コード例 #1
0
    public void SetInfo(EKaze kaze, int curTenbou, int changeValue, bool isTenpai = false, bool showTenpai = false)
    {
        lab_kaze.text = ResManager.getString("kaze_" + kaze.ToString().ToLower());

        lab_current.text = curTenbou.ToString();

        if (changeValue > 0)
        {
            lab_change.color = Color.blue;
            lab_change.text  = "+" + changeValue.ToString();
        }
        else if (changeValue < 0)
        {
            lab_change.color = Color.red;
            lab_change.text  = "" + changeValue.ToString();
        }
        else
        {
            lab_change.text = "";
        }

        if (isTenpai)
        {
            lab_tenpai.text = ResManager.getString("is_tenpai");
        }
        else
        {
            lab_tenpai.text = ResManager.getString("not_tenpai");
        }

        lab_tenpai.gameObject.SetActive(showTenpai);
    }
コード例 #2
0
 public void SetKaze(EKaze kaze)
 {
     string ww = ResManager.getString("kaze_" + kaze.ToString().ToLower());
     //if(!isAI)
     //Debug.Log (this._ownerPlayer.Name+"設定為"+ww+"風");
     //_isAI = isAI;
     //if (_isAI)
     //	lab_point.text = "(電腦)";
     //else
     //	lab_point.text = "(玩家)";
 }
コード例 #3
0
    public void SetPointInfo(EKaze kaze, int tenbou, int point)
    {
        lab_kaze.text = ResManager.getString("kaze_" + kaze.ToString().ToLower());

        lab_current.text = tenbou.ToString();

        if (point > 0)
        {
            lab_change.color = Color.blue;
            lab_change.text  = "+" + point.ToString() + "pt";
        }
        else if (point < 0)
        {
            lab_change.color = Color.red;
            lab_change.text  = "" + point.ToString() + "pt";
        }
        else
        {
            lab_change.text = "";
        }

        lab_tenpai.gameObject.SetActive(false);
    }
コード例 #4
0
ファイル: GameInfoUI.cs プロジェクト: iuvei/mahjong3d
    public void SetKyoku(EKaze kaze, int kyoku)
    {
        string kazeStr = ResManager.getString("kaze_" + kaze.ToString().ToLower());

        kyokuLab.text = kazeStr + " " + kyoku.ToString() + "局";
    }
コード例 #5
0
 public void SetKaze(EKaze kaze)
 {
     lab_kaze.text = ResManager.getString("kaze_" + kaze.ToString().ToLower());
 }