void OnTriggerExit(BoxCollider c) { EJ_ButtonEvent myBe = c.gameObject.GetComponent <EJ_ButtonEvent> (); myBe.OnExit(); iCounter = 3; }
// void OnTriggerEnter (BoxCollider c) { // // if(c.gameObject.name == "Texture"){ // Debug.Log("Box went through!"); // } // } void OnTriggerEnter(BoxCollider c) { EJ_ButtonEvent myBe = c.gameObject.GetComponent <EJ_ButtonEvent>(); myBe.OnTrigger(); Debug.Log("Test!"); }