コード例 #1
0
ファイル: SteamScript.cs プロジェクト: ShadowBrian/7DFPS
    private void LoadModIntoGame(PublishedFileId_t publishedFileId, bool owner)
    {
        ulong sizeOnDisk = 0;
        uint  folderSize = 512;

        char[] temp      = new char[folderSize];
        string folder    = new string(temp);
        uint   timeStamp = 0;

        uint       retval = SteamUGC.GetItemState(publishedFileId);
        EItemState state  = (EItemState)retval;

        Debug.Log("Item state: " + state.ToString());

        if (SteamUGC.GetItemInstallInfo(publishedFileId, out sizeOnDisk, out folder, folderSize, out timeStamp))
        {
            try {
                foreach (Mod m in ModManager.importedMods)
                {
                    if (m.path.Contains(folder))
                    {
                        // Don't load twice
                        return;
                    }
                }

                // Register new mod in the ModManager
                ModImporter.ImportMod(folder, false, owner);
            } catch (System.Exception e) {
                Debug.LogWarning($"Failed to import {folder}: {e.Message}");
            }
        }
        else
        {
            Debug.LogWarning("Attempted to load non-installed Steam Workshop item ID " + publishedFileId);
        }
    }
コード例 #2
0
ファイル: Workshop.cs プロジェクト: andybak/VRUtilityBelt
        public static Dictionary <PublishedFileId_t, string> GetSubscribedItems()
        {
            if (!SteamManager.Initialised)
            {
                return(null);
            }

            uint numSubbed = SteamUGC.GetNumSubscribedItems();

            PublishedFileId_t[] fileIds = new PublishedFileId_t[numSubbed];

            SteamUGC.GetSubscribedItems(fileIds, numSubbed);

            ulong  itemSize         = 0;
            uint   updatedTimestamp = 0;
            string folderPath       = null;

            Dictionary <PublishedFileId_t, string> paths = new Dictionary <PublishedFileId_t, string>();

            if (fileIds != null)
            {
                foreach (PublishedFileId_t fileId in fileIds)
                {
                    EItemState state = (EItemState)SteamUGC.GetItemState(fileId);

                    if ((state & EItemState.k_EItemStateInstalled) != 0)
                    {
                        if (SteamUGC.GetItemInstallInfo(fileId, out itemSize, out folderPath, 1024, out updatedTimestamp))
                        {
                            paths.Add(fileId, folderPath);
                        }
                    }
                    else
                    {
                        Logger.Debug("[WORKSHOP] State for Workshop Item " + fileId.m_PublishedFileId.ToString() + ": " + state.ToString());
                    }
                }
            }

            return(paths);
        }