd5(name, out strMd5))
            {
                this.LogString(HobaText.Format("Fail to get file md5: {0} {1}", iFile, name));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);        //
            }

            bool bInPack        = PackFunc.IsFileInPack(name); //是否属于指定的包
            bool bSameFileExist = false;

            if (bInPack)         //在包里的文件是否和更新文件md5一致,如果是则跳过更新
            {
                if (PackFunc.CalcPackFileMd5(name) == strMd5)
                {
                    bSameFileExist = true;
                }
            }
            if (bSameFileExist)
            {
                //if (iFile % (10 * 3) == 0)
                {
                    fFileProgress  = (float)(iFile + 1) / fileCount;
                    fTotalProgress = (float)(packFinishedSize + (packNextFinishSize - packFinishedSize) * fFileProgress) / packSizeOverAll;

                    UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, fFileProgress);
                    UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, fTotalProgress);
                    //UpdateInfoUtil.SetWritingPackStatusString(fFileProgress);
                    GameUpdateMan.Instance.HotUpdateViewer.SetInstallProgress(fileCount, fileCount);

                    yield return(null);
                }
                continue;
            }

            //读取patch文件
            ExtractPackThreadInfo threadInfo = ExtractFileFrom7zReader(reader, iFile);
            while (threadInfo.IsRunning)
            {
                yield return(_ShortWait);
            }
            OnExtractFileComplete();

            int    dataSize = threadInfo.DataSize;
            IntPtr pData    = threadInfo.Pointer;

            if (pData == IntPtr.Zero)
            {
                this.LogString(HobaText.Format("Fail to extract file name: {0}", iFile));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);        //
            }

            //检查md5
            //string memMd5 = FileOperate.CalcMemMd5(pData, dataSize);
            CalcMd5ThreadInfo calcMd5Info = CalcMemMd5(pData, dataSize);
            while (calcMd5Info.IsRunning)
            {
                yield return(_ShortWait);
            }
            OnCalcMd5Complete();
            string memMd5 = calcMd5Info.Md5;

            if (memMd5 != strMd5)
            {
                this.LogString(HobaText.Format("File md5 mismatch: {0} {1}", iFile, name));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);        //
            }

            if (dataSize < 4)        //不是压缩文件
            {
                this.LogString(HobaText.Format("Compressed file has no header {0} {1}", iFile, name));
                code = UpdateRetCode.pack_file_broken;
                reader.Release();
                yield return(code);        //
            }

            if (bInPack) //add to package
            {
                this.WritePacking(true);
                bool retFlag = PackFunc.AddCompressedDataToPack(name, pData, dataSize);

                if (!retFlag)
                {
                    this.LogString(HobaText.Format("Update fail to add file: {0} {1}", iFile, name));
                    code = UpdateRetCode.pack_file_broken;
                    reader.Release();
                    yield return(code);        //
                }
                else
                {
                    //                  this.LogString(HobaString.Format("Success to add pack file: {0} {1}", iFile, name));
                    code = UpdateRetCode.success;
                }
            }
            else                   //解压,写文件
            {
                //使用更新目录, 将 AssetBundle/<Plaform> 和 AssetBundle/<Plaform>/Update 整合成AssetBundle
                string actualName;
                if (PackFunc.IsFileInAssetBundles(name))
                {
                    actualName = PackFunc.MakeShortAssetBundlesFileName(name);
                    //                    this.LogString(HobaString.Format("MakeShortAssetBundlesFileName: {0} {1} TO {2}", iFile, name, actualName));
                }
                else
                {
                    actualName = name;
                }

                UncompressToSepFileThreadInfo uncompressInfo = UncompressToSepFile(actualName, pData, dataSize);
                while (uncompressInfo.IsRunning)
                {
                    yield return(_ShortWait);
                }
                OnUncompressToSepFileComplete();

                bool retFlag = uncompressInfo.RetFlag;
                if (!retFlag)
                {
                    this.LogString(HobaText.Format("Update fail to uncompress file: {0} {1}", iFile, actualName));
                    code = UpdateRetCode.pack_file_broken;
                    reader.Release();
                    yield return(code);        //
                }
                else
                {
                    //                  this.LogString(HobaString.Format("Success to add sep file: {0} {1}", iFile, name));
                    code = UpdateRetCode.success;
                }
            }
        }

        reader.Release();

        PackFunc.FlushWritePack();
        if (!PackFunc.SaveAndOpenUpdatePack())
        {
            this.LogString(HobaText.Format("PackFunc.SaveAndOpenUpdatePack() Failed!!! {0}", strPack));
        }
        else
        {
            this.WritePacking(false);       //清除写包标志
        }

        yield return(code);        //
    }
コード例 #17
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    public IEnumerable UpdateFileFromPackCoroutine(string strPackFile, ELEMENT_VER verBegin, ELEMENT_VER verLatest)
    {
        UpdateRetCode code = UpdateRetCode.success;

        if (this.m_CurrentVersion.IsValid())
        {
            code = GetLocalVersion();
            if (code != UpdateRetCode.success)
            {
                yield return(UpdateRetCode.element_ver_err);
            }
        }

        UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f);
        UpdateInfoUtil.SetWritingPackStatusString(0.0f);

        //新UI
        GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1);

        yield return(null);

        //code = DoUpdateFrom7z(strPackFile);
        foreach (var item in this.DoUpdateFrom7zCoroutine(strPackFile, verBegin, verLatest))
        {
            if (item is UpdateRetCode)
            {
                code = (UpdateRetCode)item;
                break;
            }
            yield return(null);
        }

        if (code != UpdateRetCode.success)
        {
            FileOperate.DeleteFile(strUpdateIncFile); //删除inc.sw文件
        }
        else                                          //更新成功,写新版本
        {
            if (m_currentNewVer < BaseVersion)
            {
                code = UpdateRetCode.patcher_version_too_old;
            }
            else
            {
                ELEMENT_VER newVer = m_currentNewVer;
                UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 1.0f);
                //UpdateInfoUtil.SetWritingPackStatusString(1.0f);

                //新UI
                //GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(1.0f);

                yield return(null);

                long sizeAdd = this.m_VersionMan.CalcSize(m_CurrentVersion, m_currentNewVer);
                UpdateInfoUtil.AddDownloadedSize(sizeAdd);

                //更新本地版本
                SetLocalVersion(newVer);
                m_CurrentVersion = newVer;

                VER_PAIR verPair = m_PackFileVer;           //更新m_PackFileVer,避免重复下载,下一个版本pair需要FindVersionPair
                verPair.VerTo   = newVer;
                verPair.VerFrom = newVer;
                m_PackFileVer   = verPair;
            }
        }

        yield return(code);
    }
コード例 #18
0
ファイル: Patcher2.cs プロジェクト: frozen4/UnityPlus
    public IEnumerable UpdateAutoCoroutine(ELEMENT_VER verBegin, ELEMENT_VER verLatest)
    {
        long packSizeOverAll = m_VersionMan.CalcSize(verBegin, verLatest);

        if (packSizeOverAll <= 0)
        {
            packSizeOverAll = 1;
        }
        long packFinishedSize = m_VersionMan.CalcSize(verBegin, m_PackFileVer.VerFrom);

        int nTotalPack   = m_VersionMan.CalcPackCount(verBegin, verLatest);
        int nCurrentPack = m_VersionMan.CalcPackCount(verBegin, m_PackFileVer.VerTo);

        GameUpdateMan.Instance.HotUpdateViewer.SetPackageNum(nCurrentPack, nTotalPack);

        UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.Total, (float)((double)packFinishedSize / (double)packSizeOverAll));
        UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f);
        UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_BeginUpdate);

        yield return(null);

        UpdateRetCode ret    = UpdateRetCode.success;
        string        strMd5 = this.m_PackFileVer.md5;

        //要下载的路径
        this.strDownloadUPackName = HobaText.Format(
            "{0}-{1}.jup",
            this.m_PackFileVer.VerFrom.ToString(),
            this.m_PackFileVer.VerTo.ToString());
        string strDownloadUPack = this.strDownloadPath + this.strDownloadUPackName;

        //计时
        float nStartTime = Time.time;
        float nLasTime   = nStartTime;
        float nNowTime   = nStartTime;

        //准备下载
        using (DownloadMan downloadMan = new DownloadMan(this.strDownloadPath))              //DownloadMan
        {
            downloadMan.TaskEndEvent += delegate { this.IsDownloadDone = true; };

            int nTryTimes = 0;

            bool bFileEqual = false;
            while (!bFileEqual)
            {
                if (ret == UpdateRetCode.net_err || ret == UpdateRetCode.io_err || ret == UpdateRetCode.urlarg_error)
                {
                    ++nTryTimes;

                    //重连次数超过
                    if (nTryTimes > UpdateConfig.TotalReconnectTime)
                    {
                        ret = UpdateRetCode.connect_fail;
                        break;          //这次更新错误,等待选择重试
                    }

                    //重连,间隔一定时间
                    do
                    {
                        yield return(new WaitForSeconds(1.0f));

                        nNowTime = Time.time;
                    }while (nNowTime - nLasTime <= UpdateConfig.ReconnectTime);
                    nLasTime = nNowTime;

                    this.LogString(HobaText.Format("DownloadMan net_err begin retry {0} ... file: {1}", nTryTimes, this.strDownloadUPackName));
                }
                else
                {
                    nTryTimes = 0;
                }

                if (ret == UpdateRetCode.md5_not_match || ret == UpdateRetCode.download_fail)
                {
                    break;
                }

