public virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { db.Dispose(); } } this.disposed = true; }
public virtual void Dispose(bool disposing) { if (!disposed) { if (disposing) { context.Dispose(); } } disposed = true; }
protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { context.Dispose(); } } this.disposed = true; }
protected virtual void Dispose(bool disposing) { if (!this.disposed) { if (disposing) { logger.LogInfo("释放UnitOfWork资源"); _context.Dispose(); } } this.disposed = true; }
/// <summary> /// Dispose /// </summary> public void Dispose() { // Roll Back判定 if (_trans != null) { if (_rollBack) { _trans.Rollback(); } else { _trans.Commit(); } _trans.Dispose(); } // Close _db.Dispose(); }
public void Dispose() { db.Dispose(); }
protected override void Dispose(bool disposing) { db.Dispose(); base.Dispose(disposing); }
public void Dispose() { isDisposed = true; _dbContext.Dispose(); }
protected override void Dispose(bool disposing) { _db.Dispose(); }
public void Dispose() { _ctx.Dispose(); }
public void Dispose() { Context.Dispose(); }