void OnClick() { if (!isClicked) { isClicked = true; // GameObject goChecked = Instantiate( Resources.Load("Prefab/Play/EnemyBluetoothCheck")) as GameObject; // goChecked.transform.parent = this.gameObject.transform; // goChecked.transform.localScale = Vector2.one; // goChecked.transform.localPosition = Vector2.one; // goChecked.transform.GetComponent<UIWidget>().SetAnchor(this.gameObject); // goChecked.SetActive(true); this.enemyBluetoothState = EEnemyBluetoothState.Checked; } else { initToGame(); this.enemyBluetoothState = EEnemyBluetoothState.Normal; isClicked = false; } }
void OnClick() { if (!isClicked) { isClicked = true; // GameObject goChecked = Instantiate( Resources.Load("Prefab/Play/EnemyBluetoothCheck")) as GameObject; // goChecked.transform.parent = this.gameObject.transform; // goChecked.transform.localScale = Vector2.one; // goChecked.transform.localPosition = Vector2.one; // goChecked.transform.GetComponent<UIWidget>().SetAnchor(this.gameObject); // goChecked.SetActive(true); this.enemyBluetoothState = EEnemyBluetoothState.Checked; } else { initToGame(); this.enemyBluetoothState = EEnemyBluetoothState.Normal; isClicked = false; } }