                //如果文件已存在,判断md5
                if (FileOperate.IsFileExist(strDownloadUPack))
                {
                    yield return(new WaitForSeconds(0.01f));

                    UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 100.0f);
                    UpdateInfoUtil.SetStateString(UPDATE_STATE.UpdateStatus_CheckingExistPack);
                    yield return(null);

                    //string md5_exist = FileOperate.CalcFileMd5(strDownloadUPack);
                    CalcMd5ThreadInfo calcMd5Info = CalcFileMd5(strDownloadUPack);
                    while (calcMd5Info.IsRunning)
                    {
                        yield return(_ShortWait);
                    }
                    OnCalcMd5Complete();
                    string md5_exist = calcMd5Info.Md5;

                    if (md5_exist == strMd5)
                    {
                        bFileEqual = true;
                        break;
                    }
                    FileOperate.DeleteFile(strDownloadUPack);       //删除旧文件
                }

                //重新开始下载
                this.IsDownloadDone = false;
                if (!FileOperate.MakeDir(strDownloadUPack))
                {
                    LogString(HobaText.Format("[UpdateAutoCoroutine] MakeDir {0} Failed!", strDownloadUPack));
                }

                //
                UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f);
                UpdateInfoUtil.SetDownStatusString(0.0f);
                GameUpdateMan.Instance.HotUpdateViewer.SetDownloadInfo_TextUpate(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateString_TextUpdate));

                yield return(null);

//              foreach (var item in FetchPackByUrlCoroutine(downloadMan,
//                     this.strUpdateServerDir1, this.strUpdateServerHostName1, this.strDownloadUPackName, strMd5))
                foreach (var item in FetchPackCoroutine(downloadMan,
                                                        this.strUpdateServerDir1, this.strUpdateServerHostName1,
                                                        this.strUpdateServerDir2, this.strUpdateServerHostName2,
                                                        this.strUpdateServerDir3, this.strUpdateServerHostName3,
                                                        this.strDownloadUPackName, strMd5))
                {
                    if (item is UpdateRetCode)
                    {
                        ret = (UpdateRetCode)item;
                        break;
                    }
                    else
                    {
                        yield return(item);
                    }
                }

                if (ret != UpdateRetCode.success)
                {
                    bFileEqual = false;
                }
            }

            if (bFileEqual)
            {
                ret = UpdateRetCode.success;
            }
        }

        if (ret == UpdateRetCode.success)        //下载成功
        {
            UpdateInfoUtil.bShowWritingPack = true;

            //设置本地包路径
            strLocalPackFileName = strDownloadPath + strDownloadUPackName;
            UpdateInfoUtil.SetProgress(UPDATE_PROGRESS.File, 0.0f);

            yield return(null);

            //打开本地包,更新...
            //提示正在写包
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallInfo(UpdateInfoUtil.GetStateString(UPDATE_STATE.UpdateStatus_WritingPack));
            GameUpdateMan.Instance.HotUpdateViewer.SetInstallPercent(-1.0f);

            foreach (var item in UpdateFileFromPackCoroutine(strLocalPackFileName, verBegin, verLatest))
            {
                if (item is UpdateRetCode)
                {
                    ret = (UpdateRetCode)item;
                    break;
                }

                yield return(item);
            }

            //关闭临时包
            FileOperate.DeleteFile(this.strLocalPackFileName);
            this.strLocalPackFileName = "";

            UpdateInfoUtil.bShowWritingPack = false;
        }

        if (ret == UpdateRetCode.invalid_param)
        {
            ret = UpdateRetCode.cancel;
            yield return(ret);
        }
        else if (ret == UpdateRetCode.pack_file_broken ||
                 ret == UpdateRetCode.net_err ||
                 ret == UpdateRetCode.connect_fail ||
                 ret == UpdateRetCode.md5_not_match ||
                 ret == UpdateRetCode.io_err ||
                 ret == UpdateRetCode.urlarg_error ||
                 ret == UpdateRetCode.download_fail)
        {
            yield return(ret);
        }
        else if (ret != UpdateRetCode.success)
        {
            ret = UpdateRetCode.fail;
            yield return(ret);
        }

        //写入本地版本
        UpdateInfoUtil.SetVersion(UPDATE_VERSION.Local, this.m_CurrentVersion);

        yield return(UpdateRetCode.success);
    }
コード例 #19
0
ファイル: GameUpdateMan.cs プロジェクト: frozen4/UnityPlus
    public bool IsVersionComplete()
    {
        ELEMENT_VER verLatest = Patcher.Instance.m_VersionMan.VerLastest;

        return(Patcher.Instance.m_CurrentVersion == verLatest || Patcher.Instance.m_CurrentVersion > verLatest);
    }